Hello! Coming from 5th Edition D&D, I've got a pretty good idea on how to throw together a quick monster or recurring villain that can do more than just make basic claw/sword attacks. Usually I'll just give them some spell-like abilities that can now be used to give that encounter a hook and some personality to the monster/npc.
For FFG Star Wars, I've got a good grasp on what is the right amount of damage to throw at the party, but struggling to find maybe the right Talents to give some bad guys. I really like the Inquisitor flow-chart style for making them have their unique flavor.
Are there any general tips to giving my bad guys some uniqueness? I try to avoid specialty equipment, because then it becomes a game of "let's kill this guy and get his jetpack/modded rifle/personal speederbike".
Thanks in advance!