This article was written and recorded for the June 2017 Writing contest entry on the FFG forums. It can be reposted with proper credit to me by on the Star Wars Armada forum at fantasyflightgames.com, or by the author at his preferred website in the future.
Instead of photos, this article refers to a video demonstrating Devastator and its applications here:
Devastator is a powerful Imperial Star Destroyer title handily capable of winning games that is frequently maligned and underused. Many players simply don’t play this upgrade after reading the card text. Devastator is a powerful ship that requires excellent positioning, careful risk management, and a strong understanding of the attack and defense rules to use effectively. When it has maximized its dice addition ability, it boasts the most powerful single attack possible in Star Wars Armada.
Devastator – 10 points
"Once per round, while attacking from your front hull zone, you may add 1 blue die to your attack pool for each of your discarded defense tokens."
In exchange for using Defense Tokens until they are discarded, you gain additional dice for one attack from your front arc each round. However unlike other upgrades that sacrifice defense to modify attacks Devastator has no built-in mechanic to spend or discard tokens. As such, unless you add such a mechanic (the most obvious being Darth Vader) you have to spend your defense tokens during the defense step. And after careful testing, I have found a fundamental truth: Devastator ’s ability to trade defense for offense only works when it uses its defense tokens to defend itself as effectively and completely as possible.
In the video example below, I have set up Devastator against a fairly reasonable encounter: an Assault Frigate with Electronic Countermeasures, and an escorting GR75 Medium Transport Flotilla running naked. While a larger fleet may include other threats, this is a sufficient demonstration for our purposes. We will assume that Devastator has first player for this scenario. In this scenario, Devastator is an Imperial-2 Star Destroyer armed with:
- Intel Officer
- Gunnery Teams
- Electronic Countermeasures
- SW-7 Ion Batteries
- X17 Turbolaser Batteries
- Devastator title (obviously)
Our first action as Devastator is to maneuver into a position where all of our opponent’s firepower can only attack Devastator, and yet at the same time is the least likely to do extreme damage. In this case, we have attacked a place where we will be double arced at long range. I have also positioned so that I can cover effectively all of my opponent’s end positions regardless if they increase or decrease speed. My opponent attacks twice and each time, Devastator spends 3 defense tokens to rapidly power up. When my opponent spends an Accuracy result, ECM ensures that the tokens are spent anyway. After two attacks, Devastator has discarded three Defense Tokens and the enemy Assault Frigate moves into close range. The enemy Flotilla moves into long range. The next round begins. Devastator has taken two points of damage thanks to its defense, one to its shields on each side. It has only one Defense Token left (in this case, a Redirect).
Devastator activates first again. With the Assault Frigate at close range (barely), it fires its normal complement of 4 red and 4 blue dice after revealing a navigate command. It hits for 7 damage, and rolls blue accuracy results. However, with an ECM on the enemy Assault Frigate, there is no point in trying to turn off the brace. Instead, Devastator uses Intel Officer on the Brace. If the Assault Frigate takes the damage in full, it will receive 3 points of hull damage and a critical effect. It braces and 4 damage destroys shields but not hull. Using Gunnery Teams, Devastator then targets the Flotilla at long range. This time, it adds 3 blue dice to its red dice roll. Thanks to the SW7s, the red accuracy is enough to shut down the enemy Scatter token and the damage overwhelms the other evade. Devastator has just tied activation advantage on its own. Devastator cannot maneuver to make a rammed inside turn for maximum turn-to-distance ratio, but makes the next best maneuver and rams with a speed 2 sharp turn. This places a single point of hull damage on the Assault Frigate and forces the frigate to try to speed around Devastator. while leaving Devastator in a position to intercept a low speed or low maneuver turn. The Assault Frigate reveals a repair command to immediately repair its hull damage and move 3 shields to its exposed side, but is unable to fully escape the front arc. It attacks twice with its double-arc, removing the last defense token and chewing through the shields on one side. The round ends.
Devastator now has full power and no defense tokens left, with most of its front shields remaining. The Assault Frigate has full hull and shields on the one side, with a redirect token it can use at close range. Mathematically it is possible for a normal Imperial Star Destroyer to destroy the Assault Frigate but it would require 10 damage from 8 dice, an exceedingly rare result.
Devastator is not a "normal" ISD2 and rolls 12 dice, 8 of which automatically count for damage from its front arc. It rolls a perfectly reasonable 2 damage with its red dice. The Assault Frigate is utterly annihilated in a single salvo from full health and minus one defense token. This leaves Devastator also free to attack other ships or squadrons in its front arc, and to reposition for the next round.
Because
Devastator
no longer has Defense Tokens, it should maneuver to attack either a target that cannot return fire (such as a close range or unarmed target), or a threat that could destroy Devastator by closing into effective range but currently cannot (such as a
Demolisher
or MC30). If the remaining friendly ships and squadrons are sufficient to handle the situation, you may alternatively benefit from simply running away from the enemy threats while
Devastator
still has sufficient shields and hull to survive a chase. This latter option works well if there is another friendly high-threat option, such as
Demolisher
, that can also remove ships from the board quickly.
I hope that readers have found this information valuable and have incentive to reconsider Devastator in their future lists. If you have further questions or concerns about this title or article, feel free to contact me by forum PM or on my youtube channel.
Edited by thecactusman17