Trying out Jabba

By UberMunchkin, in X-Wing Squad Lists

Hey folks, so I am going to try out Jabba's ability and wanted to solicit some thoughts on the list I'm going to run. I'm going for this I think:

Moralo Eval (46)
YV-666 (34), “Mangler” Cannon (4), Jabba the Hutt (5), Mercenary Copilot (2), Rigged Cargo Chute (1)

Black Sun Soldier (18)
Z-95 Headhunter (13), “Hot Shot” Blaster (3), Vectored Thrusters (2)

Black Sun Soldier (18)
Z-95 Headhunter (13), “Hot Shot” Blaster (3), Vectored Thrusters (2)

Black Sun Soldier (18)
Z-95 Headhunter (13), “Hot Shot” Blaster (3), Vectored Thrusters (2)

I have a lot of experience flying Moralo Eval and I have found the Mangler Cannon to be awesome. The Merc Co-pilot is there to hopefully create some extra range three pain and the rigged cargo chute(s) are there to mess with people following me and hopefully dump some stress on them so the YV can turn away.

The Head Hunters are all identical, Vectored Thrusters gives them more options for moving around the play space and then giving them each a Hot Shot Blaster and having Jabba give it two shots means that hopefully we can blast away with some serious firepower. My only concern is if the Z95s get blown off the board before I get to use them properly.

But, this could be fun.

EDIT: Just to add, I had considered going Glitterstim & Boba Fett Crew on the YV and am as yet undecided on that one.

Edited by UberMunchkin

Drop everything except the naked ships and HSBs and you can drop down to a Slaver and pick up a fourth HSB Z. This will be better.

Merc Copilot in particular is just not worth it. You're already getting one crit at a minimum if you're getting anything, chasing more is a really bad idea compared to, for instance, dropping the Chute even with this build would give you space for Dengar, who makes it much more likely to get that crit in the first place, than Merc which is pretty much the definition of diminishing returns. Why pay two points to get a crit they will probably dodge anyway?

I take your point about Dengar, I actually only have 3 Z95s anyway so I can only field those 3. I have found in the past though that Z95s with Vectored Thrusters can surprise the hell out of someone.

Moralo Eval (46)
YV-666 (34), “Mangler” Cannon (4), Jabba the Hutt (5), Dengar (3)

Black Sun Soldier (18)
Z-95 Headhunter (13), “Hot Shot” Blaster (3), Vectored Thrusters (2)

Black Sun Soldier (18)
Z-95 Headhunter (13), “Hot Shot” Blaster (3), Vectored Thrusters (2)

Black Sun Soldier (18)
Z-95 Headhunter (13), “Hot Shot” Blaster (3), Vectored Thrusters (2)

But, if I do strip it down to the Slaver and Pirates I can add Unkar Plutt for maximum trollage.

Trandoshan Slaver (34)
YV-666 (29), Jabba the Hutt (5)

Binayre Pirate (15)
Z-95 Headhunter (12), “Hot Shot” Blaster (3)

Binayre Pirate (15)
Z-95 Headhunter (12), “Hot Shot” Blaster (3)

Binayre Pirate (15)
Z-95 Headhunter (12), “Hot Shot” Blaster (3)

Unkar Plutt (20)
Quadjumper (17), Ketsu Onyo (1), Spacetug Tractor Array (2)

Lose Ketsu and drop down to a Gunrunner and get a HSB on the Quad or the Slaver. Probably the Slaver, guard that vulnerable rear.

Sounds good. Cheers.