Random idea that popped into my head after discussing with a friend what they do and don't like about armada.
One element which is nice compared to X-wing is that there's always a mission. Granted, it's often a variation on "kill everything" (kill this dude specifically, kill everything with bombers, kill everything from behind) but sometimes it's not.
It also has an edge over 'roll randomly' scenarios (like 40k) that you build your squad knowing what sort of missions you're going to play, or accept you'll play your opponent's missions and use every last point for extra killy hardware.
Scenarios in X-wing are really good fun. If you don't play them....try. Really. It's a great change.
I was wondering if there might be some mileage in introducing them into 'normal' games?
A normal game has two 100 point sides, and two victory conditions:
- Kill more points worth of enemy ships than you lose
- If you destroy all enemy ships, you win.
Suppose one of the things you could spend your 100 points on was an 'objective' card, which modifies the win conditions (by giving you something else you can do, for which you get given victory points)? Would that work?
As an explanatory example, imagine an objective card:
Objective: Disable Communications Array
Costs: X points
Rules:
- At deployment, give your opponent 3 satellite tokens. Your opponent must deploy these following all the rules for deploying friendly small ships, at an effective Pilot Skill of 0.
- Satellite tokens are treated as obstacles that can be attacked, target-locked, damaged, and destroyed as if they were your opponent's ships. Each satellite with has a hull value of "3" and an agility value of "4".
- When a satellite suffers damage or critical damage, instead of drawing Damage cards, assigned a damage token to it to indicate its current damage. When a satellite is destroyed, its token and damage token are removed from the board immediately
- In addition to destroying enemy ships, gain Y points for each satellite destroyed.
- If all your ships are destroyed, the game ends, but your opponent does not win automatically if you have scored more points in total.
How many points would you pay to include this in your squad/expect to earn for it? At what price point would you actually try to complete a mission rather than just kill your opponent?
The above is a very game-changing objective. Alternatively:
Objective: Trophy Kill
Costs: X points
Rules:
- In addition to destroying enemy ships, gain Y points if you destroy your opponent's ship that is worth the most squad points.
Would be a very 'cheap' objective and probably not be worth very much - because it wouldn't change the game a great deal (I'm not convinced it'd be a worthwhile objective, to be honest, because you should always be seriously considering gunning for your opponent's most expensive ship....)