Legend of the Five Rings RPG

By Coyote Walks, in Genesys

Just now, Richardbuxton said:

Im here to tell you dice is definitely not where they make their money. And given only the symbol design seems to have changed since Star Wars then I doubt I'll need many new sets.

My main point is that FFG already owns a system that allows them to sell $15 dice sets, so why would they make or pay for a D10 or D20 system that would cut off that potential revenue stream?

If they licensed RnK, they would pay licensing fees and lose potential dice sales, because everyone and their gaming group already has a megagram of D10 dice.

3 minutes ago, Radon Antila said:

My main point is that FFG already owns a system that allows them to sell $15 dice sets, so why would they make or pay for a D10 or D20 system that would cut off that potential revenue stream?

If they licensed RnK, they would pay licensing fees and lose potential dice sales, because everyone and their gaming group already has a megagram of D10 dice.

Absolutely, sorry I missed your point. They have an excellent award winning system in house, why license another system only to copy another edition of a game. Much better to use the in house system, or tailor it to be perfect.

So... L5R supplement to Genesys at GenCon 2018?

16 hours ago, Kakita Shiro said:

Bushi, Courtier, Shugenja, Monk.

Plus Artisan and Ninja. Those six have been the L5R archetypes.

I think it's likely FFG's L5R will use NDS, but I also think it's likely it'll get a separate release and core rulebook. Consider the Dresden Files RPG vs. Fate CORE. Same system, same mechanics with some cosmetic alterations and a couple of setting-specific additions, but for marketing and accessibility purposes sold as two "different" RPGs. As much as I like R&K (and as sad as I'll be to have a bag of ~100 widowed d10s) it's just not sensible for FFG to move ahead with it.

Granted, I think they'll continue to sell the 4th edition PDFs, because that's just free money. Plus all the sourcebooks available for it means dedicated R&K players can continue to play the version they know and love.

Personally, the thing I want to see making a comeback is wound penalties. I love that L5R actually rewarded players who wounded rather than outright killed their opponents. Not because I like leaving a bunch of dudes lying on the ground writhing, but because it meant I could render them combat ineffective and force them to flee while I turned to deal with the next healthy opponent. Most games , including Star Wars , follow the rule of an opponent having to be unconscious before they become unable to continue fighting.

And that's fine for a game like Star Wars , but it doesn't fit for L5R, where death is always three feet away...

EDIT: Wanted to add:

Quote

So... L5R supplement to Genesys at GenCon 2018?

Hopefully! The card game will probably be available at this year's GenCon (I think that's already been confirmed?) and we might have an announcement on the RPG this year, too. Maybe even a beta. But like I said, my money's on a separately-marketed CRB.

Edited by CaptainRaspberry
Responding to a post.

Since FFG owns L5R lock, stock, and daisho stand, I believe that includes R&K.

I believe it has been discussed before repeatedly, but we know that FFG bought the entirety of the L5R brand from AEG. Whether or not this includes additional properties which may fall under that brand (Roll & Keep, Legend of the Burning Sands) is unknown.

However, that being said, FFG releasing their own RPG system all but guarantees that L5R 5E (or #New5R RPG?) will be on that system. I believe holding out any hope of an R&K RPG would be pointless. I believe the best path would be looking at the new system, and seeing how to represent the things we know and love in that new system.

Admittedly, I do not know much about the Star Wars RPG / Genesys, but I have heard they have Career Pathing / Talent Trees. I would like to see those adapted for L5R and see what we can do to balance the Bushi - Shugenja - Courtier triad, with the Ninja - Monk - Artisan being approached as variants of those core three paths (I have said it elsewhere, but for all the Artisan fans who are going to respond to me with vitriol... Ninja live in the action adventure world of the bushi, Monks live in the supernatural fantasy world of the shugenja, and Artisans live in the political intrigue world of the courtier... each bring something different to the table, but they do not live in their own separate narrative worlds).

On 6/27/2017 at 2:20 PM, Coyote Walks said:

I think that there will be at least four archetypes for each Clan. Well, Great Clan.

Minor Clans might get one or two.

Agree. The 4th edition of AEG's L5R gives licence to that, as most of the Great Clans in the core rulebook had 4 classes to work with from the get go.

Even those great clans that don't really have Monks could benefit from varieties of the base three, with Lion having multiple flavours of bushi or Crane having a gift courtier vs. an artist courtier.

1 minute ago, AsakoDaihmon said:

Even those great clans that don't really have Monks could benefit from varieties of the base three, with Lion having multiple flavours of bushi or Crane having a gift courtier vs. an artist courtier.

If we were to take it back to the current L5R timeline, I would see this as the likely breakdown of paths / Schools:

Crab: Hida Bushi, Kuni Shugenja, Yasuki Courtier, Hiruma Scout
Crane: Daidoji Bushi, Asahina Shugenja, Doji Courtier, Kakita Duelist
Dragon: Mirumoto Bushi, Agasha Shugenja, Kitsuki Courtier, Togashi Monk
Lion: Matsu Bushi, Kitsu Shugenja, Ikoma Courtier, Akodo Tactician
Phoenix: Shiba Bushi, Isawa Shugenja, Asako Courtier, Isawa Ishiken
Scorpion: Bayushi Bushi, Soshi Shugenja, Shosuro Courtier, Scorpion Shinobi
Unicorn: Shinjo Bushi, Iuchi Shugenja, Ide Courtier, Utaku Battlemaiden

That would give each Great Clan 4 schools to start from, and would be fairly representational of each Great Clan's flavor. As for the Minor Clans, we do not know yet if they even exist in the current timeline.

19 minutes ago, sndwurks said:

If we were to take it back to the current L5R timeline, I would see this as the likely breakdown of paths / Schools:

Crab: Hida Bushi, Kuni Shugenja, Yasuki Courtier, Hiruma Scout
Crane: Daidoji Bushi, Asahina Shugenja, Doji Courtier, Kakita Duelist
Dragon: Mirumoto Bushi, Agasha Shugenja, Kitsuki Courtier, Togashi Monk
Lion: Matsu Bushi, Kitsu Shugenja, Ikoma Courtier, Akodo Tactician
Phoenix: Shiba Bushi, Isawa Shugenja, Asako Courtier, Isawa Ishiken
Scorpion: Bayushi Bushi, Soshi Shugenja, Shosuro Courtier, Scorpion Shinobi
Unicorn: Shinjo Bushi, Iuchi Shugenja, Ide Courtier, Utaku Battlemaiden

That would give each Great Clan 4 schools to start from, and would be fairly representational of each Great Clan's flavor. As for the Minor Clans, we do not know yet if they even exist in the current timeline.

While I have no evidence, I'd put money on the MC's continued existence. Why get rid of something people like, and they can use to sell more books and deluxe LCG boxes. I haven't seen any base setting changes anyway..

I dont expect them in the core though. With 7 clans with 4 schools per, I think they'll be later

From my experience with the Star Wars system I would think the easiest way to integrate L5R may actually break it up differently. Each Clan could be treated as your characters "Species" perhaps with "Family" options for further variation which then sets the general theme of your character overall. Then there could be a number of "Careers" aka Schools in the forms of Bushi, Shugenja, and Courtier. Each would have a selection of different "Specialisations" that really separate you from the rest. The traditional Specialist options are more complex, dividing them up isn't really fitting so I have no idea how they would do that.

Alternatly they could have selection of 18 or so different individual options, choosing your Clan and Family then gives you a small selection of those that are easily accessible to choose from. So while there are 6 different Bushi styles Crane Clan can only choose one of them.

15 minutes ago, Richardbuxton said:

From my experience with the Star Wars system I would think the easiest way to integrate L5R may actually break it up differently. Each Clan could be treated as your characters "Species" perhaps with "Family" options for further variation which then sets the general theme of your character overall. Then there could be a number of "Careers" aka Schools in the forms of Bushi, Shugenja, and Courtier. Each would have a selection of different "Specialisations" that really separate you from the rest. The traditional Specialist options are more complex, dividing them up isn't really fitting so I have no idea how they would do that.

Alternatly they could have selection of 18 or so different individual options, choosing your Clan and Family then gives you a small selection of those that are easily accessible to choose from. So while there are 6 different Bushi styles Crane Clan can only choose one of them.

My take

1 species will be bushi, courtier,shegenja,ninja,monk .

2.Careers will be clan based with a clan flavored skill selections.

3. specializations will be the schools with 4 per clan

if they go with a SW type game

Edited by Kuni Katsuyoshi

Well, looking at the LCG that they're doing for L5R, it seems that FFG is focusing on the Clan Wars time frame, during which the Mantis Clan was simply one of many Minor Clans, only with the rather bold aspiration of becoming a Great Clan.

That and while the Mantis may have been quite loved in the CCG community, that's not always the case with the RPG community, as I've heard a fair bit of flak against the Mantis, mostly centered upon them being "creator's pets" by the AEG staff, both in terms of the setting fluff and mechanical crunch. It's a YMMV situation of course, but given how tempestuous opinions were amidst the RPG crowd about events that occurred after the Second Day of Thunder in the AEG timeline, it's entirely possibly that FFG will simply hit the reset button and set the game in the time frame around or just prior to the Clan Wars, after which they may develop a story line of events that's not beholden to the outcome of card game tournaments.

3 hours ago, Richardbuxton said:

From my experience with the Star Wars system I would think the easiest way to integrate L5R may actually break it up differently. Each Clan could be treated as your characters "Species" perhaps with "Family" options for further variation which then sets the general theme of your character overall. Then there could be a number of "Careers" aka Schools in the forms of Bushi, Shugenja, and Courtier. Each would have a selection of different "Specialisations" that really separate you from the rest. The traditional Specialist options are more complex, dividing them up isn't really fitting so I have no idea how they would do that.

This is pretty close to what I was working on for my conversion. Not that I got very far with it. My goal was creating generic specializations that would be in-clan for their classic associations. Crab would get an armor specialist, Dragon a two weapon fighter, etc. That way every clan has access to, for example, duelists and yojimbo, but Crane and Phoenix, respectively, get easier access to them.

57 minutes ago, Donovan Morningfire said:

Well, looking at the LCG that they're doing for L5R, it seems that FFG is focusing on the Clan Wars time frame, during which the Mantis Clan was simply one of many Minor Clans, only with the rather bold aspiration of becoming a Great Clan.

That and while the Mantis may have been quite loved in the CCG community, that's not always the case with the RPG community, as I've heard a fair bit of flak against the Mantis, mostly centered upon them being "creator's pets" by the AEG staff, both in terms of the setting fluff and mechanical crunch. It's a YMMV situation of course, but given how tempestuous opinions were amidst the RPG crowd about events that occurred after the Second Day of Thunder in the AEG timeline, it's entirely possibly that FFG will simply hit the reset button and set the game in the time frame around or just prior to the Clan Wars, after which they may develop a story line of events that's not beholden to the outcome of card game tournaments.

There are still story prizes, but FFG will have tighter control than AEG did. Your timeline asessment is accurate.