Three PS 3 Scurrgs - Point cost assumptions ahead

By Jarval, in X-Wing

So, assuming that the PS 3 generic Scurrg with an EPT is 26 points - based on the PS 1 being 24, and Sol Sixxa being 28 for a PS 6 with an EPT slot and pilot ability - this seems you could create a decent missile list with three of them.

PS 3 Generic Scurrg - 26 points
Deadeye - 1 point
Concussion Missiles - 4 points
Extra Munitions - 2 points
Guidance Chips - 0 points
Total: 33 points

Stick Boba Fett as crew on one to make the most of those 3 dice primary weapons giving you crits on your missiles, and it seems a pretty solid 100 points. It's not Deadeye Contracted Scouts, with 1 less Agility and no turret, but that's still quite a punchy alpha strike and a decent follow-up with anything that survives. At 5 hull, 5 shields apiece, it should be reasonably hard to kill one before it gets to shoot.

I suspect if you want to do triple conc missiles doing Viktor, Talonbane and a Black Sun Ace will do it better.

I'd be tempted to drop Extra munitions in favor of an ABT.

I think the squad could work though.

Edited by Jo Jo

Mindlink makes scouts only slightly less effective than deadeye scouts in a group of 3, and when you have a non scout feeding the focus instead of a third scout, such as Fenn, it is basically a wash. They also have their dial which is far better than the scurrg dial, as well as a large base, meaning a wider arc to fire its munitions, and access to the incredibly powerful non-unique salvaged mechs. On top of that, their large base barrel roll, combined with the 1 straights and 1 hards, means they can almost always assure the engagement happens on their terms.

Deadeye has its perks too, as you can determine your target in combat, and having a missile over a torp may mean more consistent full hits (especially nice with the crit added for the scurgg), but the scurrg has a lot to overcome to brush up against what the scout can do.

Edited by Kdubb

If 4 Deadeye Bombers aren't competitive, I don't see this being much better, if at all.

Also, Biggs loves Deadeye.

Edited by defkhan1

What Biggs doesn't love is guidance chipped Crits.

I think the biggest problem is modification. Concussion missiles help, but it is nothing like the R4 Agromech Terror. The concussion mods probably wash with the smaller arc, less board control, and worse mid to late game. I don't see this being amazingly good, probably more benchmark good like quad TLT. You have to a able to beat it, but it won't win much big.

This was not immediately intuitive, but homing missile gives you a 74.828% chance for 4 hits, while concussion only gives a 53.375% chance for 4 hits.

So if you go up to 34 points for two (with extra munitions), you can have the third without extra munitions but boba get crew, and have a have high chance to hit for 4 per missile.

Boba crew will be particularly nice on a Scurrg given the 3 primary weapon and Guidance Chips.

21 minutes ago, Tlfj200 said:

This was not immediately intuitive, but homing missile gives you a 74.828% chance for 4 hits, while concussion only gives a 53.375% chance for 4 hits.

So if you go up to 34 points for two (with extra munitions), you can have the third without extra munitions but boba get crew, and have a have high chance to hit for 4 per missile.

Interesting! I'd assumed the two were roughly equivalent, but that's a bigger difference than I thought...

12 minutes ago, Jarval said:

Interesting! I'd assumed the two were roughly equivalent, but that's a bigger difference than I thought...

It caught us off guard too.

It's purely the cumulative chances of those edge cases like 3+ focus, where you can focus up, versus cons missile can't help you there.

the surprising part is those weird cases add up to a difference of 15%.

i think it's absolutely necessary to rock homing when you can for deadeye versions.