There's an upcoming non-championship tournament at my LGS this weekend. Our player base is small and, from what I've seen, is weighted to the Imperials. I realized that I haven't had my Rebels out in force yet, so it might be nice to bring them and maybe balance things out more. The core of my force is built around a kitted out MC80 Liberty class, so I'm obviously not going for a MSU list. I currently have two list ideas, as follows:
***** Fleet #1 *****
Points: 396/400
Commander: General Madine
Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Intel Sweep
[ flagship ] MC80 Battle Cruiser (103 points)
- General Madine ( 30 points)
- Mon Karren ( 8 points)
- Raymus Antilles ( 7 points)
- Gunnery Team ( 7 points)
- Engineering Team ( 5 points)
- Spinal Armament ( 9 points)
- XX-9 Turbolasers ( 5 points)
- Leading Shots ( 4 points)
= 178 total ship cost
Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Intel Officer ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 70 total ship cost
CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Intel Officer ( 7 points)
- Reinforced Blast Doors ( 5 points)
- Dual Turbolaser Turrets ( 5 points)
= 63 total ship cost
1 Hera Syndulla ( 28 points)
1 Corran Horn ( 22 points)
1 Wedge Antilles ( 19 points)
1 "Dutch" Vander ( 16 points)
***** Fleet #2 *****
Points: 399/400
Commander: General Madine
Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Intel Sweep
[ flagship ] MC80 Battle Cruiser (103 points)
- General Madine ( 30 points)
- Mon Karren ( 8 points)
- Raymus Antilles ( 7 points)
- Gunnery Team ( 7 points)
- Engineering Team ( 5 points)
- Spinal Armament ( 9 points)
- XX-9 Turbolasers ( 5 points)
- Leading Shots ( 4 points)
= 178 total ship cost
Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Intel Officer ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 70 total ship cost
Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
= 62 total ship cost
1 Hera Syndulla ( 28 points)
1 Wedge Antilles ( 19 points)
1 "Dutch" Vander ( 16 points)
2 X-Wing Squadrons ( 26 points)
Keep in mind I only have the Rebel Squadrons I & II packs, no Heros & Villains and I don't have time in the next few days to go pick them up. The first list has no ships really dedicated to squadron control, I went with the two Rogues (Horn & Hera), but Hera's ability will let me use still get some effective use from Wedge and Dutch though Wedge as the only Escort might get himself killed quickly. I feel this could use some improvement, but not sure what to do.
I prefer the 2nd list but that's because I love Nebulon Bs. It's also much stronger on the theme of maneuverable ships with forward firepower. Hera's got 2 more X-wings for Escort now so Wedge isn't alone and with Yavaris commanding some squadrons Wedge can put out more hurt. If I dropped the Battle Cruiser to a Star Cruiser I could fit Toryn onto the Yavaris, but I am doubtful as to if that'd be worth it.
So, thoughts?
[Edited for grammar and spelling]
Edited by Dameon13