Yesterday I played to Green A-Wing with Snap Shot. I nearly killed a Tie with Crit/Hit. And those two A-Wing did a lot of damage with this upgrade. Is Snap Shot really that strong? What is your experience?
Holy Snap
16 minutes ago, soontir67 said:Yesterday I played to Green A-Wing with Snap Shot. I nearly killed a Tie with Crit/Hit. And those two A-Wing did a lot of damage with this upgrade. Is Snap Shot really that strong? What is your experience?
It's pretty solid, it's just that so many ships want more than another single attack for their EPT, it is great on ties and other two die ships though. Alamo I've played againts it a couple times and it only really sings on low PS ships that most inexperienced players avoid like the plague
due o some kind of "has to have an ability to be good" mentality.
also that two die attack with lack of mods needs to be pretty lucky as statistically it shouldn't pose a threat to three die ships sipuch as ties (your opponent got unlucky
). I've had a flacon killed by gratuitous snap shots and against one or no die it can almost double your firepower.
id say it's pretty balanced, has a strength against low agility and weak to useless against three agility ships.
I really love you can drop so many of them.
Edited by Cubanboy49 minutes ago, soontir67 said:Is Snap Shot really that strong? What is your experience?
I wouldn't say strong, at least not by itself. Keep in mind that you only had a below 5% chance for that to happen, so it's not often the case.
But it gets reasonably strong with Juke/Crackshot, and if you have more than one. Or of course on Nien Nunb with R3A2 to double-stress, because there you don't care how much damage you do.
Don't get me wrong, it's one of my favorite EPTs, but I don't think that it's really really good - just fun.
I finished third in a small local tournament couple weeks back with 3xSnap/Juke Green + Zeb (OpSpec) + Rex. In first matchup Greens snapped Dengar to death while blocking Bossk. Only lost to a Defender list.
Mauler Mither/Scourge/Zeta Leader/2x Omega pilot.
All with snapshot. A really nice card ! Will try next time with Rhymer
Yeah, low PS A-Wings and TIEs dig it. Rhymer is cool with it, especially with prockets, but his base cost is almost 6 too high and his PS doesn't help snap. ☹️
Snap/Juke A-wings make the best use of Snap Shot. It's the only way to push Snap Shot damage through without an M9-G8 support ship.
Turr Phennir is another fun Snap Shot Ace. PS7 is frequently too high for Snap Shot, but I got the satusfaction of hitting Talonbane with Snap Shot then boosting through him and out of arc. Achievement unlocked. I ran him in a casual list with Busta Rhymes (Snap Shot + Tactician on Major Rhymer) and Backdraft. I had OpSpec on the Bomber and fed Backdraft focus tokens when the Snap Shots missed.
I took 3 snap/juke a-wings to a store champ with Braylen + M9G8 + Weapons Engineer, and locked 2 of my own A-Wings, letting them reroll one of their Snap Shot Dice, and one of their regular attacks as well. The list felt like it wanted to work better than I was able to fly it (granted it was my fist time trying it). I think it could be really good with some practie. I had Better luck with Rhymer + Snap + Tactician + Op Spec + LWF and 4x BSP with Snap.
2 hours ago, Arkanta974 said:Mauler Mither/Scourge/Zeta Leader/2x Omega pilot.
All with snapshot. A really nice card ! Will try next time with Rhymer
Major Rhymer (26)
Snap Shot (2)
Tactician (2)
Operations Specialist (3)
TIE Shuttle (0)
"Mauler Mithel" (17)
Snap Shot (2)
Black Squadron Pilot (14)
Snap Shot (2)
Black Squadron Pilot (14)
Snap Shot (2)
Black Squadron Pilot (14)
Snap Shot (2)
Total: 100
View in Yet Another Squad Builder
What do you think? OpSpec is pretty good, but Rhymer is such an obvious and easy target...
7 minutes ago, Admiral Deathrain said:Major Rhymer (26)
Snap Shot (2)
Tactician (2)
Operations Specialist (3)
TIE Shuttle (0)"Mauler Mithel" (17)
Snap Shot (2)Black Squadron Pilot (14)
Snap Shot (2)Black Squadron Pilot (14)
Snap Shot (2)Black Squadron Pilot (14)
Snap Shot (2)Total: 100
View in Yet Another Squad Builder
What do you think? OpSpec is pretty good, but Rhymer is such an obvious and easy target...
Nice ! I will try it next time !
Biggest hindrance for using Snap Shot for me is getting the cards to use in a SC or other tournament.
I have a Developing List thread over the in the squad list forum working on Snapshots right now.
4 hours ago, Rakky Wistol said:I have a Developing List thread over the in the squad list forum working on Snapshots right now.
it's not amazing, but it can be super fun - Here's the combo list...
Tarnit all!
Tarn + R2D6 + Swarm leader + IA
Braylen + m9g8 + weapons engineer
Green + refit + title + juke + snapshot
Green + refit + title + juke + snapshot
Shame Youngster only works on Actions, really. Be fun to have a Snap-Shotting mini-swarm.
On 6/24/2017 at 9:23 AM, Arkanta974 said:Nice ! I will try it next time !
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I sub in Wampa for one of the Blacks so Rhymer can have lightweight frame.
On 24/06/2017 at 4:14 PM, Admiral Deathrain said:Major Rhymer (26)
Snap Shot (2)
Tactician (2)
Operations Specialist (3)
TIE Shuttle (0)"Mauler Mithel" (17)
Snap Shot (2)Black Squadron Pilot (14)
Snap Shot (2)Black Squadron Pilot (14)
Snap Shot (2)Black Squadron Pilot (14)
Snap Shot (2)Total: 100
View in Yet Another Squad Builder
What do you think? OpSpec is pretty good, but Rhymer is such an obvious and easy target...
Try Rebel Captive? If Rhymer's threatening because they don't like stress...
Scourge with Snap Shot is nasty, too - part of me would rather take those two, Rhymer, and two more 'normal' TIEs (or Crack Shot TIEs). The points you save would pay for lightweight frame.
Edited by Magnus GrendelI have been absolutely wrecked by a 3 juke/snap a-wing list plus jess with swarm leader.
I tried my hand at a single june/snap and found it pretty tough to use effectively but can see the potential!
I have practically stapled it to my A-Wings and Ties. Great in any combo!
Now that the meta is moving higher on the ps train because of Dengar/Tel, I am thinking it might be good on Tycho and Jake.
Ah but you only really want to put this on a low PS pilot. If you move after the opponent then I suppose it doesn't trigger.
11 minutes ago, william1134 said:Ah but you only really want to put this on a low PS pilot. If you move after the opponent then I suppose it doesn't trigger.
Depends on positioning... Even if you are the higher PS, it acts as a good area denial for the lower PS pilots. It won't trigger as often, but it can force an opponent to take a less optimum maneuver.
Last night Mauler Mithel was my MVP. Kicked Whisper in the teeth with a snap shot that knocked her shields down, then in combat phase smashed Pure Sabacc for the perfect 4-hit dream to eliminate the Striker before it fired. Whisper was very gun shy following that, and eventually was picked off by Mauler with yet another snap shot.
On 6/24/2017 at 11:14 AM, Admiral Deathrain said:Major Rhymer (26)
Snap Shot (2)
Tactician (2)
Operations Specialist (3)
TIE Shuttle (0)"Mauler Mithel" (17)
Snap Shot (2)Black Squadron Pilot (14)
Snap Shot (2)Black Squadron Pilot (14)
Snap Shot (2)Black Squadron Pilot (14)
Snap Shot (2)Total: 100
View in Yet Another Squad Builder
What do you think? OpSpec is pretty good, but Rhymer is such an obvious and easy target...
I've been using 4 BSP's with Snap, instead of including Mauler, which leaves points for LWF on Rhymer, which does help his survivability
1 hour ago, LagJanson said:
Depends on positioning... Even if you are the higher PS, it acts as a good area denial for the lower PS pilots. It won't trigger as often, but it can force an opponent to take a less optimum maneuver.
OK so it would be like..
High PS moves into position. Lower PS have already moved before so no snapshot.
Next turn, the lower PS has to do a silly maneuver or end up in snapshot range of your ace.
Quick question. Snapshot activates upon where the opponents ship ends up. IE you can fly in and out of that R1 zone no problem, but you don't want to finish there.
7 minutes ago, william1134 said:OK so it would be like..
High PS moves into position. Lower PS have already moved before so no snapshot.
Next turn, the lower PS has to do a silly maneuver or end up in snapshot range of your ace.
Quick question. Snapshot activates upon where the opponents ship ends up. IE you can fly in and out of that R1 zone no problem, but you don't want to finish there.
You idn't actually ask a question but yes, that;s correct. Snap Shot ONLY activates when part of their base is inside your arc after their manoeuvre ends, before their action.
Stop answering my non-question!
But thanks.