Need professional advice...

By Visovics, in Star Wars: Armada

... about the crew in an ISD bridge!

I'm planning on something, and for this I'd need the whole list of main officers in the bridge of an ISD. So in the scenario I'd have:

1-Admiral

2-Lieutant(?)

3-Weapons Officer

4-Sensors Officer

5-Comms officer

6-Medical Officer

and so on, I'm just not sure if I'm on the right track and what I am missing. I'll update the post accordingly. ANY help is appreciated :D

Edited by Visovics

Medical officer. For all those other officers who inadvertently fall down into the control pit.

How realistic do you want to be? Which must immediately be followed by the question is that the flag bridge, the conn, or the CIC (Combat Information Center)? Because each of those three locations will have a different set of officers for its own functions.

3 minutes ago, GiledPallaeon said:

How realistic do you want to be? Which must immediately be followed by the question is that the flag bridge, the conn, or the CIC (Combat Information Center)? Because each of those three locations will have a different set of officers for its own functions.

The flag bridge, and as realistic as possible

Edited by Visovics
9 minutes ago, Visovics said:

The flag bridge, and as realistic as possible

Everyone there isn't primary in their role then, but just the admiral's staff, relaying what the rest of the ship/squadron sees and is doing, and relaying the admiral's instructions back to them. Probably admiral, his chief of staff, and a cadre of intelligence and tactical officers keeping the admiral up to date.

Just now, GiledPallaeon said:

Everyone there isn't primary in their role then, but just the admiral's staff, relaying what the rest of the ship/squadron sees and is doing, and relaying the admiral's instructions back to them. Probably admiral, his chief of staff, and a cadre of intelligence and tactical officers keeping the admiral up to date.

how would the other 2 be?

Just now, Visovics said:

how would the other 2 be?

Other two what? There are probably a dozen other officers there, a couple maintaining the charts, several comms officers monitoring communications, a couple intel officers tied into the fleet network, and a tactical officer or three to interpret enemy actions and suggest options to counter them. Any special element of the action, be it a large squadron action, a combined space-ground operation, those organizations will also probably have liaisons there too.

Just now, GiledPallaeon said:

Other two what? There are probably a dozen other officers there, a couple maintaining the charts, several comms officers monitoring communications, a couple intel officers tied into the fleet network, and a tactical officer or three to interpret enemy actions and suggest options to counter them. Any special element of the action, be it a large squadron action, a combined space-ground operation, those organizations will also probably have liaisons there too.

I meant the CIC and the conn bridge, sorry

13 minutes ago, Visovics said:

I meant the CIC and the conn bridge, sorry

Ahhhh, that makes infinitely more sense. Conn is helm team, so a couple officers there, navigator, officer of the watch, engineering liaison probably, and lookouts on a surface warship, so probably some sensor officers. CIC is the full tactical team (USN terms incoming), so CO (Commanding Officer), Tactical Action Officer (TAO), teams of officers or enlisted manning every sensor system, weapons officers for each weapon type, fire control team, plotting team that analyzes all the sensor data for the fire control team to pass to weapons teams, and the electronic warfare team. You also have the damage control supervisor in CIC usually, unless there's a separate station for that onboard, as well as a comms coordinator to coordinate with other units. On most large warships, that entire setup is usually replicated in a second, alternate CIC with fewer stations but more direct links to engineering in the event of hits that is under the control of the Executive Officer (XO). Depending on service and ship, there are sometimes separate spaces for air operations (AIC) and subsurface operations, though most modern cruisers and destroyers lump most of that together, and break out tactical officers by target domain.

If you want a basic rundown of how the USN approaches the problem, here are some links that appear reputable.

Surface Combat Information Center (usually the main CIC)

Air CIC

Subsurface CIC

That last one is probably redundant in a SW setting, but the other two should be thought-provoking.

Edited by GiledPallaeon
7 minutes ago, GiledPallaeon said:

Ahhhh, that makes infinitely more sense. Conn is helm team, so a couple officers there, navigator, officer of the watch, engineering liaison probably, and lookouts on a surface warship, so probably some sensor officers. CIC is the full tactical team (USN terms incoming), so CO (Commanding Officer), Tactical Action Officer (TAO), teams of officers or enlisted manning every sensor system, weapons officers for each weapon type, fire control team, plotting team that analyzes all the sensor data for the fire control team to pass to weapons teams, and the electronic warfare team. You also have the damage control supervisor in CIC usually, unless there's a separate station for that onboard, as well as a comms coordinator to coordinate with other units. On most large warships, that entire setup is usually replicated in a second, alternate CIC with fewer stations but more direct links to engineering in the event of hits that is under the control of the Executive Officer (XO). Depending on service and ship, there are sometimes separate spaces for air operations (AIC) and subsurface operations, though most modern cruisers and destroyers lump most of that together, and break out tactical officers by target domain.

If you want a basic rundown of how the USN approaches the problem, here are some links that appear reputable.

Surface Combat Information Center (usually the main CIC)

Air CIC

Subsurface CIC

That last one is probably redundant in a SW setting, but the other two should be thought-provoking.

ok, I am pretty sure now that an ISD mirrors a CIC.

So what officers other than the ones in the post might there be? I'm trying to have a few, as I plan this as my scenario for GMing a Mafia game. I still got time, but wanted to have a solid plan if something comes up

2 hours ago, Visovics said:

ok, I am pretty sure now that an ISD mirrors a CIC.

So what officers other than the ones in the post might there be? I'm trying to have a few, as I plan this as my scenario for GMing a Mafia game. I still got time, but wanted to have a solid plan if something comes up

How many would you like? I'll scratch up a list

3 hours ago, GiledPallaeon said:

How many would you like? I'll scratch up a list

If it's not inconvenient, around 13 would be amazing!!(or 7 if you discount the ones I already have from the thread)

Cleanup officer, for force-choked former officers that need to be quickly and quietly removed.

18 hours ago, Daht said:

Cleanup officer, for force-choked former officers that need to be quickly and quietly removed.

Well he was a cleanup rating before the last cleanup officer failed to remove the last navigation officer swiftly enough...

On 6/24/2017 at 6:27 PM, Visovics said:

If it's not inconvenient, around 13 would be amazing!!(or 7 if you discount the ones I already have from the thread)

Here's some to start with:

Commanding Officer (CO)

Executive Officer (XO)

Tactical Action Officer (TAO)

Starfighter Group Commander (SGC)

Chief Weapons Officer (CWO)

Offensive Electronic Warfare Officer (OEWO)

Defensive Electronic Warfare Officer (DEWO)

Chief Engineer

Communications Chief

Bosun

Chief Sensor Officer (CSO)

Fire Control Coordinator (FCC)

Navigator

5 hours ago, GiledPallaeon said:

Here's some to start with:

Commanding Officer (CO)

Executive Officer (XO)

Tactical Action Officer (TAO)

Starfighter Group Commander (SGC)

Chief Weapons Officer (CWO)

Offensive Electronic Warfare Officer (OEWO)

Defensive Electronic Warfare Officer (DEWO)

Chief Engineer

Communications Chief

Bosun

Chief Sensor Officer (CSO)

Fire Control Coordinator (FCC)

Navigator

Thank you so much! Also, are the ones I had right or did I mess it up completely?

There is always place for the first mate, for an engineering officer (mainta8ns communication with repair crews), a chart officer (monitors deep space signals, also responsible for warp jump calculations and monitor possible incoming and outgoing warp vectors. On az Empire era ISD there is more than one weapons officer too, if I remember correctly. One for port one for starboard, one for forward and maybe one for the heavy turbolasers....

And don't forget the personal aide-de-camp of the captain! Oh and if you have an admiral that in the Empire means that there are more than one ship in the fleet and every ship has its own captain, including the flagship.

33 minutes ago, Visovics said:

Thank you so much! Also, are the ones I had right or did I mess it up completely?

You were on the right track. A chief medical officer wouldn't hurt you either.

9 minutes ago, Norell said:

There is always place for the first mate, for an engineering officer (maintains communication with repair crews), a chart officer (monitors deep space signals, also responsible for warp jump calculations and monitor possible incoming and outgoing warp vectors. On an Empire era ISD there is more than one weapons officer too, if I remember correctly. One for port one for starboard, one for forward and maybe one for the heavy turbolasers....

And don't forget the personal aide-de-camp of the captain! Oh and if you have an admiral that in the Empire means that there are more than one ship in the fleet and every ship has its own captain, including the flagship.

First mates are the XOs in modern lingo. And he's right, for every flag- or command-grade officer in the room, you need another chief of staff or the like. One that could be interesting (to me anyway) is a Mafia game where everyone is an Imperial warlord after the Battle of Endor. Obviously the EU (long live Legends!) has both more of them and more flexibility to run that sort of thing, but it's a thought for a future game.

The situation I was planning for the mafia is: The fleet is ambushed by a band of pirates with stolen ISDs, your ship gets severely damaged and the hyperdrive blows up in the middle of a jump trying to escape. The ship is disabled in dead space, greatly damaged and unable to communicate with the imperial fleet until the comms are fixed. In the bridge, the officers knew they were in a secret operation, so the pirates received the information from within, the next day one of the engineers is found dead, so the bridge tower is placed in lockdown until the traitors are killed.

On 6/24/2017 at 0:49 PM, Visovics said:

ok, I am pretty sure now that an ISD mirrors a CIC.

An ISD has a CIC, yes.

Actual Military people, don't shoot me for this, but have you ever seen Star Trek? The reason that an entire ship can be run by 3 control panels (conn, ops, tactical) is that there are other parts of the ship where a great deal of analysis and low-end decision making is done, and the results passed to the bridge. (also, automation and plot-devices)

So the Captain of an ISD, on the Bridge, has a tactical display, showing enemy positions and whatnot. That display doesn't show EVERYTHING, it shows whatever the people in CIC think he needs to see. CIC has the displays with every **** thing displayed, and they decide what is space junk, what is unidentified vessels, and what the identities of vessels are, and all this gets passed seamlessly to the bridge.

I could see the argument that the "crew pits" function similar to CIC, but I prefer to think of them as the operators and monitors of various systems. One guy each for port and starboard tractor beams, two or three guys for squadron ops, someone babysitting the engine displays, two guys steering, someone watching out for debris, and similar. They keep the ship going while the Captain decides what to do, rather than him calling each individual QLT firing pattern.