To dual or not to dual?

By SgtDurandal, in Star Wars: Armada Fleet Builds

So for the first time in a month life has provided me and my buddy a window to get a game of Armada in tomorrow night. Leading up to a store tournament in May I had played an Imperial Arquitens MSU list exclusively for months. Now I'm looking to change things up and try out the big ships again. Got 2 lists I'm thinking about for tomorrow. Any thoughts, suggestions, and preferences welcome.

Decimators Hoh!

Author: Sgt Durandal

Faction: Galactic Empire
Points: 400/400

Commander: Moff Jerjerrod

Assault Objective: Opening Salvo
Defense Objective: Fleet Ambush
Navigation Objective: Dangerous Territory

Victory II-Class Star Destroyer (85 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 108 total ship cost

Victory II-Class Star Destroyer (85 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 108 total ship cost

[ flagship ] Arquitens-class Light Cruiser(54 points)
- Moff Jerjerrod ( 23 points)
- Captain Needa ( 2 points)
- Reinforced Blast Doors ( 5 points)
- Turbolaser Reroute Circuits ( 7 points)
= 91 total ship cost

3 VT-49 Decimators ( 66 points)
1 Morna Kee ( 27 points)

Fleet created with Armada Warlords

Or


Dual ISD
Author: Sgt Durandal

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Sloane

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory

[ flagship ] Imperial I-Class Star Destroyer(110 points)
- Admiral Sloane ( 24 points)
- Minister Tua ( 2 points)
- Boarding Troopers ( 3 points)
- Reinforced Blast Doors ( 5 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 157 total ship cost

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Boarding Troopers ( 3 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 131 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

8 TIE Fighter Squadrons ( 64 points)

Card view link

Fleet created with Armada Warlor

You're investing way too much on that second list into the ISD1s. I took second in three Swiss rounds for my store championship with a double ISD list using ISD1s equipped entirely with XI7 turbolasers and ordnance experts. The supporting ships were two comms net gozantis, a Raider 1, Cienna Ree, and Valen Rudor commanded by Motti. For a Sloane based list, you still want to keep them inexpensive, so losing one isn't a horrendous loss of points, and would allow you better quality support, or better quality fighters so they can proceed to do the Sloane thing.

That makes a lot of sense. I've run a lot of the minimal upgrade ISD I with XI7's in the past and I was just wanting to play around a bit with upgrade cards I haven't used much or at all. But I think you're right in keeping them cheaper is the way to go. I'll see how I can pair them down a bit.

This is the fleet I took to my store championships, which happened to be two days before the FAQ went live, so it's slightly outdated (lifeboat flotilla, that went into combat anyway). Figure it may give you some inspiration.

++ Standard (Imperial Navy) [397pts] ++

+ Gozanti-class Flotilla +

Gozanti-class Cruisers [29pts]: Comms Net, •Suppressor

Gozanti-class Cruisers [49pts]: Comms Net, •Admiral Motti

+ Imperial Star Destroyer +

Imperial I-class Star Destroyer [125pts]: Ordnance Experts, XI7 Turbolasers, •Avenger

Imperial I-class Star Destroyer [120pts]: Ordnance Experts, XI7 Turbolasers

+ Raider Corvette +

Raider I-class Corvette [44pts]

+ Squadrons +

TIE Fighter [13pts]: •Valen Rudor

TIE Interceptor [17pts]: •Ciena Ree

+ Objectives +

Assault Objective: Advanced Gunnery

Defense Objective: Planetary Ion Cannon

Navigation Objective: Solar Corona

++ Total: [397pts] ++

Without any changes fleet 2 definitely.

I cant suggest any changes right now cause im too many drinks in

Happy Wednesday!

Well due to lack of time to fiddle with either fleet build I ended up playing both fleets as is last night. Mixed results. I think there is promise with both fleets with more tweaking. Few take aways...

1) The dual VSDII with Disposable Capacitors, Spinal Arm and Gunnery Teams was pretty effective. If you can setup overlapping field of fire that your opponent has to fly through it can make the approach pretty deadly. I may start pairing down the upgrades and fiddling with the squadrons to fit in another ship or 2 for a better activation count.

2) The boarding troopers/Avenger combo is pretty nice. It's much more reliable than the Overload pulse combo that all new players seem to try. But it is a 1 off so it's important to choose you targets wisely. In this match I was able to 1 shot a heavily upgraded Pelta before it could activate (video time stamp 4:10:45).

3) Still not sold on any of the objectives I'm bringing.

4) First impression of Sloan is that her abilities are pretty nice for the cost. Need to find a better fighter compliment than just TIE fighters though. They just die so **** fast. I'm thinking a mix of TIE Defenders and TIE Interceptors possibly off the top of my head? Dunno.

The recorded Live stream of both matches can be watched at the link below. An edited down version of each match will be available by the end of the weekend hopefully.

On 6/28/2017 at 8:37 PM, SgtDurandal said:

Victory II-Class Star Destroyer (85 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 108 total ship cost

I just played this build last night with 2 Vics and a Repair Crew Gozanti. But I had Chart Officer on it as well. It's extremely fun and powerful, more so than you think right now. My advice is to drop Spinal and put on DTT. It gives you more points to work with and can be used on your side arcs because you will either kill anything in your front arc or your opponent will escape. DTT balances the ship out much better since it keeps your other arcs threatening.

I like the Decimators. I also had 1 and Morna in the list I played last night. I like to push them with squad commands because 3-9 extra dice is pretty **** good when you take your front arc shot after. Plus Counter 1 and Rogue.

My objectives were Station Assault, Contested Outpost, and Superior Positions. The first 2 make my opponent come to me, while the last one gives my deployment advantage and the Decimators can rack up points. If you don't go first, you might be in some trouble, so you may want to change your objectives.