Okay, so I've got some rebuilding to do and put together another MSU that fits my play style. I've reached the extent of my theory-crafting abilities and would appreciate any constructive criticism:
Faction: Rebel Alliance
Points: 385/400
Commander: General Madine
Assault Objective: Blockade Run
Defense Objective: Fleet Ambush
Navigation Objective: Salvage Run
[ flagship ] MC30c Torpedo Frigate (63 points)
- General Madine ( 30 points)
- Admonition ( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- Advanced Projectors ( 6 points)
- H9 Turbolasers ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 128 total ship cost
MC30c Torpedo Frigate (63 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Advanced Projectors ( 6 points)
- H9 Turbolasers ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 87 total ship cost
GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Slicer Tools ( 7 points)
= 26 total ship cost
GR-75 Medium Transports (18 points)
- Slicer Tools ( 7 points)
= 25 total ship cost
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
= 20 total ship cost
CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Engine Techs ( 8 points)
- Turbolaser Reroute Circuits ( 7 points)
= 66 total ship cost
1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)
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Objectives:
- Blockade Run - I did this for the first time recently and now I wonder where it's been my whole life. I love it. For a list like this I think it's an easy choice.
- Fleet Ambush - I have mixed opinions but if it means I can threaten more of my opponents ships more quickly it's worth it. As an additional benefit it forces them to deploy squadrons last which keeps my deployment advantage.
- Salvage Run - Again, for this list an easy choice. I can send in the no-title Slicer Tool'ed GR-75 to sweep up tokens.
Ships:
- I could probably squeeze in Foresight and Derlin but I don't think I'm getting much from that combo with Madine. No title, SFO, and Advanced Projectors still leaves this ship plenty durable and capable of reacting quickly.
- GR-75's - I don't have a lot of experience with Slicer Tools but I'm thinking that free of ferrying my Commander or pushing squadrons they can help balance the playing field by removing Squadron Commands. Quantum Storm will be diving into the frey, Bright Hope will be hanging back and commanding squadrons, and the title-less ship will be a flex.
- Super TRC90 - Well I can't get TRC's on both arcs so might as well pair it with another hard hitting once-per-turn card: Intel Officer. This ship should do well to take down shields before the MC30's hit or to finish up ships that the MC30's softened up.
Squadrons:
- I've got a variation of this list where I drop either the 90 or a GR-75 to pick up Wedge, Dutch, and Hera.