FFG is out of ship ideas ?

By Cubanboy, in X-Wing

Can I ask why a lot of people think FFG is out of ship ideas?

I honestly don't understand this line of thought. Disney currently has so much Star Wars in the pipe line with content on the way, with ep8/ep9, with rebels, the prequels, video games, tv shows, concept ideas for ships that did not happen which could not even to say there are ships that are still in the Legends along with different models.

I don't want to sound crass but I don't think there is a lack of ideas and things still to come, I am crazy or off in left field, thoughts.

Edited by Cubanboy

They aren't even close to out of ideas, they haven't even made the Imp Gunboat yet...just thought I'd get that out of the way. :)

I guess it's only because of the similarity between ships that is inherent due to the simplicity of the game mechanics

like the Aggressor feels very familiar because it doesn't technically do anything that other ships havn't done before, not counting Kestal's pilot ability, even if the dial (presumably) and innate barrel-roll and faction promises an innately different experience relative to other TLTs. Hell even the green dice (which I hate) with LWF theoretically alters their playstyle by making them more durable when they have defensive modifiers ala focus (though in practice, you're probably ****** either way) whereas that would make very little difference on a 1 agi Y

even the SCURRG isn't technically all that interesting until you factor in the named pilot abilities and what they do to change up the bomb game. The generic SCURRGs don't really do anything unique apart from combining a system + salvaged upgrade slot, which currently Nym does best anyway because of his interaction with "Genius"

Edited by ficklegreendice

When they've made the Gunboat I'll be happy, the dregs they're scraping up at the mo are just dull.

not out of ideas until Our Lord and Savior the Assault Gunboat, All Praise Be Unto Him is released

I personally would have preferred if they stuck with movie only lore, but that's me, as I don't really care for any expanded universe stuff as a fan.

Having said, that, I knew it was going to happen. What's weird is that it isn't as if the ships come from one expanded universe lore, they come as a stew of various universes. Like seriously, the Z-95? That thing needed to die a long time ago imo :)

Sticking with the movies would have given them more options now, but only because The Force Awakens and Rogue One have rekindled the IP in a way people were hoping would happen, but were frankly worried about (with good reason...Phantom Menace!)

Now, there's no shortage. There never was either with all the lore delving...and given some of the ships pulled, apparently we can go anywhere that says Star Wars to get a ship. Me? How about a Christmas Special Ewok for a crew member? (No, that was not an idea. That was not even remotely serious. PLEASE DON'T!)

The ever expanding universe is more of a rules problem issue, anyway. I can live with yet another infinite panel or round hull TIE fighter, I suppose, even if I won't buy it for myself. Let's also remember to do the entire alphabet for the rebels, mkay? Be sure to include ways to tell a W-Wing from an M-Wing ;)

They havent yet run out of ships, but they likely will eventually. FFG, despite their slow release pace, are making rules for ships faster then new ships are added to the star wars universe via the primary source(Disney).

There is a decent backlog of ships they have not used, but it will run out eventually.

In terms of actual rule design. That might be a corner they paint themselves into far sooner.

There are 4 basic stats for ships. Attack, agility, hull, and shields.

Attack is pretty much capped at 4, with 3 being more common. Before mods of course.

Agility seems to be capped at 3 as a baseline.

These two above stats seem to be where limitations are happening. With only a 3-4 dice possible variation, and as many ships as there are, it's pretty much impossible to not have some duplication. Which means in terms of game design, they are becoming limited.

In my opinion, they should probably take a clue from armada. Have multiple types of attack, and defense, dice for more variation.

Edited by BadMotivator
2 hours ago, KelRiever said:

I personally would have preferred if they stuck with movie only lore, but that's me, as I don't really care for any expanded universe stuff as a fan.

Having said, that, I knew it was going to happen. What's weird is that it isn't as if the ships come from one expanded universe lore, they come as a stew of various universes. Like seriously, the Z-95? That thing needed to die a long time ago imo :)

Sticking with the movies would have given them more options now, but only because The Force Awakens and Rogue One have rekindled the IP in a way people were hoping would happen, but were frankly worried about (with good reason...Phantom Menace!)

Now, there's no shortage. There never was either with all the lore delving...and given some of the ships pulled, apparently we can go anywhere that says Star Wars to get a ship. Me? How about a Christmas Special Ewok for a crew member? (No, that was not an idea. That was not even remotely serious. PLEASE DON'T!)

The ever expanding universe is more of a rules problem issue, anyway. I can live with yet another infinite panel or round hull TIE fighter, I suppose, even if I won't buy it for myself. Let's also remember to do the entire alphabet for the rebels, mkay? Be sure to include ways to tell a W-Wing from an M-Wing ;)

I'm not sure how sticking to the movies would "have given them more options" given that by definition, more content = more content...

I couldn't really understand the rest of that ramble honestly - and considering we have A,B,X,Y,E,K,U wings - and 5/7 of those are from movies ;) so your argument doesn't even hold, judging by the last paragraph.

Okay I thought it was obvious but I was joking with the last paragraph

They have 3 movies and a 6-season tv show virtually untapped yet.

So no they are far from being out of ship ideas.

4 hours ago, Cubanboy said:

Can I ask why a lot of people think FFG is out of ship ideas?

Can't say I've seen anyone say that Cuban, let alone "a lot" of people.

4 hours ago, Cubanboy said:

Can I ask why a lot of people think FFG is out of ship ideas?

I honestly don't understand this line of thought. Disney currently has so much Star Wars in the pipe line with content on the way, with ep8/ep9, with rebels, the prequels, video games, tv shows, concept ideas for ships that did not happen which could not even to say there are ships that are still in the Legends along with different models.

I don't want to sound crass but I don't think there is a lack of ideas and things still to come, I am crazy or off in left field, thoughts.

Which "lot of people" are you talking about?

6 minutes ago, boomaster said:

Which "lot of people" are you talking about?

Top men.

I mean, people usually make this complaint after a wave is announced and they don't care.

Rebel ships is debatably the only region where FFG is fairly narrow, there's loads of untapped content from Star Wars Galaxies and older flight sims for Imperials and Scum which often utilized ships already in the fiction for the rebellion, and even then as the "protagonist" faction, new content will be supplying Rebels for years to come (though some people may be annoyed that some of that will involve many large base PWTs). People who say "FFG is running out of ships" may or may not be the "ships aren't iconic" talkers - while obviously there may be some merit to "only ships on screen" (though that expands as Star Wars Rebels goes on) design, that has a strong limitation in favor of Rebels originally which is why you have stuff like Galaxies adding ships like the TIE Aggressor and TIE Oppressor to balance out factions because it's not PVP balanced if only Rebel players have a two-seat ship with a turret.

As an avid reader and older school Star Wars game player (and also, avid runner of the RPGs by FFG) I think they have plenty of wiggle room left and just because you don't like a ship design or don't recognize it doesn't mean it's not a good choice for the game and won't appeal to some people. And FFG has some wiggle room from the RPGs too.

Things aren't really running low until you see AD-1S Modular Fighter, Tallanx-class Stealth Fighter or an ARC-40b (which I think was designed off a LEGO kit)

EDIT: BTW, the on-screen rule hits more than you'd think sometime. The YT-2400 has been in top level canon since the Special Editions.

Edited by UnitOmega
1 hour ago, FTS Gecko said:

Can't say I've seen anyone say that Cuban, let alone "a lot" of people.

I have heard this a couple of times from different persons and was listening to OCX today, the topic came up in the beginning of the show which is what got me thinking today.

Edited by Cubanboy

To the OP: hardly.

They come up with new ships with every wave, even thought every one since a like 2 or 3 is called scraping the bootom of the barrel.

While the design space is quite confined when it comes to base stats and dials (especially if you cross off the ones noone wants, like B, Hwk or Lambda), they do add some interesting new pilot abilities.

That, and upgrades which explore new possibilities. If I was to ***** about anything, that'd be the nature of the printed medium - being non adjustable to incorporate material over the old releases. Unlike online game, you can't fix some of the old expansions by simply amending the numbers (deploy cost included). They have to physically release new stuff with titles and upgrades applicable to the subject ship, to make it shine through the power creep again. Not happy about it, but the recent Scum Ace pack gives me some hope for revival of the outdated/DoA ships.

Please........

There is a new Han Solo movie coming out. I am sure we will get a Millennium Falcon finally! :rolleyes:

I think the problem many are complaining about, is that FFG is releasing more obscure ships while ignoring ships that are well known to star wars fans. Such as the Gunboat. Not that FFG is out of ideas!

3 hours ago, Mep said:

Please........

There is a new Han Solo movie coming out. I am sure we will get a Millennium Falcon finally! :rolleyes:

Been wait'n for The Lando Bling version...

:lol:

11 hours ago, Cubanboy said:

Can I ask why a lot of people think FFG is out of ship ideas?

Ships they got; ideas for play seem lacking. The most creative idea in Wave XI is Minefield Mapper, the rest is moving abilities around.

IMHO, they need to really breathe some life into Epic play as a well-supported format to keep dining room play alive.

6 hours ago, Mep said:

Please........

There is a new Han Solo movie coming out. I am sure we will get a Millennium Falcon finally! :rolleyes:

With an octagonal radar dish!

6 hours ago, ABXY said:

With an octagonal radar dish!

This is true. With so many radar dish possibilities they will never run out of ideas.

And I am sorry, the gunboat is obscure at this point. Pulling something out of one of the cartoons or a resent comic is less obscure than a 20 year old video game, no matter how cool that game was, 20 years ago. They seem more willing to use stuff from Star Wars Galaxies. I guess more people played that than TIE Fighter.

They're not out of Star Wars ships to make, but they're pretty much out of design space.

Quote

They seem more willing to use stuff from Star Wars Galaxies. I guess more people played that than TIE Fighter.

I think it's more a case that pretty much the only thing not used from TIE fighter series so far is the Assault Gunboat and the TIE experimentals. Galaxies has always been a source for them (the Scyk and Khiraxz, and a lot of named TIE/x1 pilots, for example).

That said, I'd like to see the assault gunboat (which has popped up in both the card game and RPGs, so keep the faith) and - where I'm much more of a minority - the TIE Bizzaro. We've had reinforce and co-ordinate brought through from epic - would it be too bad to have a hardpoint-equipped ship?

4 hours ago, SOTL said:

They're not out of Star Wars ships to make, but they're pretty much out of design space.

They are out of design space if they limit themselves to 100/6. This game has lots of places to develop into past Starfighter Blood Bowl.