T-65 X-wing Fix. Hear me out based on Fluff

By eagletsi111, in X-Wing

So about 15 years after yavin, a new x-wing T-65D-A1 was introduced. It removed the Astro Slot (Should be no Biggs issue, since you would not be able to take integrated or an Astromech) Now even though this was actually a devious plot by the empire to put bombs inside of their computer and detonate them at a specified time, according to Pilots it made the X-wing much more maneuverable and easier to use computer operations during combat. Luckily the bombs were detected and removed.

So I give you the Title to fix the x-wing

Title: T-65D-A1

Cost 0

T-65 X-wings Only

Remove your Droid slot and add in both R2 Generic Astro Mech and R5 K2 Astro Mech. Gain their abilities, but they do not count as droids and cannot be used as such.

This give the X-wing 2 greens also, and the ability to possible keep a target lock on an enemy they fired at for free.

This is a fix that we have tested before in a campaign and it appears to be pretty solid. The No droid slot is a big loss, you cannot take integrated. However, you earn more maneverability and a kinda system fcs, but based on odds.

OR

Perhaps:

Title: T-65D-A1

Cost 0

T-65 X-wings Only

Remove your Astromech Droid slot, and instead you may purchase 2 Non unique Astromechs, subtracting 1 from each of their costs (minimum of 0). Do not count them as Astromech droids.

This one allows you to be more creative, biggs will still not be that much of a factor and you can create your own unique droid combinations from all the non unique droids out there.

What does everyone think?

Edited by eagletsi111

You could also give the X-Wing a title, which allows it to fly all speed 2 maneuvers as green maneuvers.... like an improved faster and more maneuverable T-65C-A3 or something like that.

But to be honest... all these selfmade "fixes" don't fix anything for me, as my group always plays by the OFFICIAL rules.

Fancy computers are generally the sign of a Systems slot.

With that said, while trading Systems for your Astro slot, and perhaps a couple extra greens, would certainly be interesting... it's hardly a 'fix' if it robs you of the classic Luke+R2D2 kind of combos, some of the most iconic in the game. This makes it more like a TIE Shuttle than a Vaksai, x1, or TIE/D.

Not a terrible idea, but not quite a 'fix', either.

That said, the idea of a title that lets X-wings use astromechs and gurantee their dice rolls could be fun: R5-K6 and R5-D8 suddenly become very interesting looking cards.

Might have to be careful with the wording for M9-G8, but then, that interaction might actually be usable too...

I agree with both you. My only take away, is that it has to be a Astro slot removed, otherwise Biggs rears his ugly head again. this way they can make the fix and not worry about biggs being too powerful.

Luke with R2D2 is still very good, even as he is now. I use him alot he's cheaper than poe and can still be very tanky.

13 hours ago, eagletsi111 said:

So about 15 years after yavin, a new x-wing T-65D-A1 was introduced. It removed the Astro Slot (Should be no Biggs issue, since you would not be able to take integrated or an Astromech) Now even though this was actually a devious plot by the empire to put bombs inside of their computer and detonate them at a specified time, according to Pilots it made the X-wing much more maneuverable and easier to use computer operations during combat. Luckily the bombs were detected and removed.

So I give you the Title to fix the x-wing

Title: T-65D-A1

Cost 0

T-65 X-wings Only

Remove your Droid slot and add in both R2 Generic Astro Mech and R5 K2 Astro Mech. Gain their abilities, but they do not count as droids and cannot be used as such.

This give the X-wing 2 greens also, and the ability to possible keep a target lock on an enemy they fired at for free.

This is a fix that we have tested before in a campaign and it appears to be pretty solid. The No droid slot is a big loss, you cannot take integrated. However, you earn more maneverability and a kinda system fcs, but based on odds.

What does everyone think?

I simplified your idea:

x_wing_miniatures___custom_x_wing_title_

To be honest, if you remove the astromech slot, I'd want it to be a negative points value; if you save 1+ points on the Rookie, it becomes a potential 5-ship unit, like the Khiraxz, Striker, Heavy Scyk and so on. That helps draw some clear water between the T-65 and the tougher, faster T-70.

If you want to give it a bonus of some kind, fair enough, but I'm not sure what.

10 hours ago, eagletsi111 said:

I agree with both you. My only take away, is that it has to be a Astro slot removed, otherwise Biggs rears his ugly head again. this way they can make the fix and not worry about biggs being too powerful.

Luke with R2D2 is still very good, even as he is now. I use him alot he's cheaper than poe and can still be very tanky.

The take-away is that while such a funky ship title would certainly be interesting, it's not going to be the X-wing fix, because it robs so much of what makes an X-wing an X-wing: the cute lil' astromech behind the pilot.

As a sidegrade (which is nessisarily an upgrade in and of itself, balanced against the 'proper' fix card)? Sure, why not.

... but, uh, you do realise you just handed Biggs Sensor Jammer, right? :P He might not live as long, but in doing so he just became a super-Hotshot-Copilot until he dies.

No not a system slot. Read the original post. I purposely made sure not to give him a system slot.

This is the Original:

Title: T-65D-A1

Cost 0

T-65 X-wings Only

Remove your Droid slot and add in both R2 Generic Astro Mech and R5 K2 Astro Mech. Gain their abilities, but they do not count as droids and cannot be used as such.

This give the X-wing 2 greens also, and the ability to possible keep a target lock on an enemy they fired at for free.

OR

Perhaps:

Title: T-65D-A1

Cost 0

T-65 X-wings Only

Remove your Astromech Droid slot, and instead you may purchase 2 Non unique Astromechs, subtracting 1 from each of their costs (minimum of 0).

This one allows you to be more creative, biggs will still not be that much of a factor and you can create your own unique droid combinations from all the non unique droids out there.

We've run X-Wings in Epic games and gave them a Proton Torpedo; it's thematic, it works great. They perform really well as they still get to choose from the Astromechs to put behind the pilots and it basically makes them 4 points cheaper without reducing the cost directly. It works in 100/6 games too.

By the way, beer rules changes Biggs ability by adding the phrase "if he's closer to the attacking ship" as well; now that's thematic!!

27 minutes ago, eagletsi111 said:

Title: T-65D-A1

Cost 0

T-65 X-wings Only

Remove your Droid slot and add in both R2 Generic Astro Mech and R5 K2 Astro Mech. Gain their abilities, but they do not count as droids and cannot be used as such.

This give the X-wing 2 greens also, and the ability to possible keep a target lock on an enemy they fired at for free.

The problem with this is that I can either have:

#1. an X-Wing with R2 Astro and R5-K2 for free

or

#2. an XWing with R2 Astro and Integrated Astro for 1 point more than the first build.

Given the choice, I'd rather have #2, hands down. The extra hit point from IA is well worth the 1 point, and R5-K2's ability isn't that great to begin with.

Edited by Herowannabe

If I were to fix the X-Wing, I would do something with S Foils instead. The generic astromechs are mostly terrible :(

Any fix to the X wing should be maneuvering or boost/barrel roll based. As extra maneuvering options won't make Biggs any better.
Maybe a dual sided card that increased attack dice by 1 but restricted it from doing 3-5 speed maneuvers in Attack Mode, or made k turns white in Closed mode. Flip after you execute a maneuver like the U-Wing

1 hour ago, clanofwolves said:

We've run X-Wings in Epic games and gave them a Proton Torpedo; it's thematic, it works great. They perform really well as they still get to choose from the Astromechs to put behind the pilots and it basically makes them 4 points cheaper without reducing the cost directly. It works in 100/6 games too.

By the way, beer rules changes Biggs ability by adding the phrase "if he's closer to the attacking ship" as well; now that's thematic!!

Adding the torp is a really good idea. Now you have a not so trivial choice between chimps and integrated.

Title: T-65 refit (or whatever fancy name you want to give it)

Cost 0

T-65 X-wings Only (not sure how you'd word this)

If the pilot is PS4 or lower, reduce your value by 2. If the pilot is PS5 or higher, reduce your value by 1

Could even add something to reduce torps by 1 or 2 points to make them viable, or give them an extra munitions token for free.

The T-65 does not need re-positioning, that's just going down the line of making everything the same. From my experience they just need to be a bit cheaper, across the board.

Higher PS pilots generally have great abilities so a 1 point reduction seems fair to me.

Does this affect Biggs? I don't think so he still does the same job.

Edited by BCooper85
38 minutes ago, BCooper85 said:

Title: T-65 refit (or whatever fancy name you want to give it)

Cost 0

T-65 X-wings Only (not sure how you'd word this)

If the pilot is PS4 or lower, reduce your value by 2. If the pilot is PS5 or higher, reduce your value by 1

Could even add something to reduce torps by 1 or 2 points to make them viable, or give them an extra munitions token for free.

The T-65 does not need re-positioning, that's just going down the line of making everything the same. From my experience they just need to be a bit cheaper, across the board.

Higher PS pilots generally have great abilities so a 1 point reduction seems fair to me.

Does this affect Biggs? I don't think so he still does the same job.

No man, this needs to be free; the free torp sans extra munitions fixes them; they have a nice one shot alpha that makes them have more teeth. They don't need to fly like TIE fighters, nor be less expensive although the torpedo is free and becomes an auto-include. Heck, that makes a group of three really solid T-65s save 12 points....it's great! and not OP.

Effecting Biggs doesn't matter with a T-65 buff; he needs and will be getting a nerf via FAQ 4.3.4 as soon as the Wookie Gunship approaches stores I'm betting. I really like our mod to him as it makes logical and thematic sense and I would rather fly him with it than the busted way it is. We have die-hard Rebel players in our tight group who came up with it, so it's not just Imperial or Scum bluster. If Biggs wants to draw their fire as he did in the movies, he has to get out there and be the target as he did in cannon, not hide like a scared little bunny at long range. He was no coward. That's so very anti Biggs character. It's sad actually.

FFG will not "fix" the T65 by removing the droid socket, regardless of what replaces it. Won't happen.

The Biggs fix should be though that when an attacker measures range through Biggs, Biggs may choose to become the target of the attack. Then you can buff the T65 all you want, and Biggs has to be flown in a way where he actually is placed in the line of fire literally. He's a small based ship, so won't be able to block for everyone.

Edited by Joe Censored
5 hours ago, Herowannabe said:

The problem with this is that I can either have:

#1. an X-Wing with R2 Astro and R5-K2 for free

or

#2. an XWing with R2 Astro and Integrated Astro for 1 point more than the first build.

Given the choice, I'd rather have #2, hands down. The extra hit point from IA is well worth the 1 point, and R5-K2's ability isn't that great to begin with.

Not sure I understand what you mean. In both cases the droid slot goes, so you cannot use Integrated on either. You just get to use the cards. Choice 2 allows you more selective creation and combos, but you still don't get integrated

4 hours ago, AngryAlbatross said:

If I were to fix the X-Wing, I would do something with S Foils instead. The generic astromechs are mostly terrible :(

Any fix to the X wing should be maneuvering or boost/barrel roll based. As extra maneuvering options won't make Biggs any better.
Maybe a dual sided card that increased attack dice by 1 but restricted it from doing 3-5 speed maneuvers in Attack Mode, or made k turns white in Closed mode. Flip after you execute a maneuver like the U-Wing

My only problem with this fix, is that s-foils only stopped X-wing from shooting in early versions. After the first version this was no long an issue.

It's doesn't make sense for the Fluff of the ship.

3 hours ago, Joe Censored said:

FFG will not "fix" the T65 by removing the droid socket, regardless of what replaces it. Won't happen.

The Biggs fix should be though that when an attacker measures range through Biggs, Biggs may choose to become the target of the attack. Then you can buff the T65 all you want, and Biggs has to be flown in a way where he actually is placed in the line of fire literally. He's a small based ship, so won't be able to block for everyone.

You sir are brilliant.

Edited by clanofwolves
2 hours ago, eagletsi111 said:

Not sure I understand what you mean. In both cases the droid slot goes, so you cannot use Integrated on either. You just get to use the cards. Choice 2 allows you more selective creation and combos, but you still don't get integrated

I was referring specifically to the first "fix" you suggested: replacing the Astro slot with R2 astromech and R5-K2. In my opinion that is worse than simply keeping things the way they are now. In other words, it doesn't actually fix anything.

1 hour ago, Herowannabe said:

I was referring specifically to the first "fix" you suggested: replacing the Astro slot with R2 astromech and R5-K2. In my opinion that is worse than simply keeping things the way they are now. In other words, it doesn't actually fix anything.

Interesting, so you don't think having all 2 maneuvers green and the ability to possibly maintain a target lock for free is better then we have now. I guess no fix is better then, hmm.

2 hours ago, eagletsi111 said:

Interesting, so you don't think having all 2 maneuvers green and the ability to possibly maintain a target lock for free is better then we have now. I guess no fix is better then, hmm.

Like I said, I'd rather have all my 1-2 maneuvers be green and have integrated astromech. The ability to discard my astromech to discard a damage card is better than a 37.5% chance of keeping a target lock that I just spent.

Really, I don't think the X-Wing is in need of fixing NEARLY as much as everyone seems to think it does. It's got a decent attack rating, its reasonably survivable for its points (with IA), and there's nothing wrong with its dial. It's a decently solid ship- as has been shown by people doing reasonably well with it in store championships (those that are brave and skilled enough to bring X-Wings, anyway).

The problem is that while it's an okay ship, it's ONLY an okay ship. In a meta that is dominated by exceptional ships and pilots, ships/pilots that are only "okay" are going to struggle.

12 hours ago, eagletsi111 said:

No not a system slot. Read the original post. I purposely made sure not to give him a system slot.

This is the Original:

Title: T-65D-A1

Cost 0

T-65 X-wings Only

Remove your Droid slot and add in both R2 Generic Astro Mech and R5 K2 Astro Mech. Gain their abilities, but they do not count as droids and cannot be used as such.

This give the X-wing 2 greens also, and the ability to possible keep a target lock on an enemy they fired at for free.

OR

Perhaps:

Title: T-65D-A1

Cost 0

T-65 X-wings Only

Remove your Astromech Droid slot, and instead you may purchase 2 Non unique Astromechs, subtracting 1 from each of their costs (minimum of 0).

This one allows you to be more creative, biggs will still not be that much of a factor and you can create your own unique droid combinations from all the non unique droids out there.

Fancy computer tech is Sensors slots in this game.

Jamming multiple astromech abilities into a single upgrade card is not an effective way to represent the alternative.

No more X-Wing fix threads please.

Integrated Astromech, Force Awakens Core Set, Vectored Thrusters and Medium Transport pilots and astromechs ARE the X-Wing fixes.

1 hour ago, Shadow345 said:

No more X-Wing fix threads please.

Integrated Astromech, Force Awakens Core Set, Vectored Thrusters and Medium Transport pilots and astromechs ARE the X-Wing fixes.

I totally missed the xwing fix in my FA core set, and the "xwing only" header on VT. You think mine were lacking some material / misprinted ?!

1 hour ago, Shadow345 said:

No more X-Wing fix threads please.

Integrated Astromech, Force Awakens Core Set, Vectored Thrusters and Medium Transport pilots and astromechs ARE the X-Wing fixes.

If they're fixes, they're pretty terrible fixes.