[PREDICTIONS] Guesses for Wave 12?

By patox, in X-Wing

11 minutes ago, gabe69velasquez said:

You have a nice camera... humor me and take a shot of the Kimogila next to the Lambda, you do own one of those right?

36021734100_2f5328938f_o.png

This is accurate, and also you see how my boy looks like he is ready to battle on dat large base... look at a crap shuttle on it's large base. same.

Mel went big.

;)

9 hours ago, Odanan said:

Great 3D printing quality! Where did you get that?

Did you buy the dam-thing yet?

:lol:

1 hour ago, Joe Boss Red Seven said:

36024881350_3c73a49192_o.png

This is accurate, and also you see how my boy looks like he is ready to battle on dat large base... look at a crap shuttle on it's large base. same.

Mel went big.

;)

I think what you're saying is it's a little on the small side and it makes you feel inadequate

... about your manhood, and the " Hutt Pink " needs to be darker, more macho. :P

14 hours ago, Princezilla said:

The issue with Empire astromechs is that they would have to create a whole new upgrade type for them because none of the unique droids are faction specific and having R2 or a salvaged droid on a top line imperial ship is dumb. And honestly we don't need any new upgrade slots right now particularly ones which will almost never get new upgrades for them due to an extreme lack of ships which could reasonably have the slot.

Ehh... I can think of three Imperial-used starfighters that have an astromech (ARC-170, V-wing, Fury starfighter. (Does the D-wing have an astromech?)), and that's the same as the number of scum ships that can take a salvaged astromech. I think it's a possibility.

Astromechs could work in the same way (reversed) as the Havoc title - it'd be interesting to make a V-wing a cross-faction ship.

If in each case the astromech is added by a title, then:

  • Rebel Version adds an astromech slot
  • Imperial Version adds an astromech slot plus the rules text "you may not equip unique astromechs"
  • Scum version adds a salvaged astromech slot

That way the different ships will work in different ways - you can add in an "imperial astromech" (not unique but Imperial Only) plus a generic astromech and a salvaged astromech.

4 minutes ago, Magnus Grendel said:

Astromechs could work in the same way (reversed) as the Havoc title - it'd be interesting to make a V-wing a cross-faction ship.

If in each case the astromech is added by a title, then:

  • Rebel Version adds an astromech slot
  • Imperial Version adds an astromech slot plus the rules text "you may not equip unique astromechs"
  • Scum version adds a salvaged astromech slot

That way the different ships will work in different ways - you can add in an "imperial astromech" (not unique but Imperial Only) plus a generic astromech and a salvaged astromech.

But why a seperate title card? Of you are making the different versions for each faction, you would already have pilot cards for all three. You would just put on the appropriate icon.

The title add on seems needlessly complicated.

As for the Imperial/First Order there is a unique droid possibly named BB-9E as leaked by the Lego sets, why deny that?

10 hours ago, SabineKey said:
10 hours ago, Odanan said:
16 hours ago, gabe69velasquez said:

( VCX-820_escort_freighter )

... Double Heavy Laser Cannon Turrets (plural) x3 !!!

are you tempted to make a custom card?

I'm not. Wouldn't work very well outside epic, I guess. (what's the point of 3 turret slots and who-know how many cannon slots?)

I'd say slim it down. Maybe make it a mobile arc.

What is the point of three turret slots? Variety and Choice:

Look at the Aggresso r, why does it have two cannon slots?

I found an excellent canon cannon example:

Quote

Me/7 double laser cannon

The Me/7 double laser cannon, also known as the Me/7 heavy repeating dual laser cannon , was a heavy repeating dual laser cannon produced by Corellian Engineering Corporation. During the Galactic Civil War, Jabba Desilijic Tiure had a single Me/7 turret installed aboard the Khetanna. During the Battle of the Great Pit of Carkoon, Leia Organa rigged the Me/7 to fire at the Khetanna's own deck, destroying the sail barge.

Heavy_Laser_Cannon.png

Although you may be right, what is the point if the VCX-820_escort_freighter has three identical dual HLC turrets, perhaps it should be a turreted 5 dice primary.

12 minutes ago, That Blasted Samophlange said:

You would just put on the appropriate icon.

The title add on seems needlessly complicated.

For rebels and Scum - no need at all.

For imperials, you need a means to lock out non-faction-restricted astromechs (like R2-D2); I don't think anyone would object to the Empire having a generic R2 or R7 or BB, but R2-D2 or BB-8 specfically is a no-no.

So you could easily create a generic BB astromech and a Q7 (the one the V-wing came with), and either stop the Imperial V-wing taking unique astromechs, or only allow them "Imperial Only" unique astromechs (i.e. BB-9E and R2-Q5) - but that needs some rules text, which means the slot needs to come from a title or modification.

Edited by Magnus Grendel
1 minute ago, Magnus Grendel said:

For rebels and Scum - no need at all.

For imperials, you need a means to lock out non-faction-restricted astromechs (like R2-D2); I don't think anyone would object to the Empire having a generic R2 or R7 or BB, but R2-D2 or BB-8 specfically is a no-no.

So you could easily create a generic BB astromech and a Q7 (the one the V-wing came with), and either stop the Imperial V-wing taking unique astromechs, or only allow them "Imperial Only" unique astromechs - but that needs some rules text, which means the slot needs to come from a title or modification.

Or you make a NEW icon. Just like astromech and salvaged astromech have differing icons, make a new one.

Locking the imperial out of unique astromechs is similar to locking them out of unique pilots. While most imperial pilots and droids are fairly by the book generic, there are unique examples.

2 minutes ago, That Blasted Samophlange said:

Or you make a NEW icon. Just like astromech and salvaged astromech have differing icons, make a new one.

Locking the imperial out of unique astromechs is similar to locking them out of unique pilots. While most imperial pilots and droids are fairly by the book generic, there are unique examples.

I think this is the way to go - simple, elegant and effective.

I'd love to see a BT-1 astromech: when you are defending, the attacker suffers one damage for each [critical] result they roll...

4 minutes ago, Magnus Grendel said:

For rebels and Scum - no need at all.

For imperials, you need a means to lock out non-faction-restricted astromechs (like R2-D2 ); I don't think anyone would object to the Empire having a generic R2 or R7 or BB, but R2-D2 or BB-8 specfically is a no-no.

So you could easily create a generic BB astromech and a Q7 (the one the V-wing came with), and either stop the Imperial V-wing taking unique astromechs, or only allow them "Imperial Only" unique astromechs (i.e. BB-9E and R2-Q5) - but that needs some rules text, which means the slot needs to come from a title or modification.

•BB-8
•M9-G8
•R2-D2
•R2-D6
•R3-A2
•R4-D6
•R5-K6
•R5-D8
•R5-P9
•R7-T1
•R5-X3

R2 Astromech
R3 Astromech
R5 Astromech
R7 Astromech
Targeting Astromech

I don't think unique slot icons is the best answer. Imperials should be able to take generic astromechs.

The answer would be to errata the 11 Rebel unique astromechs to say "Rebel only." Imperial uniques could say "Imperial only."

That way both Rebel and Imperials could add to the pool of generic astomechs, win-win.

And also give an modification upgrade to Scum that lets them take generic astromechs.

9 minutes ago, gabe69velasquez said:

I don't think unique slot icons is the best answer. Imperials should be able to take generic astromechs.

The answer would be to errata the 11 Rebel unique astromechs to say "Rebel only." Imperial uniques could say "Imperial only."

That way both Rebel and Imperials could add to the pool of generic astomechs, win-win.

Hence why I said (on consideration) Imperials "can only take unique astromechs if they are have the 'Imperial Only' restriction" - avoids having to errata existing cards. (same restriction for giving scum non-salvaged astromechs, I guess, not that any of the generic astromechs really grab me compared to the scum-specific ones!)

I agree with more generic astromechs.

Edited by Magnus Grendel
27 minutes ago, gabe69velasquez said:

•BB-8
•M9-G8
•R2-D2
•R2-D6
•R3-A2
•R4-D6
•R5-K6
•R5-D8
•R5-P9
•R7-T1
•R5-X3

R2 Astromech
R3 Astromech
R5 Astromech
R7 Astromech
Targeting Astromech

I don't think unique slot icons is the best answer. Imperials should be able to take generic astromechs.

The answer would be to errata the 11 Rebel unique astromechs to say "Rebel only." Imperial uniques could say "Imperial only."

That way both Rebel and Imperials could add to the pool of generic astomechs, win-win.

And also give an modification upgrade to Scum that lets them take generic astromechs.

But going by this mentality, should Scum not be able to take the generics as well? Not every scum pilot we have is a 'bad guy'.

Were the game designed today with everything we know, then the text "rebel only" would be on certain cards, of scum only on some. But as of now, that is not the case.

A new imperial astromech icon is the easiest solution, each faction gets their own options and removes the need for extensive text addition that cannot be added to existing cards.

4 hours ago, gabe69velasquez said:

I think what you're saying is it's a little on the small side and it makes you feel inadequate

... about your manhood, and the " Hutt Pink " needs to be darker, more macho. :P

Where do you keep getting these nice ship pics from?

HUTT Pink is proper!

:lol:

Quote

Found this while bouncing around Wookieepedia. A bit on the obscure side, but the VCX-820 is suppose to be an imperial escort vessel. Might work out as the large base ship the imps need.

http://starwars.wikia.com/wiki/VCX-820_escort_freighter

I'd prefer something from Star Wars.

Edited by Verlaine

Empire with astromech slot will require further ships with them. ARC, ETA-Actis, V-Wing. Without that, it will be a fringe upgrade ...

1 hour ago, Verlaine said:

I'd prefer something from Star Wars.

The VCX series from Correllian Engineering is very Star Wars. :o

Ah, well, to each their own.

57 minutes ago, RufusDaMan said:

Empire with astromech slot will require further ships with them. ARC, ETA-Actis, V-Wing. Without that, it will be a fringe upgrade ...

Like turrets?

2 hours ago, Verlaine said:

I'd prefer something from Star Wars.

They are all from Star Wars, mate. Might not be the Star Wars you prefer, but it's still Star Wars.

23 minutes ago, SabineKey said:

They are all from Star Wars, mate. Might not be the Star Wars you prefer, but it's still Star Wars.

Oh boy, I can't wait to have Tricolus in this game.

2 minutes ago, RufusDaMan said:

Oh boy, I can't wait to have Tricolus in this game.

Pilot and/or crew? Game text?

3 hours ago, SabineKey said:

Pilot and/or crew? Game text?

Crew

Imperial only

2 slots, 4 points: You may perform primary attacks even outside your firing arc.

(It's actually not OP at all. Worst offender is the Upsillon, but meh... i'm okay with it.

46 minutes ago, RufusDaMan said:

Crew

Imperial only

2 slots, 4 points: You may perform primary attacks even outside your firing arc.

(It's actually not OP at all. Worst offender is the Upsillon, but meh... i'm okay with it.

Eh, I'll pass

2 minutes ago, SabineKey said:

Eh, I'll pass

The moment they publish anything connected to Darth Vader's glove, I will pass on this game as well XD

Just now, RufusDaMan said:

The moment they publish anything connected to Darth Vader's glove, I will pass on this game as well XD

I was more referring to the crew ability.