2 hours ago, MajorJuggler said:
In general this principle does apply (more on that below), but there is an extremely limited set of archetypes that are even capable of competing with the top lists. With the exception of advanced SLAM bombers, nothing really hard counters anything else, so the cyclical paper-rock-scissors dynamic that you describe largely does not exist.
Sorry for getting out of order.
The RPS model was referencing the early days. The game is sufficiently advanced at this point and that model no longer applies.
That answers will develop requires time, more than is present in one wave release. It also requires an even larger pool of resources to draw from.