Monks of the Mountain

By Kakita Shiro, in Legend of the Five Rings: The Card Game

3 minutes ago, wolfien8 said:

From the Lion and Crane battles we have seen, yes, but we don't know all 7 clans or how things will end up focusing, maybe Dragon will have no problem turning the tide in a couple defenses forcing the Lion to remain cautious. A lot of readying effects and pumps for Dragon seem like a good way to punish over committing to the attack. Might force the more aggressive guys in to a hole.

Well that's why I said it looks weak against Lion swarm and not against all of the clans. This card will be already seen by the opponent in dynasty phase though so they can change their strategy accordingly which means every clan willl be able to work around it.

Edited by BordOne
1 minute ago, OokamiGauru said:

I like it, I'm really going to have to play around with all of the clans once I get my hands on a couple sets of the Core. Dragon looks strong with the right draw, but the costs can add up quick. Can't wait for next week!

It won't happen initially, but once the card pool expands enough, I fully intend to have a deck for every clan! It'll allow for a good variety of playable decks for game night, and if new people come in, they'll have plenty of options for what they want to try!

I love the LCG model!

8 minutes ago, BordOne said:

This game usually ends in 3 - 4 rounds and very often you go zero fate on everything just to win conflicts. Also For Greater Glory.

The Crane nearly always win political against Lion, and the Lion nearly always win military against Crane. It's a pretty straight rush down between these two factions. The Dragon may give each of them pause...

1 minute ago, BordOne said:

Well that's why I said it looks weak agains Lion swarm and not against all of the clans. This card will be already seen by the opponent in dynasty phase though so they can change their strategy accordingly which means every clan willl be able to work around it.

I suppose, still with 4/5 cost guys, putting no fate on them is a serious tempo loss and this will just hurt that more, so now you face a bunch of smaller no fate characters and Dragon has ways to bow them, like that 2/1 bow attachment to bow character and the dueler. Then 2/3 guys are still there with a force of 3 and they can put one Voltron on Defense and block them.

3 minutes ago, JJ48 said:

Isn't it a bit early to be discussing what happens "very often" in this game? We're not even halfway through the clans yet...

I am talking about my experience so far. If anything changes my opinion will change too. However the 3-6 average round duration comes straight from ffg.

Edited by BordOne
14 minutes ago, KerenRhys said:

@Shosuko

Maybe that's what you meant, but in case of, Way of the Dragon let you use the copied ability twice, not the copying one.

Well, this article confirmed that it's not a Dragon card, except if its cost have been upped to 1 (since, if I didn't made a mistake in my file, the only Dragon cards we don't know are number 152 - a 1 cost attachment, and number 157 - a 0 or 1 cost event).

I hope that the 1-cost Attachment has the 'Monk' or 'Tattoo' trait (preferably both). Otherwise, Ascetic Visionary goes from 'really good when you can use his ability', to 'um...this guy kinda sucks'.

8 minutes ago, shosuko said:

The Crane nearly always win political against Lion, and the Lion nearly always win military against Crane. It's a pretty straight rush down between these two factions. The Dragon may give each of them pause...

I certainly hope so, game gets hectic at times :P

8 minutes ago, wolfien8 said:

I suppose, still with 4/5 cost guys, putting no fate on them is a serious tempo loss and this will just hurt that more, so now you face a bunch of smaller no fate characters and Dragon has ways to bow them, like that 2/1 bow attachment to bow character and the dueler. Then 2/3 guys are still there with a force of 3 and they can put one Voltron on Defense and block them.

We will see maybe you are right. It might be strong. It also looks easily counterable with no cards needed to do so. The stronger the Dragon the better for me, this location just doesn't look as cool as some other cards that were spoiled.

Also playing 4 - 5 cost characters with no fate in Lion is not that bad due to spiritcaller and stand your ground existing.

Edited by BordOne
3 minutes ago, Togashi Gao Shan said:

I hope that the 1-cost Attachment has the 'Monk' or 'Tattoo' trait (preferably both). Otherwise, Ascetic Visionary goes from 'really good when you can use his ability', to 'um...this guy kinda sucks'.

I was under the impression the 2 characters that can be played as attachments are your Monk attachments

3 minutes ago, Togashi Gao Shan said:

I hope that the 1-cost Attachment has the 'Monk' or 'Tattoo' trait (preferably both). Otherwise, Ascetic Visionary goes from 'really good when you can use his ability', to 'um...this guy kinda sucks'.

I would assume Kazue and Tattooed Wanderer both count as "monk" attachments, so there's that.

Just now, Chron73 said:

I was under the impression the 2 characters that can be played as attachments are your Monk attachments

You know, you might very well be right.

If that's the case, I'm hoping the unrevealed 1-cost attachment is a Dragon Tattoo.

Just now, Togashi Gao Shan said:

You know, you might very well be right.

If that's the case, I'm hoping the unrevealed 1-cost attachment is a Dragon Tattoo.

That would be nice. Is there anything using the tattooed keyword so far? I've seen it on a bunch of cards, but don't recall it serving any purpose aside from being a placeholder for future expansion material.

2 minutes ago, Togashi Gao Shan said:

You know, you might very well be right.

If that's the case, I'm hoping the unrevealed 1-cost attachment is a Dragon Tattoo.

Well we haven't seen any tattoos so fingers crossed.

Just now, Zesu Shadaban said:

That would be nice. Is there anything using the tattooed keyword so far? I've seen it on a bunch of cards, but don't recall it serving any purpose aside from being a placeholder for future expansion material.

A couple of characters have the Tattooed trait, but it doesn't do anything by itself, and the only card we've seen that references it is Ascetic Visionary.

43 minutes ago, 987654321 said:

Some people said the Crane was broken...

Crane is - Dragon will be tough to play with or against, so long as your Attachments and needed cards are drawn in a timely and effective manner....

Edited by LordBlunt

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I want Restoration of Balance to have an Influence stat.

1 minute ago, LordBlunt said:

Crane is - Dragon will be tough to play with or against, so long as your Attachments and needed cards are drawn in a timely and effective manner....

Three clans spoiled, "crane is broken". Give me a break...

Togashi Kazue is an absolutely brilliant card! Probably my top card seen in the game so far.

There looks to be some great synergy across the Dragon Clan!

2 hours ago, LordBlunt said:

Crane is - Dragon will be tough to play with or against, so long as your Attachments and needed cards are drawn in a timely and effective manner....

It's rather hard to say a Clan is "broken" when we've only seen 3 out of 7 clans, and testing decks in actual games is in its infancy, at best.

Edited by Togashi Gao Shan
2 minutes ago, AtoMaki said:

I want Restoration of Balance to have an Influence stat.

Only Conflict cards have influence, not holdings, sorry.

3 minutes ago, LordBlunt said:

Crane is - Dragon will be tough to play with or against, so long as your Attachments and needed cards are drawn in a timely and effective manner....

Also always like to have my 4 cost character(ahem Niten Master) having exact same stats as certain other clan's 3 cost character(ahem Doji Challenger) with arguably worse ability.

3 minutes ago, wolfien8 said:

Only Conflict cards have influence, not holdings, sorry.

Doesn't prevent me to want it to happen :lol:.

Love that they gave Yokuni both the Bushi and Shugenja traits, great call back.

Just now, BordOne said:

Also always like to have my 4 cost character(ahem Niten Master) having exact same stats as certain other clan's 3 cost character(ahem Doji Challenger) with arguably worse ability.

Yeah, this is one of the things that worry me about Dragon's main mechanic / theme. Game designers tend to give characters that *can* become beasts with a 2-3 card investment crappier stats for their costs in order to try and balance things out. Problem is, paying 4 for a 3/3 is..not good. Yes, if you put 2 attachments on him, he becomes very good to great, but now you've spent 3 cards and probably 4-6 fate, plus possibly one more Fate to keep him around for a Turn.

1 minute ago, Togashi Gao Shan said:

Yeah, this is one of the things that worry me about Dragon's main mechanic / theme. Game designers tend to give characters that *can* become beasts with a 2-3 card investment crappier stats for their costs in order to try and balance things out. Problem is, paying 4 for a 3/3 is..not good. Yes, if you put 2 attachments on him, he becomes very good to great, but now you've spent 3 cards and probably 4-6 fate, plus possibly one more Fate to keep him around for a Turn.

Exactly. Makes no sense. I mean, you can also put attachments on Doji Challenger to the same effect, so why the Fate discrepancy?