What to do with Wullffwarro?

By Jarval, in X-Wing

There's been quite a lot of talk about the Auzituck at my FLGS, and various Lowhhrick plus Biggs combos in particular, but I'm trying to figure out what to do with the other named pilot. I've put together the build below, which is pretty expensive on the points front, but seems like it might have some potential.

Wullffwarro (30)
Push the Limit (3)
Ezra Bridger (3)
Kanan Jarrus (3)
Targeting Computer (2)

Total: 41

You can theoretically reinforce and target lock every turn via PtL, and the stress then activates Ezra's ability giving you a mini-focus effect on your attack. That's potentially quite punchy, and Kanan means you can shed stress with any move on your dial with the exception of the 5 forward, so you should be able to keep that 180 arc on target a little more easily.

I'm struggling to figure out what to pair him with however. Ideally you want something that's a less appealing target so people shoot at the Wookiee to power him up, but also covers for some of the Auzituck's weaknesses - so K-turns and a reasonable dial. What's a good 59 points of ships to put with this?

bossk___hound_s_tooth_expansion___star_w

6 minutes ago, Jarval said:

There's been quite a lot of talk about the Auzituck at my FLGS, and various Lowhhrick plus Biggs combos in particular, but I'm trying to figure out what to do with the other named pilot. I've put together the build below, which is pretty expensive on the points front, but seems like it might have some potential.

Wullffwarro (30)
Push the Limit (3)
Ezra Bridger (3)
Kanan Jarrus (3)
Targeting Computer (2)

Total: 41

You can theoretically reinforce and target lock every turn via PtL, and the stress then activates Ezra's ability giving you a mini-focus effect on your attack. That's potentially quite punchy, and Kanan means you can shed stress with any move on your dial with the exception of the 5 forward, so you should be able to keep that 180 arc on target a little more easily.

I'm struggling to figure out what to pair him with however. Ideally you want something that's a less appealing target so people shoot at the Wookiee to power him up, but also covers for some of the Auzituck's weaknesses - so K-turns and a reasonable dial. What's a good 59 points of ships to put with this?

It's a pretty decent build, though Kanan could be put on a beefier ship for the same effect but that does require more formation flying.

As for a 59 point counterpart, Rey Finn would be my flavour of choice, it's something with high damage and threat level that helps draw some fir away from the Wookiee. And Rigged Cargi shoot (or any illicit of your choice) to help control the arena should the Wookiee's lack of a K-Turn be detrimental.

Dash or Kanan would also be good choices or a bumptastic Uwing (Heff Tober, Zeb, Boshek, Ion projector/anti-pursuit-lasers) and something else.

Rey — YT-1300 45
Expertise 4
Finn 5
Jan Ors (or C3P0) 2
Rigged Cargo Chute 1
Smuggling Compartment 0
Millennium Falcon 1
Ship Total: 58
25 minutes ago, Jarval said:

There's been quite a lot of talk about the Auzituck at my FLGS, and various Lowhhrick plus Biggs combos in particular, but I'm trying to figure out what to do with the other named pilot. I've put together the build below, which is pretty expensive on the points front, but seems like it might have some potential.

Wullffwarro (30)
Push the Limit (3)
Ezra Bridger (3)
Kanan Jarrus (3)
Targeting Computer (2)

Total: 41

You can theoretically reinforce and target lock every turn via PtL, and the stress then activates Ezra's ability giving you a mini-focus effect on your attack. That's potentially quite punchy, and Kanan means you can shed stress with any move on your dial with the exception of the 5 forward, so you should be able to keep that 180 arc on target a little more easily.

I'm struggling to figure out what to pair him with however. Ideally you want something that's a less appealing target so people shoot at the Wookiee to power him up, but also covers for some of the Auzituck's weaknesses - so K-turns and a reasonable dial. What's a good 59 points of ships to put with this?

Seems a LOT to pay for a ship that can't turn around OR stop.

I'm wondering about Rage/Recruit/Recruit/EI. Very limited dial, for sure, but Reinforce/Focus/Rerolls is hilarious.

Step 1) Open expansion pack.

Step 2) Remove Selflessness.

Step 3) Close expansion pack and return it to your shelf.

13 minutes ago, SOTL said:

Step 1) Open expansion pack.

Step 2) Remove Selflessness.

Step 3) Close expansion pack and return it to your shelf.

You're the first person I've seen who likes Selflessness. What is it that appeals to you about it?

8 minutes ago, GreenLantern1138 said:

You're the first person I've seen who likes Selflessness. What is it that appeals to you about it?

It's awesome. 1 point to guarantee spread fire. Pull a heavy attack off of Biggs.

22 minutes ago, GreenLantern1138 said:

You're the first person I've seen who likes Selflessness. What is it that appeals to you about it?

You're the first person I've seen who doesn't like it.

1pt to add a huge amount to Biggs' survivability? Bargain! Even without Biggs it plays havoc with their target priority just on it's own. Just put it on something that they don't want to shoot at and watch the opponent struggle with whether they focus it down even though it's not their chosen target, or deal with splitting their fire.

Edited by SOTL

Expertise and Breach Specialist was my plan.

Just reinforce every turn while keeping your dice mods. If stresshogging is a concern, Inspiring Recruit os only 1 extra point.

Biggs Walks the Wookiees (100)

Lowhhrick — Auzituck Gunship 28
Draw Their Fire 1
R2-D2 (Crew) 4
C-3PO 3
Hull Upgrade 3
Ship Total: 39

Wullffwarro — Auzituck Gunship 30
Selflessness 1
Wookiee Commandos 1
Hull Upgrade 3
Ship Total: 35

Biggs Darklighter — X-Wing 25
R4-D6 1
Integrated Astromech 0
Ship Total: 26

Expertise and Breach Specialist was my plan.

Just reinforce every turn while keeping your dice mods. If stresshogging is a concern, Inspiring Recruit is only 1 extra point.

Edited by Tom1132

I plan on running Wullffwarro — Auzituck Gunship with Wookiee Commandos and Chewbacca - Millennium Falcon(original).

need to get a YT-2400 to get the Gunner wookiee card to fly with Chewie ^_^

Yeah, I feel like targeting computer is a must on him. I also like the idea of Inspiring Recruit, especially with all the stress out there. How about this: Focus from Rey, PTL to TL and Reinforce each round

From (Yet Another) X-Wing Miniatures Squad Builder:

Wullffwarro — Auzituck Gunship 30
Push the Limit 3
Inspiring Recruit 1
Rey 2
Targeting Computer 2
Ship Total: 38

I like Swarm Leader Wulffwarro

PILOTS

Wullffwarro (41)
Auzituck Gunship (30), Swarm Leader (3), Inspiring Recruit (1), Finn (5), Targeting Computer (2)

Jan Ors (30)
HWK-290 (25), Wired (1), Dorsal Turret (3), Nien Nunb (1)

“Zeb” Orrelios (13)

Captain Rex (14)

So the idea is the Tie's are the evade generators.

Wullfie rolls 3 native, SL adds 2, Fin adds 1, Jan adds 1, 7 dice attack until he takes a damage. at that time if his swarm is still alive he could potentially throw 8 dice at range 3

it may not work but would be fun to try it one time

Edited by smccaughan
5 minutes ago, smccaughan said:

I like Swarm Leader Wulffwarro

PILOTS

Wullffwarro (41)
Auzituck Gunship (30), Swarm Leader (3), Inspiring Recruit (1), Finn (5), Targeting Computer (2)

Jan Ors (30)
HWK-290 (25), Wired (1), Dorsal Turret (3), Nien Nunb (1)

“Zeb” Orrelios (13)

Captain Rex (14)

So the idea is the Tie's are the evade generators.

Wullfie rolls 3 native, SL adds 2, Fin adds 1, Jan adds 1, 7 dice attack until he takes a damage. at that time if his swarm is still alive he could potentially throw 8 dice at range 3

it may not work but would be fun to try it one time

Only concern is he's likely dead early in Round 2 if not sooner. That said, go for it! I have tried similar shenanigans with Norra Wexley. 3 built in, 1 from ability, 1 from Jan, 1 from Finn, 1 more at Range 1. 3 Rerolls and a Focus from Rage, and removing 3 stress a turn with Wingman, Inspiring Recruit, and R2 Astromech. Biggs hangs out for a bit to protect Norra so she can deliver the big shots a bit longer.

1 minute ago, Engine25 said:

Only concern is he's likely dead early in Round 2 if not sooner. That said, go for it! I have tried similar shenanigans with Norra Wexley. 3 built in, 1 from ability, 1 from Jan, 1 from Finn, 1 more at Range 1. 3 Rerolls and a Focus from Rage, and removing 3 stress a turn with Wingman, Inspiring Recruit, and R2 Astromech. Biggs hangs out for a bit to protect Norra so she can deliver the big shots a bit longer.

Yeah I thought about Biggs but then I lose the extra from Jan and do not have any evade generators.

he may die round 2 but honestly 2 shots of 7 and then 8 dice with rerolls from target lock could really hurt. I mean yeah rau gets 4 dice at range 3 with auto thrusters but i am still rolling 7 dice.

6 hours ago, Jarval said:

There's been quite a lot of talk about the Auzituck at my FLGS, and various Lowhhrick plus Biggs combos in particular, but I'm trying to figure out what to do with the other named pilot. I've put together the build below, which is pretty expensive on the points front, but seems like it might have some potential.

Wullffwarro (30)
Push the Limit (3)
Ezra Bridger (3)
Kanan Jarrus (3)
Targeting Computer (2)

Total: 41

You can theoretically reinforce and target lock every turn via PtL, and the stress then activates Ezra's ability giving you a mini-focus effect on your attack. That's potentially quite punchy, and Kanan means you can shed stress with any move on your dial with the exception of the 5 forward, so you should be able to keep that 180 arc on target a little more easily.

I'm struggling to figure out what to pair him with however. Ideally you want something that's a less appealing target so people shoot at the Wookiee to power him up, but also covers for some of the Auzituck's weaknesses - so K-turns and a reasonable dial. What's a good 59 points of ships to put with this?

I would drop Kanan in favor of Chopper, and Ezra in favor of Rey. You might leave Targeting Computer, but I'd consider Vectored Thrusters.

Rey is strictly better than Ezra, and cheaper.

I really think Chopper is a good choice for Wulffwarro as thoughtful usage can allow you to shoot more dice sooner. Vectored Thrusters is probably great with a 180 arc (not super sure of that one because it's unprecedented but hey it works nicely on ARCs)

If you do decide to drop Targeting Computer, you'll want to consider Dutch or Shara or any M9-G8 buddy as teammates.

Best build imo

Norra:

*ptl/predator, tailgunner/rey, r2d2, title

"But wait," you say, "thats not Wulff!"

To which id say, "still the best build for your points"

In all seriousness, if you want to use wulf for w.e reason i believe you should go all in on mods (always) with c3po + rey + predator for full offense + defense. Unless youre getting swarmed, though, Norra just seems strictly superior

Edited by ficklegreendice

I'm thinking about keeping him relatively cheap with Veteran Instincts, Wookie Commandos, and Engine Upgrade. Puts him at PS 9 and helps him get turned around faster.

Veteran Instincts (1)

Wookie Commandos (1)

Engine Upgrade(4)

I was thinking Kyle Katarn instead of Ezra, and Vectored Thrusters over Targeting Computer. Thrusters gives you the ability to barrel roll backwards, which will allow you to slow-roll your forward progress.

Wullffwarro (30)
Swarm Leader (3)
Finn (5)

Prototype Pilot (17)
Chardaan Refit (-2)

Prototype Pilot (17)
Chardaan Refit (-2)

Shara Bey (28)
Adaptability (0)
Captain Rex (2)
R3 Astromech (2)
Alliance Overhaul (0)

Total: 100

View in Yet Another Squad Builder

A-wings block and provide Evades to Wullffwarro, once Wullff gets hurt he throws out more hurt! Angry wookie that throws 8 dice?! yes please.

list falls apart really easily though.

Wullffwarro (30)
Rage (1)
Finn (5)
Inspiring Recruit (1)

This is a hard hitting configuration for 37 points. Could be the main-attacker of a list. Finn works well with the 180 degree firing arc and Rage gives you rerolls plus focus. Getting rerolls somehow might be important, as the Gunship doesn't have a native Target Lock action.

Instead of Finn Crew this can be modded with either Chewbacca Crew, to make Wullf more survivable or with Kanan Jarrus Crew, to make him more maneuvable while clearing stress from using Rage.

I really don't know what you do with him in a game. His ability is similar to Commander Kenkirk, so I'd assume you want him taking lots of hits for your squad and dealing lots of damage, so anything that makes him more aggressive is good!

I'm glad you are all discussing him, because I am planning on handing these custom cards out at a local tournament in a month or so!

IMG_0510.PNG.b0aa4619780cf00c56df4cc4ca957479.PNG

EDIT: oops, missed topic about Wullffwarro

I like to fly rebels, espeshially Miranda. Such builds suck without Biggs. But I don't like Biggs.

Now I have an idea to use the wookiee as pseudo-Biggs, which can help to spread fire between squad-members and who hit harder than Biggs:

Lowhhrick (28)
Selflessness (1)
Wookiee Commandos (1)

Miranda Doni (29)
Twin Laser Turret (6)
Concussion Missiles (4)
Rey (2)
Bomblet Generator (3)
Guidance Chips (0)

Jess Pava (25)
R4-D6 (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

Or may be without Jess (I like Rage, too :)

Lowhhrick (28)
Selflessness (1)
Wookiee Commandos (1)

Miranda Doni (29)
Twin Laser Turret (6)
Concussion Missiles (4)
Rey (2)
Bomblet Generator (3)
Guidance Chips (0)

Ezra Bridger (20)
Rage (1)
Autoblaster Turret (2)
Inspiring Recruit (1)

Total: 98

View in Yet Another Squad Builder

Edited by michigun1

Wookiees have many uses. Carpets are the most common, but there are many other possibilities. Handbags, fuzzy slippers, seat covers, a warm winter coat, wall decor, bed sheets, etc...