Need some input on this squadron please. Primarily meant for fun but might find its use in a local tournament one day.
TIE Striker: · "Duchess" (23)
Veteran Instincts (1)
Lightweight Frame (2)
Adaptive ailerons (0)
TIE Defender: · Countess Ryad (34)
Intensity (Exhausted) (2)
TIE/x7 (-2)
TIE Defender: · Colonel Vessery (35)
Ion Cannon (3)
Twin Ion Engine Mk. II (1)
TIE/D (0)
-- TOTAL ------- 99p. --
DUCHESS is meant to be a threat for aces. Should be able to get behind most kof them an stay there for one or even two attacks or switch targets as they present. Arc dodge and keep out of harms war. Hit and run.
RYAD get and keep TL on VESSERYS target of choice to trigger VESSERYS pilot ability. Qu ite maneuverable and dodgy. Has 3-5 def dice (base+rng + obs) plus 1-2 evade tokens (TIE/x7 + Barrel Roll + Intensity). Should be quite survivable and relatively hard hitting.
VESSERY heavy hitter of the squadron. Benefits from RYADS TL to trigger his own pilot ability and get rerolls for cannon and prim attack as often as possible during one combat phase. Use focus in conjunction with TL. Easily recovers from stress.
Weaknesses?
Is every K-Turn Ryad does considered a white maneuver?
Thank you all for your feedback on this list!
Edited by SOLAR FLARE