SeaScape Diving Suit - The new best in low-cost armor?

By HappyDaze, in Star Wars: Force and Destiny RPG

Disciples of Harmony gives us the SeaScape Diving Suit. It's supposed to be comfortable (Encumbrance 3, so 0 when worn) and it provides Soak 2, Defense 0, and has 2 Hard Points. All this and it has special features for acting as a diving suit. It only costs 400 credits and is Rarity 2. This makes it one of the best low-cost armors in the game, and calls into question why anybody would buy Padded Armor.

Edited by HappyDaze

Because they don't want to look like they are going diving?

In a galaxy with so many different species and cultures, I doubt that the diving suit necessarily stands out all that much. It's not like there are not Skakoans in metal suits and all sorts of people wearing various forms of armor all over the place. Besides, several members of the GIJoe team pulled off wearing wet suits even in the desert, and Star Wars is about as serious as GIJoe.

Reinforced clothing keeping the peace is cheaper (25 credits) and can EASILY be better (e.g. 2 soak, 1 def, 2 hard points, and a special embelishmentn none of which require a triumph) and you can make it with either mechanics (intellect) or survival (cunning), and it can look like "Joe average"'s clothes.

1 minute ago, EliasWindrider said:

Reinforced clothing keeping the peace is cheaper (25 credits) and can EASILY be better (e.g. 2 soak, 1 def, 2 hard points, and a special embelishmentn none of which require a triumph) and you can make it with either mechanics (intellect) or survival (cunning), and it can look like "Joe average"'s clothes.

Only an option if your GM allows the crafting rules to be used. Some, such as myself, see these rules as a jump-the-shark moment in the mechanics of this system.

11 minutes ago, HappyDaze said:

Only an option if your GM allows the crafting rules to be used. Some, such as myself, see these rules as a jump-the-shark moment in the mechanics of this system.

True, but reinforced clothing can't get that out of hand, so even a hesitant gm might allow just that to be crafted, also a deep sea diver is much more likely to encounter sharks :D and at least it's not nuking the fridge :P. The GM is free to disallow any character options, including the deep sea diving suit but the general assumption is that if it's RAW it's allowed until (generalized you) your GM says different.

12 hours ago, HappyDaze said:

Only an option if your GM allows the crafting rules to be used. Some, such as myself, see these rules as a jump-the-shark moment in the mechanics of this system.

If you ban anything better than the diving suit than for sure the diving suit becomes the best armor in the game. But you might as well just ban that as well :P

Just now, SEApocalypse said:

If you ban anything better than the diving suit than for sure the diving suit becomes the best armor in the game. But you might as well just ban that as well :P

I don't ban pieces of gear. I have considered banning the crafting rules.

Crafting rules are a massive exploit - for some things. For example, Grenades.

I dumped a few hundred credits into "crafting" (see making roll after roll until I got Triumphs or 4 Adv) until I got 3 Schematic (reduce crafting diff by 1 each time to min of - simple) effects. I now craft grenades for 35 credits rolling YYYG with boost if my team helps out. Yeah. Stuff dies.

Yeah, to solve (or at least mitigate) that issue, we've limited schematics to a once per template thing. That seems to work really well.

Haven't read the diving suit description but if it's actually a diving suit made for swimming the it has flippers, and is probably all one piece (you can't take off the flippers).

So, if it's really a problem or "exploit" to you, I could see it minimally causing a Setback to any physical check made on land, if not Upgafing the Dif for something like an Athletics check (or Brawl/Melee?), or even losing your free Maneuver for it.

Have you ever tried to walk on land with swim-fins? It's awkward as fuuu...

Also, diving suits are insulated to keep a person warm in cold water. As such, a person wearing one around town is likely to begin sweating heavily, and overheat rather quickly. Not good.

2 hours ago, emsquared said:

Haven't read the diving suit description but if it's actually a diving suit made for swimming the it has flippers, and is probably all one piece (you can't take off the flippers).

So, if it's really a problem or "exploit" to you, I could see it minimally causing a Setback to any physical check made on land, if not Upgafing the Dif for something like an Athletics check (or Brawl/Melee?), or even losing your free Maneuver for it.

Have you ever tried to walk on land with swim-fins? It's awkward as fuuu...

That would work. Or treat all land terrain as Difficult as long as the flippers are still on.

On 6/25/2017 at 4:57 PM, HappyDaze said:

Disciples of Harmony gives us the SeaScape Diving Suit. It's supposed to be comfortable (Encumbrance 3, so 0 when worn) and it provides Soak 2, Defense 0, and has 2 Hard Points. All this and it has special features for acting as a diving suit. It only costs 400 credits and is Rarity 2. This makes it one of the best low-cost armors in the game, and calls into question why anybody would buy Padded Armor.

Or it could be part of an elaborate scheme to Charm some NPC...