48 minutes ago, ArbitraryNerd said:Unfortunately, you've now opened yourself up to ridicule for following "group think" and stomping on individuality...
... Despite being entirely correct.
I would not be surprised by that counterargument though it would be funny.
I'll make the argument which usually is the crux of misunderstandings here again. Rules parsing is often difficult for humans because they're really good at context. Rules engines work like computers because otherwise things would be subjective and confusing or hard to correctly apply across various scenarios.
If you parse the cards without context as a rules engine would you come fairly clearly to the answer which will almost assuredly be clarified by the FAQ. We hit timing window for minefield mapper. The effect triggers and allows you to discard any legal number of equipped upgrades. The rules engine will never short cut to get contextual information like a human would so when looking at a ship with 2 equipped bomb cards and extra munitions it will only register that 2 bomb upgrades are equipped. There is no reason for the engine to interact with the extra munitions tokens at all. The player may then select the maximal number of upgrades to discard, 2. When the player discards a bomb which has a token on it the token and extra munitions trigger, allowing a token to be discarded instead. The player cannot go back and select more bombs to discard, as there is only 1 time in which to trigger mapper. Similarly the player may not pick more upgrades to discard than they have equipped, because that would make no sense. If 'any number' is not restricted by the number of equipped upgrades then I will select -2 and the game breaks due to invalid selection.
If the above doesn't make sense to you I'm sorry, but it's fairly clear how this FAQ should be resolved.