Whisper + Boba Fett

By Boom Owl, in X-Wing Squad Lists

So RAC/Whisper is really fun and seems to actually work ok. The decimator is a neat ship and suprisingly manuverable.

But I really want to make the pair of Whisper and Boba work. Its fun to fly, has lots of uniqueness to stay interesting.

The Phantom is always a knifes edge, one wrong move from being one shot.

Boba is actually highly mobile and very flexible. Trouble is he dies...fast against certain things. That large base is a big target!

So here is my question, has anyone found a way to use this pair consistently against Jumpmasters, Fenn, other stuff etc?

With Gunner Boba and Whisper the # of red dice is rarely a problem but oh boy is defense tough. Whisper just disappears if not moving last and shooting first.

Specifically for whisper, how do you stay at range 3 of the enemy consistently with so many turrets potentially on the board.

Edited by Boom Owl

I've deeply contemplated this list but have not had the chance to put it on the board:

"Whisper" (32)
Veteran Instincts (1)
Fire-Control System (2)
Gunner (5)
Advanced Cloaking Device (4)

Boba Fett (39)
Lone Wolf (2)
Cluster Mines (4)
Navigator (3)
Extra Munitions (2)
Engine Upgrade (4)
Slave I (0)

Total: 98

View in Yet Another Squad Builder

Navigator Boba Fett lets you drop the cluster mines anywhere from 1 to 3 banks on either side. I consider VI instead of lone wolf to drop them at ps 10 as well.

19 minutes ago, So Crates said:

I've deeply contemplated this list but have not had the chance to put it on the board:

"Whisper" (32)
Veteran Instincts (1)
Fire-Control System (2)
Gunner (5)
Advanced Cloaking Device (4)

Boba Fett (39)
Lone Wolf (2)
Cluster Mines (4)
Navigator (3)
Extra Munitions (2)
Engine Upgrade (4)
Slave I (0)

Total: 98

View in Yet Another Squad Builder

Navigator Boba Fett lets you drop the cluster mines anywhere from 1 to 3 banks on either side. I consider VI instead of lone wolf to drop them at ps 10 as well.

Iv been doing nearly this with VI and Proton Bombs and Gunner. Its AWESOME...just only against certain things and i still dont think im flying whisper right

I was looking into this because I love flying Whisper and I think the best way to great around Biggs is ordinance:

Boba Fett (39)
Expertise (4)
"Mangler" Cannon (4)
Kylo Ren (3)
Homing Missiles (5)
Extra Munitions (2)
Guidance Chips (0)
Slave I (0)

"Whisper" (32)
Veteran Instincts (1)
Fire-Control System (2)
Rebel Captive (3)
Advanced Cloaking Device (4)

Total: 99

View in Yet Another Squad Builder

The Rebel Captive helps with stress control, Mangler/Chips&Missiles helps trigger Kylo. I did have it with LRS to get the lock sooner but GC offers a better shot. Maybe switch to PTL to get Kylo and TL on the same turn.

Whisper Boba is decent, I took top 4 at an 18 player store tourney with this loadout.

Whisper

Captive

VI

ACD

FCS 42

Boba

VI

HLC

Kallus

EU

Thermal Detonator 56

Kallus does surprisingly well. If I was willing to drop the PS 10 I would 100% do lone wolf on him. But PS 10 with his ability is almost a must with how many Fenns are out there.