Are there any tricks to defeating the Rey, Finn, Jan Ors Build?

By devotedknight, in X-Wing

Is there any advice on how to defeat the Rey, Finn, Jan Ors Build with Imperials?

Rey — YT-1300 45
Expertise 4
Finn 5
Kanan Jarrus 3
Tactical Jammer 1
Millennium Falcon (TFA) 1
Ship Total: 59
Jan Ors — HWK-290 25
Trick Shot 0
Twin Laser Turret 6
Chewbacca 4
Hull Upgrade 3
Moldy Crow 3
Ship Total: 41

Edited by devotedknight

Set your approach path so that you either:
block the falcons action with one of your ships if you are lower PS
or
hold on to the edge and attack it from the side if you are higher PS

Are there any Imperials builds that would be good?

I like these two squads recently:

Darth Vader — TIE Advanced 29
TIE/x1
Computer
Juke
1
Engine Upgrade 4
Ship Total: 36
The Inquisitor — TIE Advanced Prototype 25
Juke 2
TIE/v1 1
Ship Total: 28
Colonel Vessery — TIE Defender 35
Swarm Leader 3
TIE/x7 -2
Ship Total: 36

or

Darth Vader — TIE Advanced 29
Trick shot
TIE/x1
Computer
1
Engine Upgrade 4
Ship Total: 35
The Inquisitor — TIE Advanced Prototype 25
Juke 2
TIE/v1 1
Ship Total: 28
Kylo Ren — Upsilon-class Shuttle 34
Swarm Leader 3
Collision Detector 0

Ship Total: 37

Edited by tsondaboy

stay out of arc...you are good to go

58 minutes ago, devotedknight said:

Is there any advice on how to defeat the Rey, Finn, Jan Ors Build with Imperials?

You have heard of Kylo Ren Crew right? I used to love flying Rey with various wingmen but had to put her away because my local scene is swimming in Kylo crew. He is a brutal NPE and sucks the fun out of games but you will not find a harder counter to two ship lists.

2 hours ago, MenaceNsobriety said:

You have heard of Kylo Ren Crew right? I used to love flying Rey with various wingmen but had to put her away because my local scene is swimming in Kylo crew. He is a brutal NPE and sucks the fun out of games but you will not find a harder counter to two ship lists.

"Quickdraw" (29) w/ Expertise (4) , Fire-Control System (2) , Lightweight Frame (2) , Special Ops Training (0)

Rear Admiral Chiraneau (46) w/ Veteran Instincts (1) , Gunner (5) , Kylo Ren (3) , Darth Vader (3) , Engine Upgrade (4)

Total: 99

I've never come across a list that a good, old fashioned, table flipping couldn't defeat!

4 hours ago, Anatak12 said:

stay out of arc...you are good to go

Which is easier said than done, but nevertheless key. Rey in a head-to-head pass with a single expensive opponent will break pretty much anything over her knee. Rey caught in a crossfire by a swarm goes down like a sack of salvaged star destroyer junk.

Jan is....actually pretty **** tough. With Chewie plus the hull upgrade you're looking at a 7-hull HWK - essentially the same toughness as a T-70 X-wing. Killing her is a nice-to-have but not exactly critical, because (unlike Rey) you don't get any credit for partial kills, and scary as that extra die is, it's not that bad. The good news is that by taking a tactical jammer, Rey hasn't packed glitterstim and/or countermeasures, so - outside her arc - isn't too hard to hurt.

General rules:

  • You need to have 3 ships minimum. You need to be engaging Rey with at least 2/3 of your squad from outside her arc.
  • If you can tempt Rey into using her speed, you'll find she can leave Jan (who'll be stuck on a HWK's naff greens) behind easily.
  • Spread out and come at Rey from multiple angles.
  • As noted, Kylo Ren is a good way to cripple her; lacking Determination and any multi-shot effects, Blinded Pilot can rob her of her 4-dice-rerolled-super-shot a couple of times, and that can be game-wining.
5 hours ago, tsondaboy said:

Set your approach path so that you either:
block the falcons action with one of your ships if you are lower PS
or
hold on to the edge and attack it from the side if you are higher PS

Rey doesn't need actions.

4 hours ago, Anatak12 said:

stay out of arc...you are good to go

This.

The only way to beat Rey is to make sure you stay out of her arc. Blocking the sloops is key to that, but also turn 0. Exactly how you go about that depends heavily on your list.

5 hours ago, devotedknight said:

Are there any Imperials builds that would be good?

I am 3-0 vs this build using this list:

Quickdraw: Expertise, FCS, Title, LWF

Inquisitor/Omega Leader: (The usual for both)

Backdraft: VI, FCS, Title, LWF

I try to get a ship in behind the HWK (Usually OL or Inky). Try to get the first engagement at R3 to avoid the 6 dice alpha strike. Get your TL's all set up, then go for broke on the HWK or Rey. Either target is fine, as you can beat Rey with 2 ships if you trade 1 for the HWK. You can also go hell for leather and jam QD into range 1 vs Rey and hope to come out on top of the exchange, but that plan can go horribly wrong.

Also, keep a keen eye out for where Rey can sloop. If you can make the engagement happen in a place where she can't make her white sloop, then you can slow roll your SF's past her and light her up with you back arcs while taking minimized fire in return.

3 hours ago, Kehl_Aecea said:

I've never come across a list that a good, old fashioned, table flipping couldn't defeat!

Like playing this guy?

https://youtu.be/mYuF3T7s7XY

Rebel Captive. If Jan shoot first, she can't boost Rey; if Rey shoots first, she can't Expertise.

18 hours ago, spamdex said:

Like playing this guy?

https://youtu.be/mYuF3T7s7XY

Holy crap... it exists!

On 6/26/2017 at 1:46 AM, wurms said:

"Quickdraw" (29) w/ Expertise (4) , Fire-Control System (2) , Lightweight Frame (2) , Special Ops Training (0)

Rear Admiral Chiraneau (46) w/ Veteran Instincts (1) , Gunner (5) , Kylo Ren (3) , Darth Vader (3) , Engine Upgrade (4)

Total: 99

Here we go, nice list, but I have the idea that Kylo and Rebel Captive does a better job against Rey and gives you 3 points to play with...what would you do @wurms if we forced your hand to run Captive? Maybe drop Vader (that's hard to type actually) and Veteran Instincts from RAC and run Ysanne Isard with Trick Shot or Adaptability? Trick Shot saved my bacon in a game a week ago as I rolled all painted damage for the exact number to kill; I flipped the card on the ship at the last minute just for giggles as my friend just purchased Heros of the Resistance and it was laying there on the table and my RAC build was at 100.

On 6/26/2017 at 6:41 AM, Hawkstrike said:

Rebel Captive. If Jan shoot first, she can't boost Rey; if Rey shoots first, she can't Expertise.

Yep, Rebel Captive on RAC vs. a two ship list just does wonderful things to a mini-synergy list, IMO. It kind of keeps RAC alive quite a bit longer too.

Edited by clanofwolves
Just now, clanofwolves said:

Here we go, nice list, but I have the idea that Kylo and Rebel Captive does a better job against Rey and gives you 3 points to play with...what would you do @wurms if we forced your hand to run Captive? Maybe drop Veteran Instincts from RAC and run Ysanne Isard with Trick Shot or Adaptability? Trick Shot saved my bacon in a game a week ago as I rolled all painted damage for the exact number to kill; I flipped the card on the ship at the last minute just for giggles.

Yep, Rebel Captive on RAC vs. a two ship list just does wonderful things to a mini-synergy list, IMO. It kind of keeps RAC alive quite a bit longer too.

Eh, Rey's hyper-accurate 4 or 5 dice will still eat RAC for lunch without the 6th one from Jan. He needs to be out of arc of her to stand a chance.

20 minutes ago, thespaceinvader said:

Eh, Rey's hyper-accurate 4 or 5 dice will still eat RAC for lunch without the 6th one from Jan. He needs to be out of arc of her to stand a chance.

If he's not running vi and engine upgrade he's probably being equipped wrong. That's chirpy's thing, being efficient enough from his pilot ability to just boost on out of dodge.

Yup, that's correct.

But.

Rey has a big arc, and well flown can easily put RAC in the position that he can't get out.

4 minutes ago, thespaceinvader said:

Yup, that's correct.

But.

Rey has a big arc, and well flown can easily put RAC in the position that he can't get out.

Absolutely, RAC really needs to focus hard on using rocks and positioning to not just eat 4-5 damage a turn.

Kylo - Rebel Captive - Double stress (after you survive one round of expertise) - Asaj stress at the beginning of round - EMP Device - OL but that doesn't stop the addition of the dice from Jan - Chopper Pilot - Mara Jade. All of these things can **** it down, I'm sure there are more though.

stress (as other people already said). Even giving one stress will help.

Rebel Captive, Tactician, Snap Tac Rhymer, Flechette Cannon D Vessery

I've been flying Rey since she came out, just shoot her a lot. No matter what tricks they play there is a limit to how much she can evade. Also stress or Omega Leader, expertise Rey is a **** load of useless points against her.

This may be rhetorical, but Dengar Bossk might be a grand build against her and her shenanigans?

When I saw this build I thought that Tacktical Jammer on Rey would add 1 die to HWK TLT, but it does not. so why take that combination? Only to protect the HWK. Maybe change trick shot to that thing that allows you to reroll focus when under stress?

JUST GIT GUD!