Corellian Conflict Konstantine List

By KrisWall, in Star Wars: Armada Fleet Builds

Thoughts? The goal is to use the GX-7 to help dictate initial deployment and then use Konstantine to make sure the Vics can get consistent shots off. Leading Shots should help with making damage stick if I can get into medium range. That Victory speed feels rough. The squadrons are just supposed to be generally annoying and hard to kill while being able to consistently put damage on the opponent's squadrons and ships.

Interdictor Suppressor w/Konstantine and GX-7

Vic2 w/Leading Shots

Vic2 w/Leading Shots

4x Decimators

1x Aggressor

The Aggressor is kind of a crap squadron. Might look for a replacement for the same points.

This could grow into a mean fleet with the next wave. Are you going to be able to get Minister Tua?

What objectives to you wish to use with this?

Edited by Democratus
7 minutes ago, Democratus said:

The Aggressor is kind of a crap squadron. Might look for a replacement for the same points.

This could grow into a mean fleet with the next wave. Are you going to be able to get Minister Tua?

What objectives to you wish to use with this?

Minister Tua is a distinct possibility. I haven't decided on objectives yet. You're probably right about the Aggressor. Any ideas?

Next wave makes vic-1's with boarding troopers and vic-2 with disposable capacitors both good. I wouldn't use victories period until those come out.

Objectives in CC are kind of secondary since it is pretty rare you will be playing your objectives. That said, Interdictors give a lot of tactical flexibility. Station Assault and contested outpost are good if you can drag your objectives way far back and turtle, especially if you can put a grav well directly across from the objectives so they have to come in at an angle so you can't be flanked, or they are crawling up from 0 which makes it harder for them to dodge dangerous but ponderous victory arcs.

My sincerest advice however would be adding in a pair of lamba shuttles, which will make any of the token based objectives incredibly easy (VIP, Salvage, Fire Lanes, Sensor Net) and an awesome way to score a ton of points. In CC those points are huge because you only have to win by 1 point, and the tokens will force your opponent play with greatly increased risk since it is hard to catch up in the point deficit against fire lanes or sensor net especially.

I will definitely add in some Lamdas. Good call.