Yay, got Tooth & Claw today. Woot! Here's the spoiler:
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#41 Dwarf Unit - Gurni Thorgrimson (Unique) - 5R/3L - 2P, 4HP - Hero. Limit one Hero per Zone. "This unit gains 1 power for each card attached to it."
#42 Dwarf Support - Anvil of Doom - 3R/2L - 1P - Building. Kingdom. "Units in your battlefield with one or more Attachment cards attached gain 1 Power."
#43 Dwarf Tactic - Blessing of Valaya - 2R, 1L - Spell. Rune. "ACTION: The next 2 damage dealt to one target unit are redirected to another target unit."
#44 Empire Unit - Reiksguard Swordsmen - 5R/2L - 2P, 2HP - Knight. "Counterstrike 4."
#45 Empire Tactic - Iron Discipline - 0R/1L - "ACTION: Target one unit. Until the end of the turn, cancel any other action that targets this unit unless the action's controller pays an additional 4 resources (per action)."
#46 High Elf Unit - Dragonmage - 5R/3L - 2P, 3HP - Mage. Elite. "Whenever this unit is assigned damage, cancel all but 1 of that damage."
#47 High Elf Tactic - Gifts of Aenarion - 4R/2L - Spell. "ACTION: Cancel all damage that would be dealt to your capital until the end of the turn. For each damage thus canceled, gain 1 resource."
#48 Orc Unit - Ugrok Beardburna (Unique) - 5R/2L - 3P, 5HP - Hero. Warrior. Limit one hero per zone. "This unit gains 1 Power for each damage on it."
#49 Orc Tactic - Mob Up - 0R/1L - "ACTION: Until the end of the turn, combat damage cannot be canceled."
#50 Orc Quest - Dat's Mine - 0R/2L - "Quest. You may spend resources from this card to pay for Attachment cards that are played from your hand. Quest. FORCED: Place 1 Resource token on this card at the beginning of your turn if a unit is questing here."
#51 Chaos Unit - Blue Horrors - 2R/2L - 1P, 2HP - Daemon. "ACTION: When this unit leaves play, you may put another unit named Blue Horrors into play from your hand. (That unit may be played into any zone.)"
#52 Chaos Tactic - Brutal Offering - 2R/1L - "ACTION: Sacrifice a Unit. If you do, deal X damage to each unit in all Battlefields, where X is the sacrificed Unit's Power."
#53 Dark Elf Unit - Cold One Chariot - 3R/2L - 2P,XHP - Cavalry. "X is the number of developments in this Zone."
#54 Dark Elf Tactic - Grasping Darkness - 3R/2L - Spell. "ACTION: Until the end of the turn, take control of target unit with printed cost 2 or lower. Move the unit to your corresponding zone."
#55 Neutral Skaven - Rat Ogres - 4R - 2P, 3HP - Skaven. Destruction Only. "ACTION: At the beginning of your turn, uncorrupt all Skaven units."
#56 Neutral Skaven - Gutter Runners - 2R - 1P, 2HP - Skaven. Destruction Only. Battlefield Only. Scout. "This unit enters play corrupted."
#57 Neutral Skaven - Clan Moulder's Elite - 2R - 2P,5HP - Warrior. Skaven. Destruction Only. Battlefield Only. "This unit cannot defend."
#58 Neutral Unit - Errant Wolf - 2R - 2P,1HP - Knight. Order only. Quest zone only. "Limited - you cannot play more than one Limited card per turn."
#59 Neutral Tactic - Reap What's Sown - XR - "ACTION: Each player with X or more total developments may discard his hand and draw X cards."
#60 Neutral Support - Scout Camp - 2R - 1P - Building. "Kingdom. Whenever you search your deck, you may search an additional card."
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Enjoy!!




