Things I am (90%) sure they will be doing:
Android - Cyberpunk
Rokugan (LOT5R) - Alternate fantasy (although this would very much be its own thing)
Runebound - Kitchen Sink fantasy
Generic Steampunk Sourcebook
Generic Weird War Sourcebook
I could see them doing Generic sourcebooks for all 5 of the settings they mention in the product description and they may in fact come out before any named settings.
Things they may be doing, but not right away:
Twilight Imperium - Space opera
Arkham Horror - Horror
Dust - Weird War/Alternate History
Things that are unlikely, but would be cool:
Dragonstar - Fantasy/Space Opera
Game of Thrones - Fantasy (I don't think they have the licenese to make an RPG with this IP)
Personally I am just looking forward to an Android game, it is something I have been wanting for this system ever since I first played Edge of The Empire. And I am almost as hyped for a possible Twilight Imperium game too. These two are the worlds and genres I have been wanting a good rpg for, for the longest time. I have tried a bunch of different systems and games and none of them really fit what I wanted. While I can appreciate Star Wars, it is not the type of space opera I want, so even if i got some of the books it always felt somewhat unsatisfactory to play because of the setting. And as for Cyberpunk, I backed the Interface Zero kickstarter, but I didn't really care for its approach to cyberpunk. Like do I really need a big rules section on mechs, battlesuits, 4 types of psychic powers as well as genemodded human/animal hybrids, biological cyborgs (flesh and bone with computer mind) and regular cyborgs (metal and chrome with flesh mind)? Sure it sounds cool, but the identity of the setting got lost in all the systems and concepts it introduced. Also it was horribly unbalanced, to the point of almost being unfinished, with the GM having to fill in the blanks. It ran on Savage Worlds and the system couldn't really handle all the things the game tried to do.
XCOM would be a really cool setting too, FFG has some sort of license, so it may be a possiblity. I just don't know how you would do it justice. Do you play the soldies going on missions? Or the management back on the base? Or both, but how would that work? What makes the XCOM games special is the interplay between the strategic gameplay on the base and the tactical game in the field, so an RPG would need to capture that somehow. If you would just be playing one of the other, the game would lose some of what makes XCOM what it is.
Edited by Barl