Can the game be fixed?

By RufusDaMan, in X-Wing

It needs a reboot to really be fixed. It's been going downhill since Wave 4...but I still love to play.

I like that that you brought up ordnance. It's the ultimate expression of what's wrong with the PS system (not that it's entirely bad, but it's got some issues to be sure). Move last, pop a ship Round 1, guaranteed.

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6 hours ago, GreenDragoon said:

Bomb-Ordnance is currently a problem, but can rather easily be fixed. All we need is an autothruster for bombs. My favorite idea is, similar to the flares above, that you can spend a ressource to negate a bomb. Here I'd go with something where the defender can - mechanically - take a weapon-disabled token because he "shoots" the bomb that turn. Maybe roll red dice to reduce the damage by that many hits? Maybe roll green dice? Maybe complete negation? I don't know, the details would have to be tested.

I like the idea of a "auto-thrusters for bombs" upgrade. My take on it it would be "When suffering damage from a detonating bomb you may receive one weapons disabled token to roll defense dice against bomb damage as if it were a normal attack." Then put a limit on it, maybe small ship only, or limit it to total hull of 3 or less, or ships without shields only, so only ships that are susceptible to bomb damage can take it.

Thrusters for bombs would not work

You DO NOT want specific counter upgrades because theyll just make the game matchup dependent

Youd need something like (once per round, when you receive a facedown damage card, you may immediately discard it). I.e damage cancellation that works independently of attacks

Balance around other defendive techs, possibly having to spend a token of some sort (or "you cannot be assigned evade tokens" or "you may not spend focus while defending"), TIE only; done

Heavyweight frame

Edited by ficklegreendice
5 minutes ago, ficklegreendice said:

Thrusters for bombs would not work

You DO NOT want specific counter upgrades because theyll just make the game matchup dependent

Youd need something like (once per round, when you receive a facedown damage card, you may immediately discard it). I.e damage cancellation that works independently of attacks

Balance around other defendive techs, possibly having to spend a token of some sort (or "you cannot be assigned evade tokens" or "you may not spend focus while defending"), TIE only; done

Heavyweight frame

So basically evade tokens shall work against bombs?

15 minutes ago, SEApocalypse said:

So basically evade tokens shall work against bombs?

Myep except you could make it work for ships that cant evade

A gift for every TIE!

Personal pref would be w.e the wording is for changing your dice faces

Note NOT modifying results, just specifically change dice faces so no stacking with palp, thrusters or focus (or getting juked) but yes to adding evade via token

Edited by ficklegreendice

I would counter most of the sadness over competitive by pointing out casual. I recently played against another guy of similar skill level with 4x T-65 with plasma and Guidance Vs. and Dengar + Kath thing and I managed to win with 2 X-wings left because of early game ordnance. I do think it may be a bit weak, but other times it just feels underestimated. So its not entirely that the balance does not exist, its that no one wants to make "weak" ships work because of the tournament format. My general sentiment is if you want more weird stuff, fly it yourself, and try to make it good. It won't always be great, but 90% of the time it is at least fun.

Give me a break. This game is far from broken. There is a difference between not perfect and broken. I don't know what it is like where you play, but my local meta is far from what you see at the top levels.

Does the game have a meta - sure. If your not at the most competitive levels, it doesn't really matter.

If you are at the most competitive levels then navigating the meta is part of the game.

I've been in this game from the beginning. There is more diversity in list now than there has ever been before. I will admit that a smaller percentage of the available pilots are being played but there are just so many different out there.

You think TLTs, Mind Links, or Sabine Bombs are dominant they don't compare to Howelrunner + 6 TIES, or Fat Han, or Pre-nerf Whisper.

Personally I think the game's tournament scene would benefit from a shake-up. 100/6 has been the only mode played competitively for, what, almost five years now? Meanwhile the casual community has been putting out exciting and innovative ways to play the game on a constant basis.

As others have pointed out, whilst the game is far from perfect and some fixes could and should be made, ultimately the tournament scene will always have and has always had "meta" builds that dominate for a long period of time. Such is the outcome of restricting the game to 100 points and 6 obstacles and refusing to think outside of that design space for 11 development cycles.

Epic, however, is a completely different kettle of fish. Many ships and builds that dominate 100/6 do terribly in Epic games as the firepower of multiple generics and capital ships is too overwhelming for even the jankiest of builds. Personally I think its high-time FFG started supporting Epic and Team Epic at tournaments, from Store Championships all the way up to Worlds. It would revitalise the competitive community and offer an olive branch to players such as myself that are put off by having to play 100/6 to participate in tournaments. It would also offer FFG a different design space to produce new ships and upgrades (maybe even ships that aren't Huge Ships but play best in Epic games.

11 minutes ago, Hrathen said:

Give me a break. This game is far from broken. There is a difference between not perfect and broken. I don't know what it is like where you play, but my local meta is far from what you see at the top levels.

Does the game have a meta - sure. If your not at the most competitive levels, it doesn't really matter.

If you are at the most competitive levels then navigating the meta is part of the game.

I've been in this game from the beginning. There is more diversity in list now than there has ever been before. I will admit that a smaller percentage of the available pilots are being played but there are just so many different out there.

You think TLTs, Mind Links, or Sabine Bombs are dominant they don't compare to Howelrunner + 6 TIES, or Fat Han, or Pre-nerf Whisper.

Agreed.

The meta feels so open right now at least locally, every tournament we do get a few of the top meta lists show up but they don't necessarily win or even place that well. The people at the top of our tournaments are generally the better players not necessarily the top lists. Maybe its because where i am no one goes to worlds (to far and expensive) so the best players are not practicing the same list every time and dominating with the exact same fleet every time. Anyone used to be able to show up with a big fat falcon having not practiced it at all and do well, this is not the case anymore with any list. (the last list i can remember like that was triple jump before the nerfs and even that could be beaten).

50 minutes ago, PremiumGoldLeaderDeluxe said:

Personally I think the game's tournament scene would benefit from a shake-up. 100/6 has been the only mode played competitively for, what, almost five years now? Meanwhile the casual community has been putting out exciting and innovative ways to play the game on a constant basis.

Until the community pushes towards something else, or 100/6 magically becomes unpopular, it will reign supreme with little movement away from it in competitive play. Players complain because the game can always be better, but deep down, 100/6 is a deeply strategic and strong competitive format even when certain ships and upgrades are problematic.