Morning All,
A friend of mine & I have recently started playing Armada and we are, for the most part, enjoying it a lot. However I am consistantly having problems dealing with his Interdictor (I play Rebels, he plays Empire). He usually fields a build a bit like this.
Commander: Darth Vader
[ flagship ] Interdictor-class Suppression Refit (90 points)
- Darth Vader ( 36 points)
- Interdictor ( 3 points)
- Wulff Yularen ( 7 points)
- Engineering Team ( 5 points)
- Overload Pulse ( 8 points)
- Targeting Scrambler ( 5 points)
- Grav Shift Reroute ( 2 points)
= 156 total ship cost
Gladiator II-Class Star Destroyer (62 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 83 total ship cost
Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Flight Commander ( 3 points)
- Boosted Comms ( 4 points)
= 34 total ship cost
Gozanti-class Cruisers (23 points)
- Flight Commander ( 3 points)
- Boosted Comms ( 4 points)
= 30 total ship cost
3 TIE Defender Squadrons ( 48 points)
1 VT-49 Decimators ( 22 points)
1 Valen Rudor ( 13 points)
1 Saber Squadron ( 12 points)
The last fleet I fielded to try and take this on was.
Faction: Rebel Alliance
Points: 399/400
Commander: Commander Sato
Assault Frigate Mark II A (81 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
= 101 total ship cost
[ flagship ] Assault Frigate Mark II B (72 points)
- Commander Sato ( 32 points)
- Gallant Haven ( 8 points)
- Toryn Farr ( 7 points)
- Rapid Launch Bays ( 6 points)
- Electronic Countermeasures ( 7 points)
= 132 total ship cost
Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Chart Officer ( 2 points)
- Fighter Coordination Team ( 3 points)
= 67 total ship cost
1 Biggs Darklighter ( 19 points)
1 Rogue Squadron ( 14 points)
1 X-Wing Squadron ( 13 points)
1 Jan Ors ( 19 points)
1 Ten Numb ( 19 points)
1 Dagger Squadron ( 15 points)
What happened was I managed to take out the Demolisher, got the Carrier Frigate into range to launch the B-Wings and then his TIE Defenders just destroyed my fighters in about 2 turns which made my admiral pretty much useless, he moved the rest of his ships behind the Interdictor, the Decimators killed the Neb B and I couldn't do enough damage to even slow down the Interdictor, it just generated 9 engineering a turn and healed everything I did to it while using overload pulse to take out my defense tokens and whittle down the Frigates before I could move them out of the Interdictors primary arcs.
Any ideas, suggestions on how to handle this?