Let's discuss future - WoodenBoat+Miranda+1

By michigun1, in X-Wing Squad Lists

So my current list is

Miranda+TLT+Proximity+Rey+guidance chips

Biggs to save Miranda

Jess to hit hard first round or two.

But I don't like Biggs :-)

He's too artificial, so I want to change him but for who?

Now I have an idea:

Lowhhrick (28)
Selflessness (1)
Wookiee Commandos (1)

Miranda Doni (29)
Twin Laser Turret (6)
Concussion Missiles (4)
Rey (2)
Bomblet Generator (3)
Guidance Chips (0)

Jess Pava (25)
R4-D6 (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

So the idea is:

Miranda do alfastrike and bombing against aces. With unlimited bombs she can bombing all around :-)

Lowhhrick do Bigg's job one time with selflessness, and provide more attack power then Biggs with commando and huge ark. Also additional defense with pilot ability, also can protect Miranda against TargetLock Ordanance (which Biggs can't).

I assume it's enough - any case Biggs rare live more than only first round of shooting, and with Miranda&Jess alfastrike it may be OK.

Jess also heavy hitter. Unfortunately, I can't use with her Primed Thrusters and M9-G8, as I do now.

At the moment I'm thinking change Jess, but with who?

So what are you thinking about idea?

Lowrick can't do Biggs job as well as Biggs does however he allows more versatility in a list and this works pretty well, especially because fen though he only helps with one shot if Maranoa uses regent on one of her TLT shots it will work pretty efficiently. Jess is a super heavy hitter and so you'll need to fly her in formation, especially with Lowrick. However Miranda wants to Slam and bomb so it may not work and bomblet generator requires you to slam a turn or so ahead so I would probably drop it for action bombs and extra munitions and for extra points try include Sabine crew instead of Rey if you want more emphasis placed on bombs.

Other than some minor tweaks I'd say this work is excellent, except that you need to fly it carefully, Miranda can be alpha striker in a joust or destroyed by overwhelming fire that Lowrick can't stop, so I'd suggest running all these as a flaming formation. Overall and awesome list with good beefiness and offense, can't wait to see some more polished flying tactics and a slightly sharpened list. Great job, nice innovation, keep it up and best of luck :)

6 hours ago, ficklegreendice said:

here you go:

http://geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!251:140,201,63:-1:-1:;4:-1,77:-1:20:;139:135,-1,-1,-1,166,-1,237:-1:-1:U.-1&sn=annoying jank&obs=

people will hate you for flying it, and me for coming up with it

if you don't like Biggs, than you're a saint among men (just fly r2d6 crackshot/dtf jess, slap trickshot on Low)

This is pretty solid, nothing meta breaking but that use of Rey and C3-PO in conjunction with Biggs and the reenforce action could be a filthy combo.

i want to see some vassal tests of this list so I can see just how sweaty/filthy these combos really are.

I can't believe I'm sharing this, but PGS had some words about the Auzituck. It's... pretty crazy.

Not saying I agree, just that it has legs.

Edited by StriderZessei

list seems like a brick, to be sure, but all that formation flying really makes me eager to bomb the **** out of it

I see a force that is all but invincible on the initial pass, but falls apart real quick once you get behind it. None of the ships can shoot backwards, and if any of them K-turn they have to leave the gunship behind. Torps (and bombs like ficklegreendice said) are also a solid strategy as they negate Biggs' protection. Probably the easiest thing to do though is just try to block Lowhrick, if you can avoid getting blasted to bits at range 1 by the other ships. Not saying it's a weak force by any means (it looks really good), but there are options to deal with it.

As far as Biggs is concerned, I understand why they haven't changed much about him. Rebels have a lot of 1-agility ships (ARC, K-wing, B-Wing, now the Gunship, Scurrg) that just get roasted under any kind of sustained fire. Biggs (and to a lesser extent, Rex and Lowhrick) are a big part of why those ships see play; I think on whole he creates more viable squad options than he ruins.

My main concerne about Biggs - it's not so fun to play against it.

So I want to create competitve squad without it.

But 1-AGI ships realy need some defender, and Lowhhrick + Selflessness can be the answer.

K-turn behind wooden boat is possible, but it's the point of game skill - I need to turn it (and with 180 it much more simple), or deny such k-turn by blocking, may be obstacles etc.

Selfless Lowhrick does seem like a decent replacement, at least against most heavy hitters (swarms are still going to tear you apart). I was more referring to the squad StriderZessei posted than yours - Miranda's turret makes it less of a problem for your list.

As for your original list, Lowhrick and Miranda look good -the main weak link I see in your list is Jess. You want to fly her in formation, but that's going to be tricky with neither the K-wing or Gunship turning. A Gold Squadron Y-wing with TLT and Stressbot (title optional) could be a nice way to stop your opponent from K-turning. You could also use Ashoka with VI, Captured TIE, Sabine's Masterpiece, Sabine, Seismic Charges, and Scavenger Crane. Gives Lowhrick and Miranda extra actions and makes the bomblet generator more potent.