Yay Uthuk Yllan

By taylorcowbell, in Runewars Miniatures Game

We will probably get the command units and other packs announced soon.

Oh its definitely valued. Think of it like multiple Tempered Steel cards that discard rather than spend a surge/exhaust.

You wouldnt burn it on infantry unless you were 100% positive you were about to die anyway.
You wouldnt burn it just to literally cause 1 extra wound to a model, but not kill it (i.e. theyre facing a Lancer and only caused 4 damage so they Lethal2 to make it 6. Its still alive and they could easily kill it without self-sacrifice the next round so why bother self-sacrifice this round?)
You WOULD however burn it for the kill, such as the rune golem example. Especially if they havent attacked yet this round or attack before you next round, 1-2 self-wounds to prevent 1-2 TRAYS is definitely worth it.
You WOULD also burn it to actually inflict damage on super-armored units you probably cant hurt otherwise and they're just mowing through you (Hawthorne's 5armor for example, since getting him before he White+1def mods his quickattack is kinda impossible atm)

Berserkers could easily go multiple games without ever getting a valid use of that ability, but then you get that one game where you killed off a hero because of lethal2 before he/she murdered what you had left. And it would still make you love that ability.

Edited by Vineheart01
33 minutes ago, Tvayumat said:

Fun Facts about Flesh Rippers:

Flesh Rippers are (so far) the only unit that can charge out of terrain.

Flesh Rippers actually can't stay in terrain longer than 1 turn unless physically prevented from leaving.

Flesh Rippers are the only unit that can effectively hedge their bet on a charge (at distance 1) by dialling in an attack and knowing that they will be able to engage that distance with the automatic movement, or, if charged, still get an attack.

Flesh Rippers can damage multiple engaged units, and seem to be the bane of 1d/1w infantry everywhere.

Heavy crossbows with Aggresive Cornicen. They can charge out of terrain with that white 1 move. Not that I can figure out why they would, but they are the first that can charge out of terrain

12 minutes ago, Parakitor said:

So basically, my Berserkers just did 6 damage to your Rune Golem, and I think, "That thing's gotta go - I'll sacrifice two of my figures to make sure that thing doesn't get to attack me back with Brutal 2." Seems like a valuable, if situational, ability.

But then, imagine that an upgrade card in the future Berserkers expansion box allows you to increase your armor by 1 when exhausting it... you could deal 1 extra damage without losing any figure (or two damages in exchange for one mini)! ;)

EDIT: Oups, its wounds not damage, so forget about that. :unsure:

Edited by Xargonaut

Also should mention Berserkers cause self-wounds, not damage.

1 minute ago, Church14 said:

Heavy crossbows with Aggresive Cornicen. They can charge out of terrain with that white 1 move. Not that I can figure out why they would, but they are the first that can charge out of terrain

Pardon, Flesh Rippers are the only unit so far that can charge out of terrain unassisted ;)

8 minutes ago, Parakitor said:

So basically, my Berserkers just did 6 damage to your Rune Golem, and I think, "That thing's gotta go - I'll sacrifice two of my figures to make sure that thing doesn't get to attack me back with Brutal 2." Seems like a valuable, if situational, ability.

I think the ability should be conditional on screaming "WITNESS ME!" before you use it.

1 minute ago, Vineheart01 said:

Also should mention Berserkers cause self-wounds, not damage.

****... I missed that. Thanks.

15 minutes ago, Hepitude said:

I think the ability should be conditional on screaming "WITNESS ME!" before you use it.

Liked for the Karsa Orlong reference... I hope?

Can we make Runegolems have 3 wounds now? XD

1 minute ago, TallGiraffe said:

Can we make Runegolems have 3 wounds now? XD

3 wounds at potential defense 6. Sounds reasonable. /wrists

1 minute ago, Tvayumat said:

3 wounds at potential defense 6. Sounds reasonable. /wrists

Well stuff can either attack before initiative 5, or just use mortal strike generation. Looking at you deathcaller.

38 minutes ago, Hepitude said:

I think the ability should be conditional on screaming "WITNESS ME!" before you use it.

Now I'm trying to figure out how to paint Ravos to look like Immortan Joe

I definitely like the aggressive nature of Uthak, and no fear. Ravis AoE will be a pain! I am willing to bet he'll have upgrades that increase his defense or heal himself.

The army without upgrades is more points then any other core army I think. This will be fun to play against. My elves will be forever victorious!

11 minutes ago, Ywingscum said:

I definitely like the aggressive nature of Uthak, and no fear. Ravis AoE will be a pain! I am willing to bet he'll have upgrades that increase his defense or heal himself.

The army without upgrades is more points then any other core army I think. This will be fun to play against. My elves will be forever victorious!

I didn't even notice that!

Latari - 95
Waiqar - 96
Daqan - 99
Uthuk - 107

Suddenly my idea of playing skirmish battles with all four starter armies seems less viable. To keep it under 100 points, you'd have to cut the Berserkers down to a 2-tray unit and add upgrades. Alternatively, I buy 200-point armies for each faction. :D

My favourite berserker is the dual wielding one with hands up to stab, like an aggressive finishing move.

the hounds are just awesome. Nice surge ability. The march forward poses lots of questions for me. If your engaged you can't march, is it just canceled or do you get a panic token.

mavros you never want all alone or he wounds himself.

threshers are neat. If enemy has two panic tokens you get to reroll both dice right?

200pts of each faction is my goal too. I intend to be a demo guy so i want all the factions, different units rather than proper lists.
Otherwise i'd probably have just bought like 6 Reanimates expansions, since both the general use of Reanimates and Maro kinda demand a lot of trays.

Uthuk are probably higher because their starter hero is 40pts naked. I imagine the next hero they get wont be as expensive, you could probably sub that one in to do all 100pt skirmishes.

Also, the way the Threshers are written the reroll is only an "if" statement. If there is a panic token, reroll 1 die. Regardless of how many panic tokens are there, it only goes off once. This game has plenty of 1 or more effects (Surge+?) so they wouldnt get multiple rerolls from multiple panics. Which....is kinda weird but meh any free rerolls are nice.

Edited by Vineheart01
2 minutes ago, Ywingscum said:

the hounds are just awesome. Nice surge ability. The march forward poses lots of questions for me. If your engaged you can't march, is it just canceled or do you get a panic token.

The march is canceled, so you don't take a panic. Actually, since it's not a march, you wouldn't take a panic token anyway.

3 minutes ago, Vineheart01 said:

Uthuk are probably higher because their starter hero is 40pts naked. I imagine the next hero they get wont be as expensive, you could probably sub that one in to do all 100pt skirmishes.

And I WILL most assuredly be buying her anyway!

Just now, Budgernaut said:

And I WILL most assuredly be buying her anyway!

Buying who? <_<

2 hours ago, Tvayumat said:

Buying who? <_<

I'd almost be willing to bet an Uthuk Y'llan Army Expansion that the standalone hero for the Uthuk Y'llan is the blood witch, Malaana. She is the one who sings the Yeron's blood to boiling in the story in the Lore Guide. Also, Malaana and Ravos were villains you had to defeat in the BattleLore: Command app. If you defeated them, you earned them to play in multiplayer.

Edited by Budgernaut
Just now, Budgernaut said:

I'd almost be willing to bet an Uthuk Y'llan Army Expansion that the standalone hero for the Uthuk Y'llan is the blood witch, Malaana. She is the one sings the Yeron's blood to boiling in the story in the Lore Guide. Also, Malaana and Ravos were villains you had to defeat in the BattleLore: Command app. If you defeated them, you earned them to play in multiplayer.

Aaaaaah, I gotcha.

19 minutes ago, Vineheart01 said:

Uthuk are probably higher because their starter hero is 40pts naked.

Well he is mostly naked. What's with the overly violet Buddha anyways? I can see why every enemy starts with a panic token.

The real loser here is Maro. He isn't going to know who to pick now.

So, given the trend from this thread , we should see the Uthuk Y'llan on about October 12. The wait continues! :)

I don't like the huge tongues on the Spined Thresher's mouth claws. All the concept art is great, but the model looks like it can't do much more than slobber on you if it doesn't want to bite it's tongues off.