Share your personal card ideas (So we can make fun of them)

By Pikeman84, in Star Wars: Armada

Raider task force 2 points.

Exhaust this card when another raider task force raider at 1-3 is under attack. It can spend an evade token to remove a dice. While exhausted you cannot spend evade tokens.

Raider 3 Corvette:

It's just a raider 1, but the Blue ship dice have all been made red.

Just now, FourDogsInaHorseSuit said:

Raider 3 Corvette:

It's just a raider 1, but the Blue ship dice have all been made red.

And has a Turbolaser slot so it can equip the alt art TRC.

On 6/25/2017 at 1:47 PM, cynanbloodbane said:

3117h.jpg

you found a much better picture than I did...

I liked it because it had other offers in the background. It was this or the shot from Rebels where he is with a bunch of officers around a conference table.

Hmm. . . what about a title that says 'After you exhaust a card, you may exhaust this card to immediately unexhaust that card.' - it allows TRCs to be used twice, and ECMs, and ET (triple-tap ET-assisted Ram!!! Oh no!!!! I like the other aspects though*).

*FAQ/Errata: this card cannot be used with the ET card. Or maye just give it to a ship w/o ET.

1 hour ago, Darth Sanguis said:

you found a much better picture than I did...

I think that's a cutscene from the Lucasarts TIE Fighter game. IIRC, the fleet you're serving under defects to the Rebellion, but you manage to get away and team up with Thrawn to hunt them down.

Defensive Retrofit

"Overclocked Projectors"

Modification

At the beginning of the ship phase you may discard this card to gain shields equal to twice your engineering value in a single hull zone. At the end of the round the selected hull zone, and another hull zone of your choice, have their shields reduced to zero.

4 Points

Defensive Retrofit

"Massive SLAM"

Modification

When you reveal a command you may discard this card to gain access to all yaw clicks at your chosen speed. You must suffer one face-down damage and must spend one defense token of your choice.

2 Points

ISD/ VSD /GSD only

"Launch reserve TIEs"

Modification

Offensive Retrofit

In turn 3 you may return up to your sqn value in destroyed generic TIE/Lns or Bombers to the board. These sqns are placed next to the ship with this modification and may not move during the ships phase by any means (except displacement by a ship).

4 points.

Edited by slasher956
7 minutes ago, slasher956 said:

ISD/ VSD /GSD only

"Launch reserve TIEs"

Modification

Offensive Retrofit

In turn 3 you may return up to your sqn value in destroyed generic TIE/Lns or Bombers to the board. These sqns are placed next to the ship with this modification and may not move during the ships phase by any means (except displacement by a ship).

4 points.

Hmm not sure about balance but I like the idea. If those destroyed fighters still count as pov I don't see it bad at all.

4 minutes ago, ovinomanc3r said:

Hmm not sure about balance but I like the idea. If those destroyed fighters still count as pov I don't see it bad at all.

its an idea of a card to be honest... .... all feed back is good feed back

11 hours ago, TaeSWXW said:

Defensive Retrofit

"Overclocked Projectors"

Modification

At the beginning of the ship phase you may discard this card to gain shields equal to twice your engineering value in a single hull zone. At the end of the round the selected hull zone, and another hull zone of your choice, have their shields reduced to zero.

4 Points

Engineering 4 ships would be gypped then.

Computer Scrambler

Experimental Retrofit

Exhaust this card and choose a number of enemy squadrons at close-medium range equal to your squadron value. Toggle the activation slider of those squadrons.

Point cost 8.

On 6/26/2017 at 3:23 PM, Uglymug said:

I think that's a cutscene from the Lucasarts TIE Fighter game. IIRC, the fleet you're serving under defects to the Rebellion, but you manage to get away and team up with Thrawn to hunt them down.

It's from the intro cinematic. 2:46