Just now, takfar said:One could argue autothrusters is pretty much an anti-turret upgrade, and an important one, at that.
Also works at Range3, which counters ordnance lists since they want to sit at R3 to potentially get multiple ordnances back to back and they deny R3 extra die anyway.
Never said having a card that was clearly favoring countering another, even the one i suggested is almost purely against bombs, but it has to have the ability to do something to OTHER things too. Both because its completely wasted points if you buy it and never face a bomb (Autos you still get at R3, regardless of weapon type, and it happens a LOT).
Also, not like anyone can say autos is a hard counter to turrets to the point that turrets are pointless. A ton of the anti-bomb suggests would be that strong vs bombs. Clearly Autos arent op vs turrets when turrets are still all over the bloody place.
