Just wanted to drop by and say something about balance

By HERO, in Star Wars: Armada

22 hours ago, MasterShake2 said:

GW has actually done a pretty decent job with 8th and the game is a lot better, so I'm inclined to give them the smallest bit of slack to hang themselves with this time around.

I no longer play 40k, haven't since the beginning of 6th, but from what I hear (from LVO organizers and players) it's pretty well balanced considering the scope of the game and massive number of options (Rebel v Imps is pretty easy to balance compared to how many factions?.) That and most (not all, but even the worst options can be hidden in a list without tanking your placing) options are viable enough for top tier games. This is further helped by official tournaments actively banning and limiting obviously broken elements.

Plus, GW is now in the hands of a gamer not a banker, so they have been on the mend. I can't wait to see what they do in the future, Shadow Wars is amazing, specialist games are on the rise, here's hoping.

On 6/23/2017 at 5:12 AM, Church14 said:

I understood about a third of it, but it looks like the balance equivalent of Armada releasing a version 2.0 where Demolisher is an ISD title

Ima try better:

Flying is the movement equivalent of Jaina's Light. Ignoring most obstacles and excellent LOS. The firepower and durability is something like an ISD. The high speed improving saves is like Admiral Montiferrat. Now, take that 125 or so points and pay just 80 for it

And none of that is unique either

The new "power rating" system basically translates to something like 40 points per unit, so that model is actually starting at around 3/5ths of your normal 2000 points. As an Armada model, it would be priced somewhere around 200-225 points in a 400 point game. If anything, it's probably more.

A good way to see this model is that it's a big, fast moving Star Destroyer that rolls 8 black dice at long range and may regain a defense token every time it moves faster than speed 1. But by taking such a huge portion of your points, the second it's knocked out the player would lose.

Now in a full-blown Apocalypse game, where the rules are more friendly suggestions to let you keep playing, 2-3 of these things would be utterly disgusting.

Balance is an illusion. You can come close but never truly achieve