Newbie question re: LoS

By Garthbo, in Descent: Journeys in the Dark

Hey all -

I was reading through a LoS example in one of the rule books and scratching my head - it made no sense.

Then, it occurred to me that I was "reading" the tiles too literally.

In the attached image, I'd assumed that the corner that the red arrow points to is blocked as the wall clearly protrudes into the space..

But, in that example I read, LoS *had* to pass through that corner.

So, my question - is the that space pointed to considered an "open" space with all 4 corners available to trace to/from?

Ditto the corridor squares - are they counted as being "entirely open" (you ignore the wall art that crowds in on one edge)?

Thanks in advance!

Garthbo

Open space? - small.jpeg

Edited by Garthbo

Widow Tarha has LOS to the flesh moulder. The art of the black corner is no different in practice than if say, diagonally between Tarha and the flesh moulder there were an obstacle space.

AS for those little pieces of map edge you sometimes find at the joining of tiles, you should read my guide to range and LOS on boardgamegeek in the files section. If you can't find it I'll post a link.

Zaltyre -

Thanks for the clarification!

Actually, I *have* read your guide on LoS but my stumbling point had to do with the artwork on the tiles. I thought that the edging & corner wall art blocked LoS but I now realize that it's ignored & the spaces count as open.

Thanks again!

- Garthbo

1 hour ago, Garthbo said:

Zaltyre -

Actually, I *have* read your guide on LoS but my stumbling point had to do with the artwork on the tiles. I thought that the edging & corner wall art blocked LoS but I now realize that it's ignored & the spaces count as open.

What specifically did you find confusing? Please let me know (here or PM) if you have feedback for the guide, I'd very much appreciate it.

Zaltyre -

Well, your guide is very clear regarding how LoS works between spaces.

My issue was how to view those spaces on the tiles - basically, how to treat spaces that have artwork that seems to block LoS. In my original attached graphic, I called out a corner square. The artwork *clearly* shows that the lower-left corner is blocked by stone so I assumed that LoS couldn't pass through that corner which meant that Widow Tarha would *not* have LOS to the flesh moulder. Pardon me if you address that in your guide - I didn't see anything concerning this.

Since that post, I've seen more examples and now realize that the artwork does *not* affect LoS - that called-out space is treated as totally clear; also, tiles with wall artwork are treated as completely open, as well.

So, really don't have a question at this point - I just wanted confirmation of my conclusions re: tile artwork & LoS.

Again, thanks for your clarifications & for writing that guide,

- Garthbo

Thanks for the feedback. I'm in the process of revising the guide, I'll make sure to look at the artwork issue and be sure it's clear.

Zaltrye -

I do have an additional question re: LoS.

In your guide, on page 9 , diagram# 16...

In the upper-left diagram there's no LoS from A to B although they share a corner. But... in the three other diagrams there *is* LoS. This makes no sense to me. Is this based on an official rules FAQ (or something like it) or is this interpretation based on the rules as written that I missed? Please understand, I'm not asking in a hostile manner - I'm just genuinely puzzled by that rule.

Thanks again,

- Garthbo

Diagram 16 showcases probably the biggest point of confusion with Descent's LOS (and space counting) system.

In most cases, (the other 3 diagrams) that edge of map segment is treated like a corner, so LOS can pass through it straight on or at an angle.

The case of the two squares immediately touching the wall is an exception to the rule. Those two spaces are not adjacent, and they do not have LOS to each other.

That diagram has been fully checked with FFG. It's very much correct, frustrating as that may be.

If it were up to me (my group house ruled it this way for some time) none of the 4 panels of 16 would have LOS.

1 hour ago, Zaltyre said:

Diagram 16 showcases probably the biggest point of confusion with Descent's LOS (and space counting) system.

If it were up to me (my group house ruled it this way for some time) none of the 4 panels of 16 would have LOS.

I hear that - I think my group will do the same.

Another thing we'll be "house ruling" is allowing LoS to corners that are blocked by the targeted figure. That rule is mind-numbingly counter-intuitive! I can sort of understand how the rule came about as the result of the rules as written ...but it's just plain foolish, IMO

- Garthbo

When it comes to Descent LOS, the designers went with relatively simple rules at the cost of realism, and I really respect that. I just wish they drew the line between simple/real in a slightly different place.

Edited by Zaltyre

Well said! I like simple, elegant rules but not to the point of Tom-foolery. ?

On 26/06/2017 at 11:32 PM, Garthbo said:

I hear that - I think my group will do the same.

Another thing we'll be "house ruling" is allowing LoS to corners that are blocked by the targeted figure. That rule is mind-numbingly counter-intuitive! I can sort of understand how the rule came about as the result of the rules as written ...but it's just plain foolish, IMO

- Garthbo

I actually think the ruling where a figure blocks the back corners of its own space make perfect sense - If you view those corners as being the front corners of the subsequent space which, if you were attempting to target it, would view as blocked.