23 minutes ago, Notoryctemorph said:I have a question
Why would anyone in their right mind want to throw out the beautiful and unique Roll&Keep system?
Not only is it brilliantly elegant, but it fits with the setting of L5R perfectly, and does an absolutely marvelous job of differentiating between reliability (boosting rolled dice) and potential (boosting kept dice), while also, allowing players to intentionally low-roll without needing extra ruling for such acts
Not everyone agrees with you on R&K, though I am fine with it, personally.
Also, as noted, Marketing and Sales, as it is easier to transfer someone over to a similar system than a new one, as well as develop for the new system if there are common rules that don't need to be created. It is a good choice on FFG's part. I think it will make them lots of money, and will keep development costs down over trying to revamp 4ed L5R. They can focus on source books, knowing that their core system is solid.
If Person A is already playing Star Wars (or another Genesys Game), and Person B (friend of A) said "Hey, lets play this samurai game!" Person A will more likely play it if its a system they are already familiar with. I'm not saying its going to be a majority of people, but if it boosts sales by 5-10%, that is not insignificant.