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- When attacking a door, using an ability that affects a door or counting spaces to a door, the door is considered to be occupying each empty space with which it shares an edge.
- The spaces that share an edge with a door are the only spaces that are considered to be adjacent to that door. When declaring a melee attack targeting a door, the attacker must be in one of those spaces. If the attacker has Reach, he must be in or adjacent to one of those spaces.
(RRG, p.6: Attacking Objects)
I have some questions about attacking/damaging doors:
- Assume two figures stand on the two spaces of one side of a door. Now I shoot one of these figures and activate Blast. Since none of the spaces are empty, Blast would not affect the door (Blast is an ability, so the door is not considered adjacent)?
- Assume a figure is on a space adjacent to these two spaces (both are empty). I shoot that figure and activate Blast again. Now the door would be affected (but only once I suppose).
- Now there is an empty space in front of that door, and I want to shoot the door directly. May I draw LoS to any two adjacent edges of that space? So I could target the door even if I can't draw LoS to the edge the door is on?
Melee attacks are a bit different: I have to be adjacent to the space the doors is considered to be occupying when I want to attack it with Reach.
Am I missing something? Is there a special reason why you don't have to draw LoS to the door? If I had not read this I would have ruled that a door is only occupying the to edges it stands on, so you have to draw LoS to one of these edges. Blast would work if you attack a figure on any of the adjacent spaces regardless if empty or not. Perhaps the reason is that you should be able to Blast the door when a figure is one space away?