Yay Uthuk Yllan

By taylorcowbell, in Runewars Miniatures Game

Just now, Hepitude said:

I don't like the huge tongues on the Spined Thresher's mouth claws. All the concept art is great, but the model looks like it can't do much more than slobber on you if it doesn't want to bite it's tongues off.

Yeah, that part is a bit meh for me, too. One of the things I liked about the Uthuk Y'llan was that they were more about blood, poison, and spines than they were about chaos and disgust, like some of the other demon-factions in other games. This new model pushes the boundary on that. Furthermore, I really don't like its face. The eyes are close together and facing forward like a human's. I would have preferred them to be more to the side to make it look more like a creature and less like a man in a costume.

2 minutes ago, Hepitude said:

I don't like the huge tongues on the Spined Thresher's mouth claws. All the concept art is great, but the model looks like it can't do much more than slobber on you if it doesn't want to bite it's tongues off.

Given the theme of the army, I think biting its tongues off would make it stronger.

I picture the tongues wrapping around potential victims, making it nigh impossible to avoid being pulled into the snapping mouth-claws.

What's with all the Gene Simmons hate? I thought they did a good job capturing his essence.

gene-simmons-tongue-625-x-352.jpg

rwm22_spinedthresher_group.png

That hero's ability makes me wonder how many games will have him eventually consuming himself

I'm not too keen on Ravos's unit ability. Compared to the other Characters a panic token is a bit weak. Particularly against Daqan where most players I've seen usually spend a turn rallying, though I suppose it does stop them from getting the Inspiration token when they do. Though Lord Hawthorne's Skill can mitigate this.

I do like the double morale on his dial though. With Fortuna's dice you can guarantee a severity 3 morale test after every attack.

Edited by stet2

youre good

1 minute ago, whiteferret76 said:

http://www.tabletopminiatures.com/Runewars

The Uthuk Y'llan have been added to the site and you can now build lists with them.

1 hour ago, Budgernaut said:

So, given the trend from this thread , we should see the Uthuk Y'llan on about October 12. The wait continues! :)

So that puts it available before worlds. I originally was thinking it would be available at worlds. You have all the preview and expansion articles to bide your time

1 hour ago, Hepitude said:

I don't like the huge tongues on the Spined Thresher's mouth claws. All the concept art is great, but the model looks like it can't do much more than slobber on you if it doesn't want to bite it's tongues off.

My dogs tongue swells up after a long hot walk, you'd think it won't fit back in her mouth, but if she bites the tongue is not an issue!

1 hour ago, Hepitude said:

I don't like the huge tongues on the Spined Thresher's mouth claws. All the concept art is great, but the model looks like it can't do much more than slobber on you if it doesn't want to bite it's tongues off.

Yeah, I feel the same about Ravos art vs. Ravos sculpt. What's with that goofy tooth-missing grin? I really wish the sculpt had the close-lipped sneer instead.

So... what's the bet that the "Wagon" terrain mechanic is that it refreshes exhausted cards when collided with?

12 minutes ago, Parakitor said:

Yeah, I feel the same about Ravos art vs. Ravos sculpt. What's with that goofy tooth-missing grin? I really wish the sculpt had the close-lipped sneer instead.

The toothless grin is much more reminiscent of the rank-and-file Obscenes. The fact that they went for that look with Ravos makes me think that Obscenes are quite a ways off, so they wanted to get that aesthetic in sooner, rather than later. But I agree; the contemptuous sneer is much cooler. I actually had a fleeting thought of using green stuff to fill in his mouth, but I know I would mess it up.

6 minutes ago, maxam said:

So... what's the bet that the "Wagon" terrain mechanic is that it refreshes exhausted cards when collided with?

I hadn't considered that. Very interesting idea!

Oh my god i just noticed something about the Waiqar that are going to give the Uthuk a hell of a time...

Executioner.
*dodges rocks* no seriously hear me out this guy isnt total trash after all!

Reanimates have a white action. Modifier dial specifically happens AFTER your main dial unless it alters the main dial (charges for example). You can cause a lot more damage than you rolled with this guy.
Reanimates attack the Fleshrippers, causing 6 damage. Fleshrippers have no armor, so 6 wounds. The attacker chooses 3 damage to kill 1 model, 2 damage to bring another to 1hp, and the 6th to bring a third to 2hp. Attack is over, now Skill: Executioner, choose the Fleshripper with 2hp remaining and remove it.
You just did 2 extra wounds. And now with the way damage is done, it is insanely unlikely for your next attack to not finish off the 2x1 of fleshrippers even if you only did 2 damage (1 to finish the 1hp off, 1 to bring the last one down to 2hp and then Execute it)

Worse yet, Executioner doesnt dictate wound caps or heroes. So he can literally kill Ravos in 1 activation assuming his unit was able to bring his lousy 2 armor fat *** down 1 wound.

Good god Executioner went from almost useless (heroes and large models...ooo so useful) to downright brutal.

Just now, Vineheart01 said:

Oh my god i just noticed something about the Waiqar that are going to give the Uthuk a hell of a time...

Executioner.
*dodges rocks* no seriously hear me out this guy isnt total trash after all!

Reanimates have a white action. Modifier dial specifically happens AFTER your main dial unless it alters the main dial (charges for example). You can cause a lot more damage than you rolled with this guy.
Reanimates attack the Fleshrippers, causing 6 damage. Fleshrippers have no armor, so 6 wounds. The attacker chooses 3 damage to kill 1 model, 2 damage to bring another to 1hp, and the 6th to bring a third to 2hp. Attack is over, now Skill: Executioner, choose the Fleshripper with 2hp remaining and remove it.
You just did 2 extra wounds. And now with the way damage is done, it is insanely unlikely for your next attack to not finish off the 2x1 of fleshrippers even if you only did 2 damage (1 to finish the 1hp off, 1 to bring the last one down to 2hp and then Execute it)

Worse yet, Executioner doesnt dictate wound caps or heroes. So he can literally kill Ravos in 1 activation assuming his unit was able to bring his lousy 2 armor fat *** down 1 wound.

Good god Executioner went from almost useless (heroes and large models...ooo so useful) to downright brutal.

In my head, I see a pitched battle... the Uthuk warriors howling for blood, while the alarmingly coordinated legions of Waiqar stand fast, seemingly blind to their ferocity.

An Uthuk champion charges,an elaborate, shrieking dance, adorned with trophies from his mighty kills.

As he hits the line, the tattered, creaky reanimates step aside, and a lone reanimate steps forward.

With the confidence of hundreds of years of warfare, blind to his opponent's flashy displays of prowess, with dimly glowing eyes fixated only on the pulse of blood visible beneath the veins of his throat, he executes the champion with a single blow.

And the Everliving Engine continues its endless churning.

22.1 ... the attacker .. assigns damage to one figure at a time until all of the damage is assigned.

Can you split damage to multiple units without killing them?

Could see that being an argument. On one hand, "one figure at a time" is just a way of saying "SLOW DOWN! GO ONE AT A TIME!" rather than "3 to X 1 to XX and 2 to XXX" all quick like that. But i could also see it being you pick a figure and assign damage until you cant assign damage (either dead or Accuracy is gone) then you move on.
Either way, still gives the Waiqar a way to completely shred these high HP uthuk models.

edit: below me :P

Edited by Vineheart01
5 minutes ago, Glucose98 said:

22.1 ... the attacker .. assigns damage to one figure at a time until all of the damage is assigned.

Can you split damage to multiple units without killing them?


Yes without killing, but not without wounding.

22.2 - When assigning damage to a figure, enough damage must be assigned to wound the figure before damage can be assigned to another figure.

So you have to spend until you wound, but if it has multiple wounds you can wound another figure.

Edited by Tvayumat
9 minutes ago, Tvayumat said:


Yes without killing, but not without wounding.

22.2 - When assigning damage to a figure, enough damage must be assigned to wound the figure before damage can be assigned to another figure.

So you have to spend until you wound, but if it has multiple wounds you can wound another figure.

You really get to feel like a rules lawyer when you get to quote the rule # first. And to that -- I've been lawyered. Conceded :)

@Vineheart01 With that scenario, you may not even be the one that needs to wound Ravos. If hthe player chooses to wound Ravos during round 1, thinking Ravos has plenty of health, the exocutioner can get in there and wipe him out quickly.

Happy to see this faction announced at last. I generally like what I see so far.

I don't know what to think of the gray skin tone. My Uthuk for Battlelore I painted in basic flesh skin tones. I know I'm free to paint them whatever, and that's a good thing... just struck by the "official" change.

21 minutes ago, Daverman said:

Happy to see this faction announced at last. I generally like what I see so far.

I don't know what to think of the gray skin tone. My Uthuk for Battlelore I painted in basic flesh skin tones. I know I'm free to paint them whatever, and that's a good thing... just struck by the "official" change.

Honestly, the Alien similarity with 2 of the models (the Threshers look like theyre at least slightly inspired by Alien design even if theyre quite a bit different) im tempted to give them a shining, silvery black skin. Though i have no idea what kind of armor would go with that lol

edit: man pretty much all i can think of that wouldnt clash too oddly with that is simply a brown or reddish-brown armor. A very, very dark theme with probably only eyes and horns having any real "pop" to them...hmm not sure i like that :P

Edited by Vineheart01

Oh, black and silver would look cool

4 hours ago, taylorcowbell said:

Liked for the Karsa Orlong reference... I hope?

More likely Mad Max Fury Road, but I'll rep you for a Karsa reference everytime. Now finish walk of shadows and get us that Toblakai trilogy Mr Erikson, please.

OMG I'm so pumped. YES! Finally! The Uthuk models all look great. They're going to be a blast to paint.

1 hour ago, Budgernaut said:

@Vineheart01 With that scenario, you may not even be the one that needs to wound Ravos. If hthe player chooses to wound Ravos during round 1, thinking Ravos has plenty of health, the exocutioner can get in there and wipe him out quickly.

I'm not seeing where Ravos can wound himself. What am I missing? Are you referring to him in a unit of Berserkers?

Edited by Sulfurious