Crazy squadronless Imperial Build

By Visovics, in Star Wars: Armada Fleet Builds

Ok, so it's a crazy idea, any thoughts?

Faction: Galactic Empire
Points: 399/400

Commander: Admiral Screed

Assault Objective: Blockade Run
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 83 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Insidious ( 3 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 76 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 73 total ship cost

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Screed ( 26 points)
- Gunnery Team ( 7 points)
- Reinforced Blast Doors ( 5 points)
- Spinal Armament ( 9 points)
= 167 total ship cost

Card view link

Fleet created with Armada Warlords

No bid. Low deploymemts. Low activations. Non scary objectives.

What stops your opponent picking off one glad at a time?

3 minutes ago, Ginkapo said:

No bid. Low deploymemts. Low activations. Non scary objectives.

What stops your opponent picking off one glad at a time?

Close formation flying was my thought, but probably won't work well. What objectives would be better?

You cant fly close enough to use black dice as a counter threat.....

Station assault and contested outpost.

Succesfully played already:


400/400
Blockade Run
Hyperspace Assault
Solar Corona

153
MC80 Battle Cruiser

-Garm Bel Iblis
-Gunnery team
-SW7
-Engineering team
-Mon Karren

95
MKIIA

-Gunnery team
-ECM

95
MKIIA

-Gunnery team
-ECM

33
GR75 Combat Retrofit

-Slicer tools
-Bright Hope

24
GR75 Medium Transports

-Leia Organa
-Comms Net
-Quantum Storm

JJ is a much better commander for Glads than Screed. It also eliminates the need to use ET on any of them, which gives you 24 points. Pick up a Comms Net, that way you have 1 crappy activation and not wasting one of the 4 powerful ones. Also let's you take Most Wanted.

DTT and LS on the ISD instead of Spinal.

CO might be better. Drop it in a corner and put your ISD on top of it. Force your opponent to come to you and put Insidious and Demo out wide to be in the rear when your ISD engages. Keep the flotillas behind the ISD to maintain control in case you over extend. JJ will be invaluable in getting both Glads in position since you can turn very hard with a Nav and JJ. Last Glad deploys with the ISD.

SP is a bad choice. Any squads you run into will rack up points. Salvage Run is better since it scores you points and the Dust Fields will let you set up attack runs with Demo. Your opponent can't trace LOS through the dust but Demo can jump out of it to attack. JJ will make sure you can get in close range. All the obstacles are great against squads as well.