So I have a Raider now and...

By ImperialCaptain2017, in Star Wars: Armada Fleet Builds

...I'm looking forward to using it. How's this list look? (I'll be changing it once I get my Quasar)

Moff Jerjerrod's Sector Fleet
Author: ImperialCaptain2017

Faction: Galactic Empire
Points: 399/400
Commander: Moff Jerjerrod

Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions
Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Agent Kallus ( 3 points)
- Flechette Torpedoes ( 3 points)
= 54 total ship cost
Gozanti-class Cruisers (23 points)
- Expanded Hangar Bay ( 5 points)
- Comms Net ( 2 points)
= 30 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 77 total ship cost
[ flagship ] Victory II-Class Star Destroyer (85 points)
- Moff Jerjerrod ( 23 points)
- Minister Tua ( 2 points)
- Quad Laser Turrets ( 5 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 132 total ship cost
1 "Howlrunner" ( 16 points)
1 TIE Interceptor Squadron ( 11 points)
2 TIE Fighter Squadrons ( 16 points)
1 TIE Advanced Squadron ( 12 points)
1 "Mauler" Mithel ( 15 points)
2 TIE Bomber Squadrons ( 18 points)
1 Soontir Fel ( 18 points)

I have:

Core set, GSD, Arquitens, Raider, Imperial Squadrons 1, and Gozantis.

Just some quick thoughts. Maybe drop Quad laser turrets? You have a lot of squads and I think most people agree it's not worth the points. Also once the Quasar comes out I'd drop QLT and Leading shots for Disposible capacitors. Maybe you could upgrade a TIE to an ace with the extra points? Especially if you opponents don't mind you borrowing or subbing in a card you could get Zertik Strom for some survivability of your escort.

Just make sure you don't get your raider into places it shouldn't be, it's sooo fragile. My last two games against tricked out raiders I was able to pop before they did hardly any damage. Also I prefer APT to ACM on the Gladiator. Also Engine techs, even post FAQ are still quite nice for it.

Sorry that's all I can see for now.

Ok, thanks!

You have an anti-squad raider. Ditch the 2 generic ties and get a bid. The reason why 90% of raiders die is because you don't have first player. With no bulk at all to your fleet, you are going to want a hefty bid for first to get you out of tight spots.

Not a bad idea. I'll try it at my local game night tomorrow.