So about 15 years after yavin, a new x-wing T-65D-A1 was introduced. It removed the Astro Slot (Should be no Biggs issue, since you would not be able to take integrated or an Astromech) Now even though this was actually a devious plot by the empire to put bombs inside of their computer and detonate them at a specified time, according to Pilots it made the X-wing much more maneuverable and easier to use computer operations during combat. Luckily the bombs were detected and removed.
So I give you the Title to fix the x-wing
Title: T-65D-A1
Cost 0
T-65 X-wings Only
Remove your Droid slot and add in both R2 Generic Astro Mech and R5 K2 Astro Mech. Gain their abilities, but they do not count as droids and cannot be used as such.
This give the X-wing 2 greens also, and the ability to possible keep a target lock on an enemy they fired at for free.
This is a fix that we have tested before in a campaign and it appears to be pretty solid. The No droid slot is a big loss, you cannot take integrated. However, you earn more maneverability and a kinda system fcs, but based on odds.
OR
Perhaps:
Title: T-65D-A1
Cost 0
T-65 X-wings Only
Remove your Astromech Droid slot, and instead you may purchase 2 Non unique Astromechs, subtracting 1 from each of their costs (minimum of 0). Do not count them as Astromech droids.
This one allows you to be more creative, biggs will still not be that much of a factor and you can create your own unique droid combinations from all the non unique droids out there.
What does everyone think?
Edited by eagletsi111