So how are the new Scyk pilotos?

By Zazaa, in X-Wing

21 minutes ago, Jo Jo said:

With VI you match them, but you need to bring at least a 1 point initiative bid. 2 if you want to make sure. But I agree. Genesis is either really good or blah, depending on who you are facing.

Not really. Dengar Tel runs 2 points of bid, and lists designed to counter it run 3. If you want to make sure genesis procs on PS9s you need at least 4 points of bid and you are still useless against 10s.

When you realise you're sinking TEN points into a solid-but-not-amazing ability that still may completely fail you, you have to ask yourself if it's really worth it.

Edited by Elavion

Don't even have the C-Roc yet but Genesis and Sunny have rides all ready for them.

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8 hours ago, Shadow345 said:

They're still in a M3-A Interceptor. So yeah.

Yeah, they can be one shotted. They need more skill to be effective, but that is just good thing.

I'm so going to try Inaldra with HLC+Pulse Ray Shields..It is glass Cannon but it seems like fun! :P

19 minutes ago, Zazaa said:

Yeah, they can be one shotted. They need more skill to be effective, but that is just good thing.

I'm so going to try Inaldra with HLC+Pulse Ray Shields..It is glass Cannon but it seems like fun! :P

I had a game against someone with 5x arc caster/ ray shield scyks. He commented that he should have dropped to 4 with HLCs.

The ray shields were actually quite effective - combined with the 3 agility it often meant that I'd chip away the shields one turn, then he'd just regenerate it.

10 hours ago, Zazaa said:

Well seems like I'm not alone here! I hope to try out them next week.

I hope tonight.

i imagine this will change but its hilarious how fast people gun for Light Scyks (which is usually what Sunny is using) right now.

Scyks are just as evasive as a TIE fighter, which means they can just get flatout lucky (or with a focus) and weather an attack or two unscathed. That happened to me when i had 4LOM, Jakku tugboat, Sunny, and Inaldra. All 3 games nobody paid any attention to the HLC Inaldra sitting in the back and instead always dove to try and quickly pick off the light scyk because "theyre the easiest to kill" and EVERY TIME he survived majority of the attacks since it wasnt range1 and Inaldra just lights them up, completely free to spend her shield on her rerolls offensively. And the 1fwd afterwords lets her keep doing it (i love PRS lol)

On 6/29/2017 at 2:27 PM, heychadwick said:

I hope tonight.

I played with Sunny Bounder this week. Nothing crazy happened. I was kind of hoping for something. I was almost one shot by a Firespray with Fearlessness out the rear, but we forgot he couldn't take an action So, two of the 5 hits were misses. I only took one hit due to 2 Evades.

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On 6/29/2017 at 6:53 AM, Jo Jo said:

With VI you match them, but you need to bring at least a 1 point initiative bid. 2 if you want to make sure. But I agree. Genesis is either really good or blah, depending on who you are facing.

On 6/29/2017 at 7:06 AM, thespaceinvader said:

3 or even 4 can be needed to be sure.

And Genesis still wants Mindlink if you're using him tbh. You just have to accept that for some matchups he's goign to basically not have a pilot ability, but for some (COmm Relay, x7 Ryad, etc) he'll be amazing.

Manaroo can toss a Target Lock over to Genesis Red at the start of Combat to avoid PS issues, and if you are running Atanni she would get a Focus back.

15 minutes ago, kris40k said:

Manaroo can toss a Target Lock over to Genesis Red at the start of Combat to avoid PS issues, and if you are running Atanni she would get a Focus back.

Being passed a TL is not the same as acquiring it, so this wouldn't work.

7 minutes ago, thespaceinvader said:

Being passed a TL is not the same as acquiring it, so this wouldn't work.

Ah yeah, being assigned a target lock token vs. acquiring a target lock. I can see that. I was looking for the basis of this difference in the FAQ, but could only find mention of assigning a red target lock token does not count as removing a token, but not that it does not count as acquiring a lock.

Do you know where it is clarified that assigning a target lock is not acquiring a target lock?

It's clarified by the fact that you don't have to measure range to the target when Manaroo passes you a lock.

11 minutes ago, thespaceinvader said:

Being passed a TL is not the same as acquiring it, so this wouldn't work.

Omfg is this true? I just went to a SC with Genesis assuming I could. I went a middling 3-2 and I think that interaction only occurred once, but now I feel like a real heel.

Is there a precedent for this at all?

6 minutes ago, Skargoth said:

Omfg is this true? I just went to a SC with Genesis assuming I could. I went a middling 3-2 and I think that interaction only occurred once, but now I feel like a real heel.

Is there a precedent for this at all?

I was told the same when I thought about using PTL on the Inquisitor out of the free evade action given by a TL handed out by Jendon. It doesn't work like that.

Edited by RoockieBoy
spelling
5 minutes ago, RoockieBoy said:

I was told the same when I thought about using PTL on the Inquisitor out of the free evade action given by a TL handed out by Jendon. It doesn't work like that.

Yeah, that makes sense. Col. Jendon assigning a target lock token to the Inquisitor would not count as "aquiring a target lock" for TIE/v1; similarly Genesis would not trigger from Manaroo.

I got a game in last Thursday and I have to say: I now have a huge crush on Sunny Bounder. So much fun to fly.

It was a super casual game and I had the points so I threw Autoblaster cannon her along with Heavy Scyck and Pulse Ray shields on her. My opponent was trying out a 5x snap shot A-Wing swarm, and didn't fancy Sunny one-shotting his A-Wings with a lucky roll (3+1 hits with AB cannon = 4 unblockable damage) so he went after her first. It took him 4 rounds of shooting to take her down thanks to PRS and hot green dice, and in the meantime she stripped the shields of of Jake and a Green Squad. So worth her points.

Her ability triggered 3 times: twice on evade rolls where it ended up not mattering and once on a regular shot (the one that stripped the shields off of the GSP), but still, so much fun to fly. And it was awesome to see a 23pt ship draw more aggro (and last longer) than Biggs. :)

Edited by Herowannabe

I understand that "assigned =/= acquired" is the majority opinion on this thread, but I feel like it should be pointed out that the Rules Reference states that you acquire the target lock when you are assigned the blue target lock token. Based on that language, I feel like the ability should trigger when Manaroo passes the tokens. Even though they are two different things, it seems you acquire the TL every time that the blue TL token is assigned to you.

When you acquire it you are assigned it.

But you can be assigned it by means other than acquiring it.

11 minutes ago, Q10fanatic said:

...the Rules Reference states that you acquire the target lock when you are assigned the blue target lock token...

Actually, it states that you are assigned a blue target lock token when you acquire a target lock, an important difference.

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On 6/28/2017 at 1:49 PM, ThalanirIII said:

Inaldraugar (We really need a name for this squad) won a 66 player store champ this weekend in the UK, beating Tom Reed flying Telgar in the final and generally smashing stuff up.

I'm not convinced it's any more game-breaking than Rau-boats or the other squads we see a lot of at the moment, but its pretty good.

Do you know exact list?

Inaldra/mindlink/light scyk

Fenn/Mindlink/Autothrusters/Title

Dengar/Mindlink/Title/K4 Security Droid

Flavour the last 5 poitns on Dengar to taste.

1 hour ago, thespaceinvader said:

Inaldra/mindlink/light scyk

Fenn/Mindlink/Autothrusters/Title

Dengar/Mindlink/Title/K4 Security Droid

Flavour the last 5 poitns on Dengar to taste.

That's great. I guess torps would be obvious choice for Dengar with 5p.

Anyone done something good with four Scyks?

5 hours ago, kris40k said:

Actually, it states that you are assigned a blue target lock token when you acquire a target lock, an important difference.

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That's not what I'm looking at though. Page 19 of the rules reference. It says the screenshot is too big. "A target lock consists of a blue target lock token, which is assigned to the ship that acquires the lock..." I read that as saying that when you are assigned a blue TL token, you acquire the TL.

36 minutes ago, Q10fanatic said:

That's not what I'm looking at though. Page 19 of the rules reference. It says the screenshot is too big. "A target lock consists of a blue target lock token, which is assigned to the ship that acquires the lock..." I read that as saying that when you are assigned a blue TL token, you acquire the TL.

That's an interesting way of reading that sentence, but not what it says.

"... which is assigned to the ship that acquires the lock..."

That section states that acquiring the lock occurs first, and in response to that happening, you assign the blue token to the ship that acquires the lock and the red token to the locked ship.