Your Favorite Alternate Rules, Scenarios, and Game Types

By Celestial Lizards, in X-Wing

This is a thread for all ideas to make casual more interesting and fun. :P

I want to try a 200 point game where we can use fanmade cards like the ones @Odanan makes, as long as they are balanced.

I love the official missions. My favorite so far is Mission 12: Bounty Hunt (comes in IG-2000 expansion) because it is a three-way and adds a little bit of diplomacy to the game.

Heroes of the Aturi Cluster, Heroes of the Aturi Cluster, and.... Heroes of the Aturi Cluster.

@heychadwick 's Punisher Mission

@Babaganoosh 's Grayskull Base Narrative Missions

MajorJuggler has made a lot of progress working on a set of house rules for X-wing. Should be very interesting when he releases them

7 minutes ago, Babaganoosh said:

MajorJuggler has made a lot of progress working on a set of house rules for X-wing. Should be very interesting when he releases them

Prolly be like what I have been doing... but with more MATH!

:lol:

My friends and I run with a +50% rule for our games (150 standard, 450 Epic... I know, I know, we'll probably dial it down to 350, but I got outvoted on this). Once we get a few Epic games in, I have a RPG-esque campaign plotted out in my head where both sides (easily modified to accommodate all 3 factions) are fighting over an abandoned Nebulon-B with branching story/missions depending on who wins.

The Junkyard variant (damage deck replaced with upgrade cards) in a casual furball.

Lengthy, but easily understood, and inventive. Try it before you judge...

Distinct Rule no duplicate ship models, pilot cards, upgrade cards, or unique names.

Each player makes a deck of
7 Unique Pilots, 20 total upgrade cards--no more than 4 of any category of upgrade
You may choose to stop drawing pilots or upgrades at any time. All pilots must draw their upgrades from action bar eligible categories.
Alternate draws to a minimum of 80 points worth of pilot squadron value. If you draw over 100 points worth of pilots, discard the lowest point pilot card you have face up (including the drawn card) in ascending order until you are below 100. Tie value pilot cards are selected by the opponent.
Alternate draw 1 upgrade card per pilot in order of choice.
If you draw over 100 points value of total squadron, discard the lowest point upgrade card you have face up (including the drawn card) in ascending order until you are below 100. Tie value upgrade cards are selected by the opponent.
Drawing player may elect to pass once on a drawn card. If passing on an upgrade, drawing player must draw from another category for that pilot.
Rival player may elect to veto a drawn card of his opponent's once. Drawing player may draw a new card from any category for that pilot.
INCOMPATIBLE UPGRADES- If a drawn upgrade is incompatible with a pilot / ship, discard that upgrade card. Draw another card from another category for that pilot. If that card is also incompatible, no further card is drawn for that pilot for that turn. Proceed to the next pilot.
Edited by Cloaker
edit

Mario kart is awesome, kessel run style is also awesome (Mario kart style drag race with large ships only)

Aturi cluster

Even something like escalation tournament rules are great fun to play with.

I also have fun with @Cubanboy's idea of using 20 asteroids on the table during a match.

There is "only Generics" or "no one above PS 6".

Ground based Terrain -
It's the best!


We roll with the following rule - Treat it like a ship collision, except - you are dealt 1 face up damage card. Not going all the way through one will mean you'll suffer 2 crits, through shields and probably explode if you are a small ship. Huge obstacles cannot be destroyed - Dash rendar pilot is "FAQd - Dash's text should read, regular obstacles - Dash cannot ignore huge obstacles"

16387863_10154898749113771_6561620397521
18699942_10158641420460316_1586908776565

12 hours ago, Biff said:

@heychadwick 's Punisher Mission

@Babaganoosh 's Grayskull Base Narrative Missions

Where are the greyskull missions? I've listened to the audio dramas and would love to play the scenarios but no gencon for me

The idea I am kicking around is the following,

Place as many asteroids on the table, they are at least 1 range away from each other. Now everyone gets the same ship ether arcs or tie sf (front and back Arc) with a reusable sem torp.

The way this works is if you hit an asteroid your opponent gets a point. If someone blows up an asteroid and your hit they get 2 points.

You play until you get to 20, or play where you lose one hp per rock and 2 per torp.

Edited by Cubanboy
3 hours ago, darkevans said:

Where are the greyskull missions? I've listened to the audio dramas and would love to play the scenarios but no gencon for me

If you go to the Gencon event page there is a link to the mission packet. I'd link you but I'm on a phone now. Search by shuttle tydirium and you should be able to find it

Standard game but with 150 points. Really opens up the options for either multiple fully loaded aces, or large squadrons of inexpensive ships. Doesn't take significantly more time to play than standard. I personally would like to see standard tournament switch to 150 points, as I think it would open up the field to allowing more of the neglected ships to come back like B wings and T65's.

Edited by Joe Censored

Mario Kart for sure. Just more racing and a little less Marioing is our preference.

3 way standard game with the limits being small ships only, and a 66 point cap per player.

I want an X-Wing and D&D tie-in.

38 minutes ago, Celestial Lizards said:

I want an X-Wing and D&D tie-in.

Ricky 'Kelvin Tiberius' white of the scum and villainy podcast is running a wraith squadron themed x wing / rpg hybrid soon

2 minutes ago, Babaganoosh said:

Ricky 'Kelvin Tiberius' white of the scum and villainy podcast is running a wraith squadron themed x wing / rpg hybrid soon

I thought it would be cool to do somethin like an assault on Imdaar Alpha, TIE Phantoms and all.

The Political Escort mission.

I'm working on an X-wing scale Battle of Scarif 3-part Scenario:

Mission 1: Probe the Shield

Playmats: Custom Scarif playmat (with shield gate) + FFG Starfield playmat

Obstacles: 2 Titanium Series Zeta cargo shuttles and 2 3D proximity mines

Rebel forces:

3D printed Nebulon-B Frigate, GR-75, Ghost, 6 X-wings, 2 Y-wings and a U-wing

Imperial forces:

Titanium Series Krennic shuttle, 8 TIEs and 4 Strikers

Shield Gate with 6 turbolasers (50 total HP)

Sheild Gate spawns Academy Pilot each round

Krennic spawns Academy Pilot each round (ARE WE BLIND?! DEPLOY THE GARRISON!)

Objectives: Rebels - do 50 points of damage to shield gate to go to second mission

Imperials - whittle Rebel forces for later rounds

Mission 2: I Have an Idea

Playmats: Custom scarif playmat + FFG Starfield playmat

Obstacles - Imperial Raider, 2 Zeta shuttle cargo pods (shuttles dumped them and ran at start of battle), wrecked TIE fighter and a wrecked X-wing

Rebel forces: 3D printed CR-12 Thranta Corvette (Hammerhead stand-in)

Imperial forces - 8 TIEs

Objectives: Rebels must dart across the mat and use the "Hammerhead" to physically push the Raider into a laminated ISD token. The CR-12 has a "Lightmaker" title card that allows it to push capital ships.

Imperials must disable or destroy the "Hammerhead"

Mission 3: Hope

Playmats: Custom Scarif mat + FFG Death Star Assault mat (Yavin and Yavin IV will be covered by a laminated Profundity token), destroyed shield gate will be covered by laminated pieces of the destroyed ISDs

Obstacles: Custom designed GR-75 wreck made to look like the one that struck the Devastator in the Rogue One film (this will be placed just off the bow of a laminated ISD token), wrecked TIE fighter and a wrecked X-wing

Rebel forces: Tantive IV + everything that survived Mission 1 with same stats they finished the mission with

Imperial forces: Imperials Raider (Devastator stand-in), Lambda shuttle, 2 TIE shuttles (bombers), 2 Black Squadron TIEs

Objectives: Rebels - Tantive IV must travel across the mat to hyperspace out

Imperials - disable or destroy the Tantive IV

Edited by weisguy119