Community Theme Ideas

By Richardbuxton, in Genesys

I think the famous quote goes something like "an encounter with any sufficiently advanced technology will seem like encountering magic"

basically show our smart phones to any human for more than 150 years ago and it looks like magic

2 hours ago, DarthDude said:

Actually I replay the old Trilogy, enjoying ME2 at the moment. Some solid supernatural effects rules and you can mimick biotics and tech powers. Have pondered doing this with Cortex Prime and probably Open Legend. But the narrative dice system would be something really pretty for that endavour.

I am jealous. I never got to play the OT, ever. I had to endure watching someone else play the entire series via youtube. What. A. Masterpiece. Since I only have the PS4, I do not have the chance to do so. :-(...

But I agree, the narrative dice system will be perfect for the Mass Effect universe.

Anybody thought of doing a Ready Player One style game? I've been kicking this idea around for a number of years, even before I read Ready Player One. The thing that keeps getting me stuck is magic and tech, not when they mix, but when they don't. In Ready Player One certain areas are restricted to only magic, or only tech, with some "Chaos Zones" where everything is allowed. Anyway the issue is if characters are built with varying reliance and tech and magic how does that effect them in restricted zones?

Has anyone given this kind of setting any thought?

My first thought is Necromunda . Warhammer 40k is a favorite of mine, but in a cyberpunk gang war with a soupson of Mad Maxish feel. Games Workshop will relaunch the skirmish (loads of minies) + everything else that wants to kill you in this setting.... Tyranid invasion, cults trying to summon demons, finding alien artefacts wanted by Eldars, surviving bounty Hunters or rich spire folks going down for sport humain hunting, rescuing the gang boss's daughter kidnapped by a rival gang or mutants, doing peace parley with a rival gang or raiding their resources, securing a vital spot, escorting a group going on a supply run or going to traid, sabotage mission against a rival gang or the upper spire, comando task etc.... (my head will explode!)

A more classic Call of Cthulhu could also be in the air...

Edited by player1303422
Adding a idea.

It might not be my first choice personally, but as the parent of a five year old I'll be looking for My Little Pony and other similar themes. Personally I want superheroes - most super RPGs are too focused on getting the powers balanced for my taste.

This is great news! I really liked the Star Wars rules and was hoping for something similiar like this!
I will use these rules for my favorite fantasy setting. I think it will work great as long as they dont
complicate it too much and make it usable for both low-fantasy and high-fantasy settings!

I'm wondering about achtung chtulhu.

I know it uses CoC but have this idea for a game set at the start of the Second World War using one of the adventures but throwing in time travel shenanigans and Nazi duplicity along with evidence of a far reaching war that threatens the entire planet!

It might work better with this system!

I'm not sure if high/low fantasy needs much in the way of rules. If there's no magic, there's no magic. But swords and plate and stuff should be samesame.

The one thing I'd do to make low fantasy more real is 5xp per session...

Just found Coriolis and I like the setting pretty much. I wonder how it would work with the narrative dice system.

I just spent an hour making minis on Heroforge for a potential GI JOE module.

eTZMXWwImN4mI9RijxVg7FLYOj4Tcql-fqsX0mk0

HjO9nwa4K0xCjgL0l1mDCmubZHx_kxb5OOy7XiSO

https://photos.app.goo.gl/5iFPE0gdQfp8qBk33

Send help...or monies so I can get them printed; either or.

;)

I love that services like HeroForge exist, and then I get sad when I look at my wallet when it comes time to purchase one.

One of my players has a 3D printer and is going to try and purchase the $10 file to see if we can print it off at a reduced cost. The problem is, I doubt his printer can achieve the same level of detail that HF can.

56 minutes ago, kaosoe said:

I love that services like HeroForge exist, and then I get sad when I look at my wallet when it comes time to purchase one.

One of my players has a 3D printer and is going to try and purchase the $10 file to see if we can print it off at a reduced cost. The problem is, I doubt his printer can achieve the same level of detail that HF can.

It probably can't, since HeroForge tends to use some sort of powder-layering printing service that Shapeways offers. However, the ability to design a mook and print out a dozen of them appeals to me, no matter the quality.

1 hour ago, DarthGM said:

It probably can't, since HeroForge tends to use some sort of powder-layering printing service that Shapeways offers. However, the ability to design a mook and print out a dozen of them appeals to me, no matter the quality.

I've got a tonne of figures ready for a modern game, thanks to Heroclix and places that sell individually like Cool Stuff Inc or Troll & Toad.

A better face character secret agent for so cheap I've not seen:

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(Though there's also the harder to find 28mm scale Corgi James Bond minis - they made ones of Connery and Brosnan circa 2005)

My six year old is still struggling with reading, but has an awesome imagination. I am contemplating a Wallykazam game (yes, the Nick Jr show with Wally Trollman and Bobgoblin), featuring "word magic."

There will be a talent (or spell, or whatever) tree for words starting with vowels, something like this:

axe - eye - ice - orc

aim - ear - ivy - orb

asp - eat - ink - oak

aha - elf - irk - oar

ugh - end - use - owl

And also a tree for each consonant, like:

bat - bee - big - box

bag - bow - bug - bot

bard - bell - busy - book

bike - bend - bivy - boom

burn - blue - bump - blob

How he decides to use a given word will be left to his imagination. Access to new trees, and new words within a tree, will be granted at a pace suited to his own progress (not really going to be using much of an xp system, here- I certainly don't want to hold him back).

Edited by Edgehawk

I woke up last night and realized what I want to do with Genesys: Dream Park meets Ready Player One .

The ideas are just pouring out, and I've just had coffee so they're kicking in to high gear.

On 9/4/2017 at 1:34 AM, Glorious Chief said:

But I agree, the narrative dice system will be perfect for the Mass Effect universe.

The Mass Effect universe is a good litmus test for a kitchen sink / generic RPG. Can it do melee combat? Guns? Starships? Powerful psionics? Diplomacy?

15 hours ago, Edgehawk said:

My six year old is still struggling with reading, but has an awesome imagination. I am contemplating a Wallykazam game (yes, the Nick Jr show with Wally Trollman and Bobgoblin), featuring "word magic."

There will be a talent (or spell, or whatever) tree for words starting with vowels, something like this:

axe - eye - ice - orc

aim - ear - ivy - orb

asp - eat - ink - oak

aha - elf - irk - oar

ugh - end - use - owl

And also a tree for each consonant, like:

bat - bee - big - box

bag - bow - bug - bot

bard - bell - busy - book

bike - bend - bivy - boom

burn - blue - bump - blob

How he decides to use a given word will be left to his imagination. Access to new trees, and new words within a tree, will be granted at a pace suited to his own progress (not really going to be using much of an xp system, here- I certainly don't want to hold him back).

This sounds like an awesome idea.

If I might suggest... an object oriented approach. Give him a stack of index cards with object words on them, and another stack with action words on them. In order to use an ability, he has to pull the object card and read it aloud, then pull the action card and read it as well ("Axe Chop", "Swing Sword", etc.). It could be like reading a spell scroll, or how some heroes have catch phrases before using their powers. As he gets better, you could give him newer cards with more advanced words. In fact, being able to access bigger and better words could be your experience point system. Gaining proficiency with words grants him points to spend on more advanced words.

3 hours ago, Rrok007 said:

This sounds like an awesome idea.

If I might suggest... an object oriented approach. Give him a stack of index cards with object words on them, and another stack with action words on them. In order to use an ability, he has to pull the object card and read it aloud, then pull the action card and read it as well ("Axe Chop", "Swing Sword", etc.). It could be like reading a spell scroll, or how some heroes have catch phrases before using their powers. As he gets better, you could give him newer cards with more advanced words. In fact, being able to access bigger and better words could be your experience point system. Gaining proficiency with words grants him points to spend on more advanced words.

Thanks!

I know part of the appeal for my son, though, will be the ability to create whatever he can dream up for each word. Heck- part of the appeal for me, will be watching him do it! I'm afraid two distinct stacks of cards would involve a lot of searching for the right object/action combo, and less fun... but it would make him read through the different word choices... Hmm.. I will need to consider something like this. I do fear the potential for frustration, if he has a particular object, but gets stuck on identifying an appropriate action word to accomplish his desired goal.

Another idea I have is to start each session with a title word, like "SHIP." This would limit his magical selections for that adventure to the "S", "H", "Vowel" and "P" trees (and prevent him from being overwhelmed by options from 22 different trees, or hundreds of cards).

5 hours ago, Edgehawk said:

Thanks!

I know part of the appeal for my son, though, will be the ability to create whatever he can dream up for each word. Heck- part of the appeal for me, will be watching him do it! I'm afraid two distinct stacks of cards would involve a lot of searching for the right object/action combo, and less fun... but it would make him read through the different word choices... Hmm.. I will need to consider something like this. I do fear the potential for frustration, if he has a particular object, but gets stuck on identifying an appropriate action word to accomplish his desired goal.

Another idea I have is to start each session with a title word, like "SHIP." This would limit his magical selections for that adventure to the "S", "H", "Vowel" and "P" trees (and prevent him from being overwhelmed by options from 22 different trees, or hundreds of cards).

Perhaps it might help to include an image of the action to aid in visual identification. He could see the picture and know it's the right one, but still need to read the word aloud in order to use it.

I definitely understand your concern with the frustration. When I was still a child, my parents often encountered my frustration from having to do things repeatedly. As I saw it, I had already shown I knew what I was doing, why did I have to keep proving it. In order to avoid the frustration, they had to explain to me that sometimes, things have to be repeated as part of the process, not as proof of knowledge.

Your idea of a title word for each session sounds like a great idea. Perhaps it could even tie into the theme of the session.

If this works for your son, it could be helpful to other parents with similar struggles if you kept notes. You may have the makings of a game that could help others.

This is so cool that your doing this for your son!

No one has said Pokémon yet. The Roleplaying and story building elements for that setting abound. And with so many little creatures to fit to the various archetypes, it can be fiddled with to fit any players' preference!

I'm hoping to get a group together for a Biblical or Greco-Roman myth-inspired campaign. Players would take on the roles of heroes chosen by God or one of the Greco-Roman pantheon and would perform great deeds on their deity's behalf, inspired by those found in the relevant texts. I'm going to need a mechanic of somesort to represent faith and the task of retaining one's divine favor, but it's been a while since I've experienced this system and I'm patient enough to wait and see whether the de-SWification in Genesys will make it easier to implement such a thing.

Can't wait for this game to be available!

On 9/10/2017 at 2:57 PM, Talandar said:

It might not be my first choice personally, but as the parent of a five year old I'll be looking for My Little Pony and other similar themes. Personally I want superheroes - most super RPGs are too focused on getting the powers balanced for my taste.

There actually is a My Little Pony RPG. I remember seeing it on a list of new games being released. Think that was a month or so ago.

On 9/15/2017 at 3:42 PM, Tcroyce said:

No one has said Pokémon yet. The Roleplaying and story building elements for that setting abound. And with so many little creatures to fit to the various archetypes, it can be fiddled with to fit any players' preference!

Now that you mention it, I'm surprised no one has made one before. It would be interesting to see the mechanics for such a system.

I'm curious to see what the next book that gets published will be. Maybe they will release several generic lines at once. Maybe they will focus on a single specific property first.

Maybe I'm biased but I suspect Legends of the Five Rings will be an early focus for this system. Don't see them making a new system so soon.

On 9/17/2017 at 10:15 PM, TechnoGolem said:

There actually is a My Little Pony RPG. I remember seeing it on a list of new games being released. Think that was a month or so ago.

Tales of Equestria. I saw it at Barnes and Noble, but didn't take the time to flip through it really. I saw a few things. Normal ponies, pegasai, unicorms; evidently the alicorns (half pegasai/half unicorn) are considered rare and powerful and therefore are not a player race. Also saw something about friendship points, which look like 7th Sea 2nd Ed's Hero Points.

2 hours ago, Rrok007 said:

Tales of Equestria. I saw it at Barnes and Noble, but didn't take the time to flip through it really. I saw a few things. Normal ponies, pegasai, unicorms; evidently the alicorns (half pegasai/half unicorn) are considered rare and powerful and therefore are not a player race. Also saw something about friendship points, which look like 7th Sea 2nd Ed's Hero Points.

And with the movie coming out soon...