So how are the new Scyk pilotos?

By Zazaa, in X-Wing

I'm wondering what is the experience of those new pilots? I still have to wait till next week before I can go and try my new pilots. I like all of them on paper, especially Quinn Jast. I'm looking forward to try out my four Scyk list filled only with unique pilots with EPT. :rolleyes:

I havent had any time to watch games from YouTube but soon hopefully.

I've been running Quinn Jast & Sunny Bounder alongside 2 HWKs since the C-ROC dropped, and I've yet to lose a match. They are a blast to play... There is nothing like watching Sunny Bounder, range 1, roll 3 hits into a 4th to kill a RAC that was dropped to PS 0 by Mux.

inaldra has brought us what I presume is the next meta menace. So there is that.

i should probably add more detail lol. I'm referring to the dengar, fen, inaldra attani list that is getting popular. Check the store champ thread for discussion on it.

Edited by Kdubb

Genesis Red with Heavy Scyk makes a solid third wheel in Parattanni variants. In theory so should Inaldra, but I'm yet to test or see her tested.

What Inaldra is definitely good at is being a 14-point mini-Manaroo fuelling yet more abusive, stress-immune Scum lists. <_<

Quinn I haven't seen enough of to say one way or the other yet. From what I have seen the drawback on his ability is nowhere near as crippling as it might first seem, so he at least has promise.

And, provided you don't expect a 12-point ship to carry your game, Sunny with Light Scyk is a really good grunt unit. Problem is that the game has moved a bit beyond the need for grunt units, so despite how good she is at the job I don't know how much use she'll get.

Edited by DR4CO

Sunny is so much fun and surprisingly effective.

Genesis Red is a great pocket ace since you can have an action efficient PS9 with an HLC for 29 points. Nothing to sniff at.

Inaldra looks like an attani battery which will mean she has a place.

Im not sold on Quinn as Genesis Red seems like much better value for an additional point.

Sunny is the ultimate 12pt PS1 blocker, with a wildcard ability that crops up with suprising utility.

Inaldra is the Taansari Point Veteran we always dreamed of flying. Currently she's a mindlink feeder, but there's nothing wrong with slapping Heavy Scyk and a cannon on her either - that she's 2pts cheaper than TPV is massive, either way.

Genesis Red is the ace we always wanted, and never deserved.

Quinn is... fine. I guess you could have fun rocking Prockets or Homing Missiles on him, but I wouldn't get your hopes up.

Basically, the expansion brings us Scyks you'll finally fly... but doesn't do very much to help the ones that existed previously. Slightly ironic as a fix pack, it's more of a straight-up replacement.

1 hour ago, Kdubb said:

inaldra has brought us what I presume is the next meta menace. So there is that.

i should probably add more detail lol. I'm referring to the dengar, fen, inaldra attani list that is getting popular. Check the store champ thread for discussion on it.

My Nym loves that list

I like all of their skills! I can find some use for them with certainity, i'm ichy to try them out.

I'm bit unclear how Inaldra is mindlink feeder? I would like her with HLC, ir it would seem like give bang for buck..

Sunny ?

7 minutes ago, Zazaa said:

I'm bit unclear how Inaldra is mindlink feeder?

1) Add Light Scyk, reducing Inaldra to 13 points and making her the cheapest EPT carrier in the game.

2) Add Attanni Mindlink, taking her to 14 points.

3) Spend your remaining 86 points on obscenely greedy Dengar & Fenn Rau builds.

4) Spend the whole game running Inaldra away from the fight while she passes tokens so the other two don't care about stress or blocks.

Edited by DR4CO
1 hour ago, DR4CO said:

1) Add Light Scyk, reducing Inaldra to 13 points and making her the cheapest EPT carrier in the game.

2) Add Attanni Mindlink, taking her to 14 points.

3) Spend your remaining 86 points on obscenely greedy Dengar & Fenn Rau builds.

4) Spend the whole game running Inaldra away from the fight while she passes tokens so the other two don't care about stress or blocks.

I've actually tried something like this. Nor sure if its actually better than Fenn Rau 2 boats. But then again, there aren't many things that are.

20 hours ago, Blail Blerg said:

I've actually tried something like this. Nor sure if its actually better than Fenn Rau 2 boats. But then again, there aren't many things that are.

Both are solid, albeit in different ways.

From my perspective, it has the very great advantage of avoiding the expense of two Uboats, for latecomers that never got into the triple jumpmaster heydey. ;)

21 hours ago, DR4CO said:

1) Add Light Scyk, reducing Inaldra to 13 points and making her the cheapest EPT carrier in the game.

This is, honestly, the bit about the Gozanti expansion that shocked me the most. Yeah, she's a point lower in PS, and yeah, she's a unique... but did they really think Black Squadron Pilots were really that bad? Or that people were ever paying for the PS rather than the EPT?

Honestly, these latest few waves of game balance have been confusing for me. Either the designers are a little confused as to the balance baseline (and their testers aren't getitng much traction in warning them)... or we're in a brave new post-jumpmaster world of balance, and the humble TIE Fighter has a fix coming any wave now.

Edited by Reiver

Inaldra with Mindlink isn't bad. The problem is how undercosted JM5K and Protectorate are.

Protetorate is about 1 point undercosted. Esp Fenn Rau. A solid point. (And this assumes Soontir as the standard... which... as many know isn't exactly fair).

The jumps are easily 3 points undercosted. each. They'd probably be ok even adding 3 points AND removing the EPt slot from Scout and Manaroo. AND after the 4 nerfs they've already had. Yeesh. The original out of the box jump without FAQs was probably nearly 5 points undercosted. The original torpscout.

Its really crazy to think that the new overpowered makes SOONTIR and WHISPER look wimpy. When at one point, Soontir was single handedly breaking the game.

28 minutes ago, Reiver said:

This is, honestly, the bit about the Gozanti expansion that shocked me the most. Yeah, she's a point lower in PS, and yeah, she's a unique... but did they really think Black Squadron Pilots were really that bad? Or that people were ever paying for the PS rather than the EPT?

Honestly, these latest few waves of game balance have been confusing for me. Either the designers are a little confused as to the balance baseline (and their testers aren't getitng much traction in warning them)... or we're in a brave new post-jumpmaster world of balance, and the humble TIE Fighter has a fix coming any wave now.

By herself, Inaldra is perfectly fine. She's clearly intended to be a Heavy Scyk + Pulsed Ray sniper/flanker, and is designed quite well for this task. In a perfect world she'd have nothing in common with a Black Squadron Pilot.

The problem is that abusing Mindlink, Dengar and Fenn is too good not to do, which will remain the case until FFG launches an FAQ-shaped nuke at them. Until then Inaldra will continue to get reduced from a potentially interesting pilot to a 13-point Attanni Mindlink tax.

9 minutes ago, Blail Blerg said:

Protetorate is about 1 point undercosted. Esp Fenn Rau. A solid point. (And this assumes Soontir as the standard... which... as many know isn't exactly fair).

The jumps are easily 3 points undercosted. each. They'd probably be ok even adding 3 points AND removing the EPt slot from Scout and Manaroo. AND after the 4 nerfs they've already had. Yeesh. The original out of the box jump without FAQs was probably nearly 5 points undercosted. The original torpscout.

Its really crazy to think that the new overpowered makes SOONTIR and WHISPER look wimpy. When at one point, Soontir was single handedly breaking the game.

Maybe fenn and old teroch could be argued to be undercosted. The generics are about a point OVERcosted.

Quote

When at one point, Soontir was single handedly breaking the game.

This was back when people didn't know how to block mind you..

5 hours ago, DR4CO said:

By herself, Inaldra is perfectly fine. She's clearly intended to be a Heavy Scyk + Pulsed Ray sniper/flanker, and is designed quite well for this task. In a perfect world she'd have nothing in common with a Black Squadron Pilot.

The problem is that abusing Mindlink, Dengar and Fenn is too good not to do, which will remain the case until FFG launches an FAQ-shaped nuke at them. Until then Inaldra will continue to get reduced from a potentially interesting pilot to a 13-point Attanni Mindlink tax.

And here I am flying Talonbane Cobra and a ps1 Quadjumper instead of Dengar :D

Sure, definitely not as good, but I can't wait for that Tractor Beam into Fenn and Talonbane at range 1 overkill shot xD, oh and Inaldra's there too I guess... (I'm actually trying to work out how to use her as a semi-blocker without getting her killed immediately, since they can actually do stuff if the target has a tractor beam on them.)

5 hours ago, DR4CO said:

By herself, Inaldra is perfectly fine. She's clearly intended to be a Heavy Scyk + Pulsed Ray sniper/flanker, and is designed quite well for this task. In a perfect world she'd have nothing in common with a Black Squadron Pilot.

The problem is that abusing Mindlink, Dengar and Fenn is too good not to do, which will remain the case until FFG launches an FAQ-shaped nuke at them. Until then Inaldra will continue to get reduced from a potentially interesting pilot to a 13-point Attanni Mindlink tax.

Unless FFG nerfs Mindlink in a way that makes running a dedicated Minlink battery ship a poor investment, that's likely going to be the main use of Inaldra.if it's not powering Fenn and Dengar it's going to be the next best 2-3 ships.

The Heavy Scyk with Pulsed Ray Shield idea is IMO rather dead in the current meta. There's just too many high dice attacks and bombs out there (and more incoming) to sink too many points into a 4 HP ship. Fenn works because he hits like a truck. Even if he goes down quickly it still affects the game significantly if it gets 1-2 range 1 shots. The Scyks IMO don't really work competitively for the same reason Soontir/Inquisitor don't: not enough offense to pull enough weight in the games where they die quickly.

Well, Genesis seems like a good plan with the full package in most matchups, as it is really action efficient as soon as you are in range of anything worth TLing.

Sadly, Mindlink is even much more efficient, and evinces most other options for Scum. It's rather sad that Inaldra gives them another option just dedicated to make Dengar ignore stress...

I am a bit miffed that I haven't tried any of them yet. I had car trouble 2 weeks ago and we played HotAC too late the next week. I'd really like to get some games in here.

If you can actually build a Scum list without mindlink, VI Genesis Red w/ Mangler for 26 points is a pretty good end game piece. HLC if you have the points, but an initiative bid helps to make sure you move and action last.

Deadeye Quinn Jast can also be pretty good if your opponent ignores him. Pair him with Fenn or something dangerous and maybe he can get at least two missiles or torps off.

Edited by Jo Jo

Inaldra is dirt cheap, genesis is decent, quinn is meh, I've not tried sunny.

The EPT ones are all basically welded to Mindlink at the moment but Genesis is low enough PS that his ability is a little questionable at PS7. I keep running into all-higher-PS lists, at which point he's a TPV for two extra points.

imo you need VI for Red because his ability is literally worthless if he goes before the opponent has activated and taken actions, opposing ML excepted