Quickdraw + E-Baffle + Inspiring Recruit

By Sarcon, in X-Wing Rules Questions

So lets say someone is playing Quickdraw with Rage EPT, and a support ship with an Inspiring Recruit crew upgrade.

So if Quickdraw performs a Rage action, and uses Electronic baffle to lose a shield and discard the second stress, does Inspiring recruit trigger and can he remove the first stress as wel?

Or does Inspiring recruit not trigger, because the stress is discarded, and Inspiring Recruit only triggers when a stress is removed?

EDIT: spelling

Edited by Sarcon

Yes. This game does not draw a distinction between "discarding" a stress token and "removing" a stress token.

It does draw a distinction between "removing" a stress token (from the play area) and assigning a stress token that's on one ship to a different ship, so Raging Inspired 4-LOM doesn't work.

That's a very cool combo. Glad it works.

Do you want Quickdraw dead? Cause Electronic Baffle is how you get Quickdraw dead.

In my experienced opinion (I fly Quickdraw way too often), the power in his ability is forcing your opponent to trigger it. If your opponent enters the combat phase and Quickdraw has already used his ability then there is no negative to focus firing on Quickdraw and, at the very least, melting all his shields off. My store championship list (2nd of 16, only loss was at time by 2pnt MOV) has Quickdraw, Backdraft, and an OGP - in 3 of 4 matches Quickdraw survived to the end, because my opponents didn't want to shoot him. The match I lost had Quickdraw at full health as my only ship remaining (had my opponent shot him and taken a shield he would've risked losing the match, when he made his decision not to attack it was made wisely and I applaud him for his skill and intelligence).

My default preference for SFs is: Pattern Analyzer, Fire Control System, Title, and Lightweight Frame...do what you will with the EPT slot...

Rage with a nearby Inspiring Recruit is a devastating combo on Quickdraw but I strongly caution you against the use of Electronic Baffle, don't help your opponents eliminate Quickdraw and don't take the bite out of his bark.

2 hours ago, ZealuxMyr said:

Do you want Quickdraw dead? Cause Electronic Baffle is how you get Quickdraw dead.

In my experienced opinion (I fly Quickdraw way too often), the power in his ability is forcing your opponent to trigger it. If your opponent enters the combat phase and Quickdraw has already used his ability then there is no negative to focus firing on Quickdraw and, at the very least, melting all his shields off. My store championship list (2nd of 16, only loss was at time by 2pnt MOV) has Quickdraw, Backdraft, and an OGP - in 3 of 4 matches Quickdraw survived to the end, because my opponents didn't want to shoot him. The match I lost had Quickdraw at full health as my only ship remaining (had my opponent shot him and taken a shield he would've risked losing the match, when he made his decision not to attack it was made wisely and I applaud him for his skill and intelligence).

My default preference for SFs is: Pattern Analyzer, Fire Control System, Title, and Lightweight Frame...do what you will with the EPT slot...

Rage with a nearby Inspiring Recruit is a devastating combo on Quickdraw but I strongly caution you against the use of Electronic Baffle, don't help your opponents eliminate Quickdraw and don't take the bite out of his bark.

Not to be rude, but I don't think this type of post belongs in the thread for rules questions.

For starters, this post is actually in reference to something one of the OP's opponents was fielding. But really, if there are more relevant responses, this one (and, by extension, my own current response) dilute the purpose of this thread and this sub-forum.

5 hours ago, ArbitraryNerd said:

Not to be rude, but I don't think this type of post belongs in the thread for rules questions.

For starters, this post is actually in reference to something one of the OP's opponents was fielding. But really, if there are more relevant responses, this one (and, by extension, my own current response) dilute the purpose of this thread and this sub-forum.

On the contrary, I think it's perfectly at home in this sub-forum. The OP was trying to find out if there's a rules distinction between "removing" a token and "discarding" a token. Which was answered.

And there was no reference to what an "opponent" was fielding. It seemed to be a hypothetical situation to me.

14 hours ago, ZealuxMyr said:

Do you want Quickdraw dead? Cause Electronic Baffle is how you get Quickdraw dead.

In my experienced opinion (I fly Quickdraw way too often), the power in his ability is forcing your opponent to trigger it. If your opponent enters the combat phase and Quickdraw has already used his ability then there is no negative to focus firing on Quickdraw and, at the very least, melting all his shields off. My store championship list (2nd of 16, only loss was at time by 2pnt MOV) has Quickdraw, Backdraft, and an OGP - in 3 of 4 matches Quickdraw survived to the end, because my opponents didn't want to shoot him. The match I lost had Quickdraw at full health as my only ship remaining (had my opponent shot him and taken a shield he would've risked losing the match, when he made his decision not to attack it was made wisely and I applaud him for his skill and intelligence).

My default preference for SFs is: Pattern Analyzer, Fire Control System, Title, and Lightweight Frame...do what you will with the EPT slot...

Rage with a nearby Inspiring Recruit is a devastating combo on Quickdraw but I strongly caution you against the use of Electronic Baffle, don't help your opponents eliminate Quickdraw and don't take the bite out of his bark.

My loadout for QD is very similar; I'm just having a hard time with the EPT. I have a 2 point "budget" for that slot...Stay on Target has worked well for me so far.

PA works great if I want to take full advantage of SoT and/or the dial itself; I am not sure if PA is needed on Backdraft. Looking to save on points anywhere I can.

Edited by Scopes
11 hours ago, ArbitraryNerd said:

Not to be rude, but I don't think this type of post belongs in the thread for rules questions.

For starters, this post is actually in reference to something one of the OP's opponents was fielding. But really, if there are more relevant responses, this one (and, by extension, my own current response) dilute the purpose of this thread and this sub-forum.

The post I quoted does not, in any way, answer the question.

The OP, in no sense, suggests that they are looking for feedback on a list featuring the rules question. If they were, they'd be in the wrong forum as well.

I don't have a dog in this fight -- I truly don't care, I just find that anything other than rules assistance takes away from the clarity and usefulness of the sub-forum, and this community desperately needs clarity when it comes to rules and rules questions.

2 hours ago, Scopes said:

My loadout for QD is very similar; I'm just having a hard time with the EPT. I have a 2 point "budget" for that slot...Stay on Target has worked well for me so far.

PA works great if I want to take full advantage of SoT and/or the dial itself; I am not sure if PA is needed on Backdraft. Looking to save on points anywhere I can.

I run a 99 point squadron list with QD, Backdraft, and an OGP. The OGP is outfitted with a Tractor Beam Cannon and I've swapped from Operation Specialist + Engine Upgrade to Kylo Ren + ST-321. I used my 2 points on QD's EPT for Swarm Tactics. With VI on Backdraft I can then fire all 3 ships at PS9 allowing my OGP to put a tractor token on something (if necessary/possible - if the defender has 3+ agility I typically take the primary weapon shot) before QD or Backdraft fire. I think Backdraft needs the Pattern Analyzer more, as the option to hard 1 + focus or hard 3 + focus is often better than always committing to the hard 2 (or forgoing an action).

Edited by ZealuxMyr