What about giving Biggs an ability like a reverse Prince xizor and allow him to suffer 1 uncanceled hit or critical hot from a friendly ship at range 1. It let's Biggs protect against every attack but only slightly
Put on your tin-foil hats, folks.... I have a Biggs nerf theory
14 hours ago, Sekac said:Perhaps. But FFG has for whatever reason been pretty unsuccessful at bumping weak rebel ships. Scum and imperials have tended to have the most heavy-handed fixes (as well as the most brutal nerfs).
Yeah, Imperials got a fix for Defenders and then the fix it was nerfed (and Palpatine too). Seriously, I don´t know if I should laugh or cry.
4 hours ago, Elavion said:Ask yourself a question: would you really consider bringing Biggs after that? Because I wouldn't. And FFG does not like killing ships with nerfs- the point is to make them balanced, not useless.
The whole point of biggs is enabling your list to joust despite your damage dealers being glass cannons. A big part of what makes Biggs good is the fact he still brings a 3-dice primary for his cost.
Biggs would still be bring-able. He still forces the opponent to split fire if you fly him right. If you no longer playing Biggs means the rest of us can get a proper X-Wing fix and fly the titular ship competitively again, well,
6 minutes ago, Pretty Green said:Yeah, Imperials got a fix for Defenders and then the fix it was nerfed (and Palpatine too). Seriously, I don´t know if I should laugh or cry.
And they received 2 very effective bumps for interceptors.
They received a title that brought TIE adv up from worst in the game, to very good.
They received Palp which brought the lambda from obscurity to meta dominance.
They received a ton of very effective TIE fighters with the Gozanti.
Agent Kallus brought Whisper back in a big way.
I'm probably missing a few more...
I think you should cry.
List of possible nerfs down the line:
Biggs
Get's a "Once per round" wording. It's the easiest way of doing it without completely killing him.
Sabine (crew)
Change her effect to only apply after the activation phase so it's back to working with actual bombs only now.
Adv. SLAM
Alter the wording of the SLAM action so that it doesn't allow you to drop bombs when you SLAM. Mines are still fine.
Mindlink
Range 3 limitation. Range 1 if they want to completely kill it like they did with Manaroo.
Fenn
Make his ability only function if the relevant ship (attacker or defender) is in his firing arc.
K3 Security Droid
Green Maneouvers grant you a free Target Lock ACTION
Jumpmaster
Change the Tournement List Building rules to limit a list to no more than 2 large based ships, with Epic and Team Epic play having no such limitation.
14 minutes ago, Mward1984 said:List of possible nerfs down the line:
Biggs
Get's a "Once per round" wording. It's the easiest way of doing it without completely killing him.
- See the 2nd post, wouldn't really nerf him"
Sabine (crew)
Change her effect to only apply after the activation phase so it's back to working with actual bombs only now.
- I actually like this nerf
Adv. SLAM
Alter the wording of the SLAM action so that it doesn't allow you to drop bombs when you SLAM. Mines are still fine.
- You have never been able to drop Bombs before a SLAM
Mindlink
Range 3 limitation. Range 1 if they want to completely kill it like they did with Manaroo.
- I don't like the range limitation nerf. At range 3 it would still be pretty effective, because you can basically string 3 ships apart and cover most of the board anyway. My proposal is to not allow a ship to receive a ML focus if it is in contact with another ship. Make blocking matter again.
Fenn
Make his ability only function if the relevant ship (attacker or defender) is in his firing arc.
- Its a slight nerf, but still a nerf. Nerfing ML might be enough.
K3 Security Droid
Green Maneuvers grant you a free Target Lock ACTION
- I actually don't have a problem with K3, but this would go in hand with the X7 nerf.
Jumpmaster
Change the Tournement List Building rules to limit a list to no more than 2 large based ships, with Epic and Team Epic play having no such limitation.
-I don't like list building limitations. I think triple Jumps have been nerfed enough. This kills other unique lists too.
25 minutes ago, Sekac said:And they received 2 very effective bumps for interceptors.
They received a title that brought TIE adv up from worst in the game, to very good.
They received Palp which brought the lambda from obscurity to meta dominance.
They received a ton of very effective TIE fighters with the Gozanti.
Agent Kallus brought Whisper back in a big way.
I'm probably missing a few more...
I think you should cry.
Most of those "fixes" have already been power creeped out. When's the last time you ran into Soontir or Vader in a tournament?
The only Gozanti Tie you saw with any regularity was Wampa.
Edited by Jo Jo
10 minutes ago, Jo Jo said:
Most of those "fixes" have already been power creeped out. When's the last time you ran into Soontir or Vader in a tournament?
The only Gozanti Tie you saw with any regularity was Wampa.
If the benchmark for a successful fix is being competitive for time in perpetuity, then FFG has never fixed a ship and never will.
"When other friendly ships at Range 1 of you are defending, they may roll 1 additional defense die."
3 hours ago, Mward1984 said:Adv. SLAM
Alter the wording of the SLAM action so that it doesn't allow you to drop bombs when you SLAM. Mines are still fine.
Mines ARE bombs. And you can't drop reveal drop bombs when you slam anyway, so this literally doesn't change anything. And advanced slam + sabine mines are the problem anyway.
3 hours ago, Mward1984 said:Mindlink
Range 3 limitation. Range 1 if they want to completely kill it like they did with Manaroo.
They didn't come close to killing manaroo. She's...actually still quite common.
3 hours ago, Mward1984 said:Jumpmaster
Change the Tournement List Building rules to limit a list to no more than 2 large based ships, with Epic and Team Epic play having no such limitation.
Won't happen and wouldn't help if it did, since triple uboats isn't the problem, it's fenn-boats, and paratanni-style lists, and old fenaroo, and dengar/tel, etc. What do they all have in common? No more htan 2 large base ships...
Advance SLAM fix? Version 1 - You must perform the same maneuver. (This is my preference.) Version 2 - You must perform a 2-speed maneuver.
37 minutes ago, Jeff Wilder said:Advance SLAM fix? Version 1 - You must perform the same maneuver. (This is my preference.) Version 2 - You must perform a 2-speed maneuver.
Version 3 : you must perform a straight manoeuver(the same speed as your previous manoeuver).
21 hours ago, TasteTheRainbow said:Yea but killing Corran early is more paramounter.
True, but if you divide your fire between Biggs and Corran full of tokens, you will end up not damaging Corran at all and taking longer at killing Biggs...
Not that i see any necessity of nerfing Biggs in the first place.
Things that should be nerfed are only things that are constantly dominating the meta in a fashion where even counterpicking it gets impossible or leads to otherwise useless lists in other matchups. I think we are, and have always been pretty far from that with Biggs.
Edited by ForceMTin-foil reasons for them having not shown the TIE Aggressor dial yet, GO!
1 hour ago, HammerGibbens said:Tin-foil reasons for them having not shown the TIE Aggressor dial yet, GO!
It can't turn. At all. Ever.
5 hours ago, HammerGibbens said:Tin-foil reasons for them having not shown the TIE Aggressor dial yet, GO!
4 hours ago, TasteTheRainbow said:It can't turn. At all. Ever.
I could see that; and it comes with a mandatory title in which you have to use it as a shuttle ?
On 6/28/2017 at 4:54 PM, Sekac said:Perhaps. But FFG has for whatever reason been pretty unsuccessful at bumping weak rebel ships... integrated astromech is auto-include good, it hasn't given the ship any real staying power. Just brief flashes in the pan from time to time.
Every time they buff this ship, I don't like it. Integrated Astromech is not my favorite. If it were a title, maybe, but I'm actually enjoying Guidance Chips more right now! Four Rookie Pilots with chips and Proton Torpedoes are an amazing alpha strike!
I also kinda like Vectored Thrusters better. And the Rebels don't have the most useful non-unique/cheap droids anyway, so the droid still seems like a waste just for the extra hull, unless it's R2-D2 or another really expensive droid, at which point it really hurts to eject that awesome droid into the cold vacuum of space...
On 6/29/2017 at 1:39 PM, BlodVargarna said:Well that's better than vanishing into the anals of history.
Might be a typo there... X wings are spiky, I wouldn't do that if I were you ![]()
On 29.6.2017 at 4:11 PM, Sekac said:And they received 2 very effective bumps for interceptors.
They received a title that brought TIE adv up from worst in the game, to very good.
They received Palp which brought the lambda from obscurity to meta dominance.
They received a ton of very effective TIE fighters with the Gozanti.
Agent Kallus brought Whisper back in a big way.
I'm probably missing a few more...
I think you should cry.
Ok, let´s seee:
Very effective bumbs for interceptors? Autothrusters were not just for them, they also helped other ships against turrets. And the Royal Guard title? It is a joke compared to Kihraxz´s new title.
Apart from Soontir Fel, I don´t recall seeing a lot of interceptors anywhere in tournamets.. so much for very effective bumps.
Tie Advanced was originally so bad that the title was needed. And yet you don´t see even Vader anymore.
Palpatine and meta dominance? See the tournament statistics for yourself. Only Scum & Rebel dominance there, even before the nerf.
Two decent Tie fighter are not "ton of very effective TIE Fighters".
Kallus & Whisper is ok, not that Whisper has made any major comebacks.
I´m laughing now, because some of your claims were just so absurd.
Mindlink should just no limit on stress. You gain a stress, everyone gets a stress. You got hit with TLT R3-A2, your whole list gets double stressed. It makes sense, you are actually stressing their best friend.
If you cant clear 2 stress in 1 turn then you might as well not bring Mindlink. Problem solved.
Edited by spacelionOn 29/06/2017 at 2:11 PM, Sekac said:And they received 2 very effective bumps for interceptors.
They received a title that brought TIE adv up from worst in the game, to very good.
They received Palp which brought the lambda from obscurity to meta dominance.
They received a ton of very effective TIE fighters with the Gozanti.
Agent Kallus brought Whisper back in a big way.
I'm probably missing a few more...
I think you should cry.
TIE Shuttle title, Twin Ion Engines MkII, Lightweight Frame, Kylo Freakin' Ren...
7 hours ago, Pretty Green said:Ok, let´s seee:
Very effective bumbs for interceptors? Autothrusters were not just for them, they also helped other ships against turrets. And the Royal Guard title? It is a joke compared to Kihraxz´s new title.
Apart from Soontir Fel, I don´t recall seeing a lot of interceptors anywhere in tournamets.. so much for very effective bumps.
Tie Advanced was originally so bad that the title was needed. And yet you don´t see even Vader anymore.
Palpatine and meta dominance? See the tournament statistics for yourself. Only Scum & Rebel dominance there, even before the nerf.
Two decent Tie fighter are not "ton of very effective TIE Fighters".
Kallus & Whisper is ok, not that Whisper has made any major comebacks.
I´m laughing now, because some of your claims were just so absurd.
Royal guard title and Vaxai have nothing to do with each other. One coming out 4+ years after the other doesn't retroactively make the first no longer count as a fix. And yes autothrusters were an effective fix for several ships, does that make it not a fix?
Yes Vader has disappeared again, but he came back in a big way for a bit. No fix keeps a ship dominant forever. He wouldn't have come back at all without the fix.
Really, it's always been scum and rebels, huh? Palp aces wasn't a super common archetype and scum didn't suck before they got the jumpmasters? Or do you mean look only at the tournament results from after Parattanni became popular, but before that nerf? Because you're right, if I only look at a very narrow picture I'll realize that Palp on a lambda was never popular.
Almost all of the Gozanti TIEs are great and many were used when it came out. The TIE fighter as a platform has dropped off some, so you're only seeing the best of the best.
I definitely saw more whisper after he got a hold of Kallus, but whisper was in pretty good standing before that too, so a huge bump wasn't necessary.
I'm not making absurd claims, though you can laugh as you like. A fix is a mechanic that results in a noticeable increase in a ship's frequency. Dismissing fixes because they didn't fix a ship forever makes no sense.
FFG has never fixed a ship forever, and they never will, so I'm sorry, but none of your ships are ever getting fixed.
2 hours ago, Sekac said:Royal guard title and Vaxai have nothing to do with each other. One coming out 4+ years after the other doesn't retroactively make the first no longer count as a fix. And yes autothrusters were an effective fix for several ships, does that make it not a fix?
Yes Vader has disappeared again, but he came back in a big way for a bit. No fix keeps a ship dominant forever. He wouldn't have come back at all without the fix.
Really, it's always been scum and rebels, huh? Palp aces wasn't a super common archetype and scum didn't suck before they got the jumpmasters? Or do you mean look only at the tournament results from after Parattanni became popular, but before that nerf? Because you're right, if I only look at a very narrow picture I'll realize that Palp on a lambda was never popular.
Almost all of the Gozanti TIEs are great and many were used when it came out. The TIE fighter as a platform has dropped off some, so you're only seeing the best of the best.
I definitely saw more whisper after he got a hold of Kallus, but whisper was in pretty good standing before that too, so a huge bump wasn't necessary.
I'm not making absurd claims, though you can laugh as you like. A fix is a mechanic that results in a noticeable increase in a ship's frequency. Dismissing fixes because they didn't fix a ship forever makes no sense.
FFG has never fixed a ship forever, and they never will, so I'm sorry, but none of your ships are ever getting fixed.
If we're gonna talk once again about the ships at the top and whether or not a "fix" was good, or what needed a fix, always look at the top. What ships top players take? What ships have what it takes to take the top prize? There we can find our answers.
...and there is a pattern:
2013 - Paul Heaver (2 T-65s, 2x B-Wings), Dallas Parker (7 TIE Fighters), Jonathan Gomes (4 T-65s), David Bergstrom (7 TIE Fighters)
2014 - Paul Heaver (YT-1300, 3 Z-95s), Morgan Reid (TIE Phantom, 4 TIE Fighters), Keith Wilson (6 TIE Fighters), Ira Mayers (YT-1300, 2 Z-95s)
2015 - Paul Heaver (T-70, 2 Y-Wings, Z-95), Nathan Eide (E-Wing, T-70, A-Wing), Phillip Booth (IG-88A, IG-88B), Jeremy Howard (Lambda, TIE Advanced, TIE Interceptor)
2016 - Nand Torfs (2 JumpMaster 5000s), Kevin Leintz (E-Wing, K-Wing), Duncan Howard (Lambda, TIE Defender, TIE FO), Thomas "Jack" Mooney (YT-1300, A-Wing)
2017 - Justin Phua – (2 JumpMaster 5000s), Nand Torfs (K-Wing, T-70, T-65), Nick Belle (Lancer, Protectorate, HWK-290), Gerry Russell (T-65, Rebel TIE, ARC-170, T-70)
2013 2014 2015 2016 2017
Winner Rebel Rebel Rebel Scum Scum
Runner-up Imperial Imperial Rebel Rebel Rebel
Top 4 Rebel Imperial Scum Imperial Scum
Top 4 Imperial Rebel Imperial Rebel Rebel
Edited by clanofwolves31 minutes ago, clanofwolves said:If we're gonna talk once again about the ships at the top and whether or not a "fix" was good, or what needed a fix, always look at the top. What ships top players take? What ships have what it takes to take the top prize? There we can find our answers.
...and there is a pattern:
2013 - Paul Heaver (2 T-65s, 2x B-Wings), Dallas Parker (7 TIE Fighters), Jonathan Gomes (4 T-65s), David Bergstrom (7 TIE Fighters)
2014 - Paul Heaver (YT-1300, 3 Z-95s), Morgan Reid (TIE Phantom, 4 TIE Fighters), Keith Wilson (6 TIE Fighters), Ira Mayers (YT-1300, 2 Z-95s)
2015 - Paul Heaver (T-70, 2 Y-Wings, Z-95), Nathan Eide (E-Wing, T-70, A-Wing), Phillip Booth (IG-88A, IG-88B), Jeremy Howard (Lambda, TIE Advanced, TIE Interceptor)
2016 - Nand Torfs (2 JumpMaster 5000s), Kevin Leintz (E-Wing, K-Wing), Duncan Howard (Lambda, TIE Defender, TIE FO), Thomas "Jack" Mooney (YT-1300, A-Wing)
2017 - Justin Phua – (2 JumpMaster 5000s), Nand Torfs (K-Wing, T-70, T-65), Nick Belle (Lancer, Protectorate, HWK-290), Gerry Russell (T-65, Rebel TIE, ARC-170, T-70)
2013 2014 2015 2016 2017
Winner Rebel Rebel Rebel Scum Scum
Runner-up Imperial Imperial Rebel Rebel Rebel
Top 4 Rebel Imperial Scum Imperial Scum
Top 4 Imperial Rebel Imperial Rebel Rebel
Not sure what point you're trying to make here.
Regardless, top 4 at worlds is a tiny sample size from 1 tournament per year. Given that x-wing has multiple waves and various other releases throughout the year, the meta shifts a lot in between worlds tournaments, so a ship can be quite good, even a top ship for months and still not win worlds due to later releases or meta shifts. This does prove the point that palp was indeed a top card despite petty green's claims since he was top 4 at 2 worlds in a row since his release, with the third where he wasn't taknig place shortly after he was nerfed.
25 minutes ago, VanderLegion said:Not sure what point you're trying to make here.
Regardless, top 4 at worlds is a tiny sample size from 1 tournament per year. Given that x-wing has multiple waves and various other releases throughout the year, the meta shifts a lot in between worlds tournaments, so a ship can be quite good, even a top ship for months and still not win worlds due to later releases or meta shifts. This does prove the point that palp was indeed a top card despite petty green's claims since he was top 4 at 2 worlds in a row since his release, with the third where he wasn't taknig place shortly after he was nerfed.
The point being, Worlds are the best of the best, right? If we can agree about that, then you´ll see that even pre-nerf Palpatine & Defender lists were not even able to beat the best of Rebels and Scum.
Never said Palpatine wasn´t a very good card, it just wasn´t OP, as many here are trying to paint him.
Oh and "Royal guard title and Vaxai have nothing to do with each other. "? -So why did you bring the intercpetor bumps up in the first place?
"Almost all of the Gozanti TIEs are great and many were used when it came out." -Funny, I can´t seem to recall that time or the TIE pilots.
"FFG has never fixed a ship forever, and they never will, so I'm sorry, but none of your ships are ever getting fixed." -I guess that´s bad planning then, because all ships should be in a relative position to each other, or have I understood the point value of the cards wrong?
Sure, some ships should be able to counter specific things (turrets, large ships, high agility), but I´ve always thought that the point value of things has some meaning. Now all you seem to be saying is that everything new should be better and better, so all old things will become obsolete.
39 minutes ago, Pretty Green said:The point being, Worlds are the best of the best, right? If we can agree about that, then you´ll see that even pre-nerf Palpatine & Defender lists were not even able to beat the best of Rebels and Scum.
Never said Palpatine wasn´t a very good card, it just wasn´t OP, as many here are trying to paint him.
As I pointed out, 4 lists out of one tournament each year isn't super indicitive of the overall meta. MAYBE the meta *at that point*. On the other hand, the winner of this last worlds was a list that basically didn't exist competitively before that. And something doesnt' have to win worlds to be OP. Pre-nerf whisper was absolutely OP, but didn't win because there was a counter to her. And guess what, that counter won. Palp defenders wwere also OP last year. They just weren't as OP as dengaroo.
39 minutes ago, Pretty Green said:and "Royal guard title and Vaxai have nothing to do with each other. "? -So why did you bring the intercpetor bumps up in the first place?
Probably becuase he was listing buffs imperials have gotten, and the interceptor was one of them.
39 minutes ago, Pretty Green said:"Almost all of the Gozanti TIEs are great and many were used when it came out." -Funny, I can´t seem to recall that time or the TIE pilots.
I definitely agree they weren't all great. Wampa has seen a lot of use. And scourge can be pretty good. Youngster and chaser less so.
39 minutes ago, Pretty Green said:"FFG has never fixed a ship forever, and they never will, so I'm sorry, but none of your ships are ever getting fixed." -I guess that´s bad planning then, because all ships should be in a relative position to each other, or have I understood the point value of the cards wrong?
Sure, some ships should be able to counter specific things (turrets, large ships, high agility), but I´ve always thought that the point value of things has some meaning. Now all you seem to be saying is that everything new should be better and better, so all old things will become obsolete.
Metas change. It doesnt' even have to be power creep, just new lists or combos that hurt existing ones (such as bombs vs classic imperial aces). If the meta shifts away from bombs again, pilots like soontir might make a come-back. Not that shifting away from bombs is likely to happen anytime soon with the scurrg coming out soon...