5 minutes ago, shosuko said:I wasn't going to respond to this one but there is a situation I've experienced that comes to mind that really shows where meta can go, as well as where sideboards can help keep a janky meta in check.
I used to play the My Little Pony CCG game competitively. There were some decks that would come about that were not interactive in their method of victory which would go off unexpectedly and end the game in a single turn. There were a few cards that could be added to any deck to beat them, and once you beat that combo the deck essentially fell apart. There was no sideboard though, which meant every deck that wanted to be competitive needed certain cards just to counter that odd deck they may or may not face. Basically if you didn't have any of these few cards that deck always won, if you did have these that deck always lost.
The problem is that these eat into the actual deck design, and you are then weaker against other decks that don't consider that janky deck. The janky deck ran the meta into a chaotic storm. There was no sideboard in MLP:CCG, and the game designers eventually restored to a ban list to help calm the meta down. If there was a sideboard then I could have easily played a general deck with a few cards to put in to shut down the janky deck rather than have a weaker build just to cover against the crazies.
I'm not saying every game needs it - but there is certainly a situation I've lived through where it would have helped tremendously. Swiss rounds may put the jank deck against several people, where someone would beat them... but that doesn't change my game with them, or my game with other people who have a stronger deck that may beat me, while they lose to the jank, and I beat the jank... Bad 3 way tie there that would be solved with a side board.
......There was a My Little Pony CCG?
Thats........I have no words.
![]()
