[Dragon] Mirumoto's Fury

By Coyote Walks, in Legend of the Five Rings: The Card Game

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From Twitter

Edited by Coyote Walks

"This is extremely strong in the first couple turns but quickly loses value after that..........."

- Captain Obvious

So it's wonderful early game. Somewhat underwhelming if you draw it late.

Seems like a 3x or 0x to me :).

It's not really that bad in the late game. When you're defending your last Province it's quite likely your opponent will have a 1 Glory guy there, just because there's a lot of them and there's seldom reason for your opponent to hold back on that attack.

There are a few Glory zero characters, too.

Do dishonored characters count as glory zero, or am I making an Old5R assumption?

4 minutes ago, Suzume Tomonori said:

There are a few Glory zero characters, too.

Do dishonored characters count as glory zero, or am I making an Old5R assumption?

Nothing has been said that dishonored characters would have their glory value change in any way. Only that the glory value would either add or subtract from a characters skill based on honored/dishonored status.

In short, no.

And yes this would certainly get any 0 glory character (shakes fist as I couldn't imagine Shadowlands having higher than 0 glory).

I would expect this to be a 3 of in Dragon decks and heavily splashed by other clans.

Edited by Ishi Tonu
4 minutes ago, Suzume Tomonori said:

There are a few Glory zero characters, too.

Do dishonored characters count as glory zero, or am I making an Old5R assumption?

Dishonored characters lose Military and Political skill equal to their Glory. If the Glory became zero, that would be far less a punishment.

Does bowing reduce their skill to zero? I can't remember what the nu5R rules are.

Fun way to capitalize on the idea that Dragon style of waiting is not just waiting, but waiting for the exactly right moment of time and space to act. Miss that beat, and you lost tons of power.

And then you are back to waiting for another window of power for your other cards. I think I'm going to stick with Dragon this time around.

Bowing makes them not count towards the battle resolution. Their stats are unchanged (so if you had a card that targets "Military 1 or less", it won't target a Military 2!Bowed guy), they still can be targeted by effects - for example, bowed characters won't be able to contribute towards winning a battle, but can be sniped by Fallen In Battle if the battle was lost by 5 or more.

It's a bit less restrictive than Strength in Battle, but also has the opposite flow, where late game you're more likely to have a few people out.

I like it, but a two influence makes it a bit even to splash, for me at least.

This could have cost 0. I don't' think it's as terrible as some seem to suggest it. It feels more like something that fits well into a meta focused around 0 or 1 glory personalities. I'd have to see a spreadsheet of everyone's glory stat after everything is revealed.

Maybe Dragon has some sort of way of turning traps facedown? That might make this infinitely better.

Impatiently waiting for next week's card preview. I haven't been sold so far on the Dragon by these past two cards - at least not like the Lion or Crane cards. Making me nervous here.

Edited by Shu2jack

?

Edited by Kakita Shijin

Every proactive bow or send home card has had a cost of 1. The exception is For Shame!, which is only conditional bow. So I think this card is right in line with everything else we have seen.

This card is kind of insane. A huge number of cards have 1 glory or less making this card almost always active. It will typically never work on Champions, but it hitting almost everything else is huge. Right now the Steward of Law + For Shame combo is among the strongest in the game. This one is slightly below that, but only requires one card and is the same cost.

It's also conceivable that Dragon could acquire a way to flip provinces face down if they're not broken which would take this card to another level.

33 minutes ago, Eugene Earnshaw said:

Every proactive bow or send home card has had a cost of 1. The exception is For Shame!, which is only conditional bow. So I think this card is right in line with everything else we have seen.

It's also the only defensive bow we've seen (you could make an argument for For Shame! too). Even with no defenders you then have the province, stronghold (depending on effect), and Mirumoto's Fury as defense!

Edited by Reiga

I was so happy to finally see a defensive card.

Edited by Eugene Earnshaw
8 minutes ago, kiramode said:

It will typically never work on Champions

It can bow a Glory 4 character on the first attack and Glory 3 on the second assuming that attack is at a different province. Late in the game, it will mostly likely still be able to bow a 1 Glory character unless your opponent took the time to attack all of your Provinces before attacking the Stronghold.

Edited by Danwarr
Just now, Danwarr said:

It can bow a Glory 4 character on the first attack and Glory 3 on the second assuming that attack is at a different province. Late in the game, it will mostly likely still be able to bow a 1 Glory character unless your opponent took the time to attack all of you Provinces before attacking the Stronghold.

As far as I know the province flips the moment an attack is declared. The way we've been playing it is:

- Declare attack(Choose attackers, ring, conflict type, and target)

- Flip province and resolve the province reaction if necessary

- Declare defenders

- Action window(defender gets first action)

Unless I'm missing an action window you could never tap down a 4 glory guy.

Just now, kiramode said:

As far as I know the province flips the moment an attack is declared. The way we've been playing it is:

- Declare attack(Choose attackers, ring, conflict type, and target)

- Flip province and resolve the province reaction if necessary

- Declare defenders

- Action window(defender gets first action)

Unless I'm missing an action window you could never tap down a 4 glory guy.

Your Stronghold Province should count as 1 Province.

8 minutes ago, kiramode said:

It's also conceivable that Dragon could acquire a way to flip provinces face down if they're not broken which would take this card to another level.

Very well put.

Though I do have a feeling that the power/ability you are describing would be more in line with Phoenix Clan abilities...

3 minutes ago, Danwarr said:

It can bow a Glory 4 character on the first attack and Glory 3 on the second assuming that attack is at a different province. Late in the game, it will mostly likely still be able to bow a 1 Glory character unless your opponent took the time to attack all of you Provinces before attacking the Stronghold.

Well a lot of decks will probably do some scouting. But yeah late game it will still effect 1s and 0s.

Wandering Ronin, Deathseaker, the entire Crab Clan. This card will be pretty great against everyone except Crane and Lion, then it will only be good.

1 minute ago, Danwarr said:

Your Stronghold Province should count as 1 Province.

Forgot about that one.

Just now, Devin-the-Poet said:

Well a lot of decks will probably do some scouting. But yeah late game it will still effect 1s and 0s.

Wandering Ronin, Deathseaker, the entire Crab Clan. This card will be pretty great against everyone except Crane and Lion, then it will only be good.

With games being over in 4 or 5 turns, you really don't have the opportunity to scout out provinces most of the time, at least in my limited testing and viewing experience. It is pretty easy to break 1 Province a turn for the most part, especially with a Military conflict .