Firstly this is not a nerf thread and secondly sorry for the length.
This is my (novice) opinion as to why FFG should consider using Tournament (I.e. Updated and tweaked) points lists in a structured AND supported way.
Its evident to any casual observer that the most contentious issue on these forums is game balance.
The tournament data and meta points to some cards being stronger than others (obviously). I guess, in an ideal world, every card would be roughly similar in terms of point efficiency but few people will argue that Expose is 4 times as useful as Attani Mindlink.
I'm not interested in (or experienced enough to judge) which cards are needing fixed (but cough JM) but I am interested in the mechanism which FFG use to do it.
The current approach is to use FAQs to try and achieve balance.
In my humble opinion this is a nearly impossible task. There are so many cards and interactions that balancing a dice game is extremely difficult and becomes even more problematic as cards are released. The game complexity grows with each FAQ.
(Ps - Lady Luck can even influence the outcome of any playtesting!)
For a game that sells itself as fairly simple, adding extra layers is, imo, not helpful AND is less likely to bring the majority of cards back into play than just adjusting the points for tournament play.
No matter how skilled FFG are as game designers the FAQ led approach to balancing strikes me as a problematic approach.
So why not just change the points value using Tournament results and meta data as support? I'm not talking about huge changes (realistically +\- 3 points for a really over/ underperforming card at an absolute max) but this approach could see huge unused swathes of the game become viable.
If Cutlass Sq Pilots are unusable (in tournament environments) at 21 pts? How about 20? How about 19?
How about Kir Kanos at 21?
T65 fix delayed by Biggs? Ok what if Biggs costs 27 while Wedge costs 29? Who sees play then (naked Wedge has a Biggs like effect anyway!)
Power creep is hopefully eliminated (as older ships stay relevant).
New ships are more capable (which is fine) but old ships become cheaper to run (also as you'd expect)
Buy to win is largely eliminated (don't need to buy the C-Roc to fly K-thingies) although FFG might like you buying new cards.
You don't need to make cards more complex to use (e.g. Adding range restrictions or longer text for Manaroo or Palp). Now Palp simply costs 9 pts and Manaroo costs a 100 (ok maybe not)?
No need for pen and paper errata all over the place except for the prices.
Casual play remains in the same place as it always has. Casual. A few points here or there didn't matter before.
A quick chat with friends beforehand for anyone who wishes "hey do you mind if we use the tournament prices?"
Anyone not knowing about tournament coatings isn't affected anyway.
FFG would be able to implement changes quickly and in an ITERATIVE manner. Rule interactions remain the same.
Did you nerf Palp too far? Ok bring him back a bit. Heck you can even add granularity with half points! (Not sure about this)
To support this FFG would need to step up and implement a squad builder website and App that they updated along with the latest tournament prices but, surely, this would take less effort than the Sisyphean task they have set themselves?
Tournament rules would have to be altered ("you must provide two printed lists using the official FFG App or website to build your list. This tournament uses points list version 3.1")
As far as I see it, this doesn't inconvience players more than finding out their Manaroo is limited to R1 a week before a major championship.
I know it's just a game and I know the sky isn't falling but I just think it makes sense.