So, how are you finding your local meta?

By pancakeonions, in Runewars Miniatures Game

More broadly than that I guess, how are you finding the balance between the undead and the humans? When I first dove in, I though the undead would be more "finicky" and hard to play. But after a few games, many of which ranged from crushing victories to narrow losses for the undead, it seems the humans are harder to play. Blight management seems to be key right now. It can be easy for blight generators (archers, carrion lancers, for example) to hide out and do their blighting, and vitally important for the humans to take them out or find ways to neutralize that blight - abilities and upgrades that add extra/bonus rallies and such. Still, even knowing that, the Undead seem to be pretty darn tough. It kinda feels like they can hang back and blight away, while the humans have to react to their blightyness. I'm sure with new expansions and upgrades this will shift, but how're you finding stuff? Got an "unbeatable" list? Got a failure proof answer to blightin' skellies?

What do y'all think?

Humans are easily the more forgiving faction, but undead are stronger if used right.

Blights, morale spam, and of course multiple ranged attacks if coordinated right are brutal. If not, the humans tend to trance over everything since for the most part theyre just "right click to win" to quote most RTS games' critique on the easy race.

It'll probably balance out once we get more stuff. Right now as a human main i win easily 90% of the games where my undead opponent didnt get his blight shenanigans going, and probably lose about 75% of the ones that do. DKs are not blight-dependent so i expect this to change fairly quick lol
Oh and when i lost because the blight/morale spam kicked off? that wasnt even a close game lol

Edited by Vineheart01

I find neither particularly forgiving, but feel if you play humans head on you will have a bad day. With the current kit, and great blight battery options there are a lot of very simple, quite strong undead strategies. Undead has the current edge until engagement. Daqan I give the edge in toe to toe fighting (but haven't seen crap like lingering dead yet).

Daqan unless more creativity I feel, on the field itself, as waiqur are happy to sit back and wait for you with debuff stacking. I don't believe either is currently stronger, just highly assymrtrical, which is great. I scoff at the entire 'undead will need a higher skill level/have a higher skill floor' that was floating around at launch. They are if anything more straightforward,imo.

3 hours ago, Darthain said:

I find neither particularly forgiving, but feel if you play humans head on you will have a bad day. With the current kit, and great blight battery options there are a lot of very simple, quite strong undead strategies. Undead has the current edge until engagement. Daqan I give the edge in toe to toe fighting (but haven't seen crap like lingering dead yet).

Daqan unless more creativity I feel, on the field itself, as waiqur are happy to sit back and wait for you with debuff stacking. I don't believe either is currently stronger, just highly assymrtrical, which is great. I scoff at the entire 'undead will need a higher skill level/have a higher skill floor' that was floating around at launch. They are if anything more straightforward,imo.

I played a game where the Waiqar player turtled up with their 2 carrions and archer block ready to lay down the blight, with an executioner to take advantage of any wound peppering.

I had Hawthorne and 2 blocks of 4x1 cav. We just sat back and stacked inspiration. I knew I could fly across the board and engage if he moved forward at all, and since the objective was breaking the line if it got to the last turn and no one had moved I'd just full move into his deployment zone and win through objective points.

Well, by turn 3 or so I thought that would be rather boring and he had started shuffling his troops around so it wasn't going to be the terrible bog down if I moved that I thought at first (The terrain was really restrictive to my 4x1 cav) so I didn't just wait out the turns.

Still, that big stack of Inspiration tokens really helped whenever I'd get blighted or immobilized. Going to start playing with the upgrade that lets you spend Inspiration for Mortal Strikes.

When it was just the core I felt the undead were a little on the weak side(kari and embedded runegolems hurt!). Now that more stuff is out it's become much more well rounded. I finally won my first game against Daqan using an embedded maro regen super units with almost no blight involved.

3x2 archers with fire rune and close quarters targeting get really nasty when you can add 1-2 trays a turn at virtually no cost.

Hawthorne and easy access to inspiration have evened up the playing field between human and undead

Edited by Church14
WTF is with Apple autocorrect