Monks of the Mountain

By Kakita Shiro, in Legend of the Five Rings: The Card Game

I have two worries about Dragon:

•Focus: Probably an issue most clans will also face, but it seems just a lil bit worse with Dragon, between Fate Manipulation and Attachments and (a little) Dueling...
•Costs: I'm seeing higher-cost people next to not-free Attachments played alongside "spend Fate to Rings" actions. That's spreading your +7/turn Fate around a lot a lot.

Other than that? I really like the flavor they've put into the Dragon, and I'm really looking forward to seeing what they can do!

6 minutes ago, Cold Iron1 said:

His ability says it can only be used once per round.

Man dragon has some interesting options. Seeker of Enlightenment is great with the whole put fate on rings powers. Kitsuki Investigator seems cool and I hope to see more like him. And as for paying for itself Enlightened Warrior could be played for 4 and then never leave thanks particularly if the dragon player spreads out the fate on the rings.

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Attaching Yokuni with the Way of the Dragon (Core Set, 154) will let him use a copied ability a second time, giving him the edge over whomever he mimics.

Let Go and Tattooed Wanderer are very strong cards for Influence.

I hope this will help soothe the "I hate how the Lion and Crane are opposite sides of the same coin" people, seeing how different a clan theme can be, and we still have 4 more to go.

Wow, some really impressive stuff out there. Color me ..amazed.

Kakashi approves of Togashi Yokuni's card action. :P

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Why does no one talk about Secluded Temple? I'd happily play three of them in a deck where you play with so few characters in play at the same time...

1 minute ago, Ser Nakata said:

Why does no one talk about Secluded Temple? I'd happily play three of them in a deck where you play with so few characters in play at the same time...

It looks pretty cool but also weak to swarm Lion. Also weak to your opponent just going ham and not putting fate on characters hence pretty easily counterplayed.

Edited by BordOne

@Shosuko

Maybe that's what you meant, but in case of, Way of the Dragon let you use the copied ability twice, not the copying one.

36 minutes ago, Kakita Shiro said:

Nothing about Daimyo's Favor.

Well, this article confirmed that it's not a Dragon card, except if its cost have been upped to 1 (since, if I didn't made a mistake in my file, the only Dragon cards we don't know are number 152 - a 1 cost attachment, and number 157 - a 0 or 1 cost event).

Edited by KerenRhys
11 minutes ago, shosuko said:

Attaching Yokuni with the Way of the Dragon (Core Set, 154) will let him use a copied ability a second time, giving him the edge over whomever he mimics.

It lets him use a copied ability a second time. It does not let him copy a second ability.

6 minutes ago, BordOne said:

It looks pretty cool but also weak to swarm Lion. Also weak to your opponent just going ham and not putting fate on characters hence pretty easily counterplayed.

Why? it still forces Lion to not play fate, meaning they need a fresh swarm every round. Maybe that is easy for Lion, but after a while it is probably pretty exhausting to never have characters stay for more than a turn.

24 cards for each clan so far. Lion and Crane are broken down 14/10 (Dynasty/Conflict) and Dragon is broken down to 13/11

2 minutes ago, wolfien8 said:

Why? it still forces Lion to not play fate, meaning they need a fresh swarm every round. Maybe that is easy for Lion, but after a while it is probably pretty exhausting to never have characters stay for more than a turn.

This game usually ends in 3 - 4 rounds and very often you go zero fate on everything just to win conflicts. Also For Greater Glory.

Edited by BordOne

Also, would you ever want to play Restoration of Balance over Night Raid?

4 minutes ago, Yogo Gohei said:

It lets him use a copied ability a second time. It does not let him copy a second ability.

WotD states each triggered ability can be triggered again... so what would prevent him from triggering his printed ability a second time?

Just now, Zesu Shadaban said:

WotD states each triggered ability can be triggered again... so what would prevent him from triggering his printed ability a second time?

The "Max 1 per round" sentence on the card.

Just now, Zesu Shadaban said:

WotD states each triggered ability can be triggered again... so what would prevent him from triggering his printed ability a second time?

Cause that one ability states"max 1 per round".

Just now, Zesu Shadaban said:

WotD states each triggered ability can be triggered again... so what would prevent him from triggering his printed ability a second time?

The same thing that prevents you from playing a second Bonzai after you have already played one, the text explicitly stating that this effect is once per turn.

Way of the dragon copies the whole effect, including the part about "Max 1". Kitsuki investigator is the same way.

Otherwise, what is the point of that extra text? The rules already state actions are "once per turn"?

2 minutes ago, BordOne said:

This game usually ends in 3 - 4 rounds and very often you go zero fate on everything just to win conflicts. Also For Greater Glory.

From the Lion and Crane battles we have seen, yes, but we don't know all 7 clans or how things will end up focusing, maybe Dragon will have no problem turning the tide in a couple defenses forcing the Lion to remain cautious. A lot of readying effects and pumps for Dragon seem like a good way to punish over committing to the attack. Might force the more aggressive guys in to a hole.

3 minutes ago, JRosen9 said:

Also, would you ever want to play Restoration of Balance over Night Raid?

Depends on the elements, I suppose.

I like it, I'm really going to have to play around with all of the clans once I get my hands on a couple sets of the Core. Dragon looks strong with the right draw, but the costs can add up quick. Can't wait for next week!

That's what I get for pulling an all-nighter. For some reason I got it in my head that the limit was applied to the copied ability. Thanks for setting me straight, everyone.

2 minutes ago, Yogo Gohei said:

The same thing that prevents you from playing a second Bonzai after you have already played one, the text explicitly stating that this effect is once per turn.

Way of the dragon copies the whole effect, including the part about "Max 1". Kitsuki investigator is the same way.

Otherwise, what is the point of that extra text? The rules already state actions are "once per turn"?

Doesn't it say an extra time inside of the specified period? So it would allow for that?

2 minutes ago, Zesu Shadaban said:

WotD states each triggered ability can be triggered again... so what would prevent him from triggering his printed ability a second time?

His ability is "max once per round." explicit, which means even if you could activate it again you couldn't.

But Way of the Dragon is amazing! and idk why people are acting like I'm wrong about something, but honestly idc. Way of the Dragon is amazing! Yokuni just lets it be more amazing because you're stealing the ability from your opponent to (possibly) use more than they could.

35 minutes ago, Isawa Omi said:

Am I right in assuming that characters that are used as attachments add their military skill directly to the attached person's skill?

I would be very, very surprised if this were the case. I think it more likely that it'll be an either/or scenario. Either you get another character out with these stats, OR you get a rather nice ability. Especially after seeing the abilities, adding stats on top of it all would be insane!

12 minutes ago, Teslacrashed said:

I hope this will help soothe the "I hate how the Lion and Crane are opposite sides of the same coin" people, seeing how different a clan theme can be, and we still have 4 more to go.

Yeah, with 7 clans, there's bound to be overlap. I'm glad we see something vastly different, though.

I expect simple Lion and Crane decks will probably be my go-to demo decks when teaching people the game, before getting into stuff that's more complex (though not necessarily more powerful).

1 minute ago, BordOne said:

This game usually ends in 3 - 4 rounds and very often you go zero fate on everything just to win conflicts. Also For Greater Glory.

Isn't it a bit early to be discussing what happens "very often" in this game? We're not even halfway through the clans yet...